Otto Von Bismarck, introducing the Wii U:
The Next Generation Battles is viewed too tragically, and presented too tragically in the press; Nintendo does not seek war. If the crisis can be ended with honor, Nintendo will gladly do so. The great independence of the individual makes it difficult for Nintendo to keep selling the same game over and over again. In Microsoft and Sony-land it is otherwise; there, individual independence is lacking. The future of Nintendo, however, is no shame, but rather an honor. We are perhaps too educated to put up with a more mini-game collections - we are too critical. Public opinion wavers; the press is not public opinion; we know how that arises. There are too many Geoff Keighley's who have revolution at heart.
The members [of the video game press] however, have the task of standing over public
sentiment, and of guiding it. Our blood is too hot, we prefer components too great for our small Wii U case to carry, but we should put it to service. Video game fans do not look to Nintendo's innovation, but to its power. Microsoft and Sony would like to turn to innovation, but they shall not assume Nintendo's role. Nintendo must collect its forces for the favorable occasion, which has several times been neglected; Nintendo's sales are not favorable to a healthy third-party ecosystem. Not by speeches and decisions of majorities will the greatest problems of the time be decided - that was the mistake of 2006-2008 - but by iron and blood. This olive branch (he drew it from his memorandum book) I picked up in Redmond, to offer, as a symbol of peace, to the popular party: I see, however, that it is still not the time for it.
Winston Churchill, introducing the Wii U:
Turning once again, and this time more generally, to the question of Nintendo being doomed, I would observe that there has never been a period in all these long centuries of which we boast when an absolute guarantee against being doomed, still less against going third-party, could have been given to our people. In the days of the Intellevision, of which I was speaking just now, the same wind which would have carried number one selling games across the Atlantic might have driven away the Marios and Metroids of that day. There was always the chance, and it is that chance which has excited and befooled the imaginations of many American tyrants. Many are the tales that are told. We are assured that novel methods will be adopted, and when we see the originality of malice, the ingenuity of aggression, which our enemy displays, we may certainly prepare ourselves for every kind of novel stratagem and every kind of brutal and treacherous manuvre. I think that no idea is so outlandish that it should not be considered and viewed with a searching, but at the same time, I hope, with a steady eye. We must never forget the solid assurances of handheld domination and those which belong to intellectual property if it can be locally exercised.
I have, myself, full confidence that if all do their duty, if nothing is neglected, and if the best arrangements are made, as they are being made, we shall prove ourselves once more able to defend our island home, to ride out the storm of the next generation, and to outlive the menace of high definition, if necessary for years, if necessary alone. At any rate, that is what we are going to try to do. That is the resolve of Yamauchi's Company every man of them. That is the will of Iwata and Miyamoto. The Nintendo Empire and Retro Studios, linked together in their cause and in their need, will defend to the death their native soil, aiding each other like good comrades to the utmost of their strength.
Even though large tracts of America and many old and famous States have fallen or may fall into the grip of Microsoft and all the odious apparatus of Sony rule, we shall not flag or fail. We shall go on to the end. We shall fight in Europe, we shall fight America, we shall fight with growing confidence and growing strength in the high definition era, we shall defend our island, whatever the cost may be. We shall fight on the JRPGS, we shall fight on the platformers, we shall fight in the mascot games, we shall fight in the action-adventure genre; we shall never surrender, and if, which I do not for a moment believe, Nintendo or a large part of it were subjugated and in another drought, then our studios beyond the seas, armed and guarded by Nintendo fanboys, would carry on the struggle, until, in God's good time, the rapidly developing third-world, with all their power and might, steps forth to the rescue and the liberation of the first.