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Hyrule Warriors |OT| Why are the enemies not doing anything?

So theres like this stage nearly at the most upper right corner of the map where you need to use Wizzro to get an A rank and is like a normal stage but if they hit you once you are out...

Its difficult, it's inmensely difficult because it's basically luck. You are doing great, nearly got yout 1200 ko and going to the enemy base and then some happy grunt goes and hits you acidentally, fucking up your 15 minutes. And what about the poes that decide to throw you a purple fire from a distance you cant even see while you are in the middle of a combo.

In reallity, the stage is very easy, and more often than not you will be near finishing it, but you can fuck up in any moment because the game decides to throw you a curve ball.

Oh and the clocks really are not that useful (until you get to the enemy commander's base).

So after many tries I beat it...
Then I saw you didnt need 1200 ko in this stage. You can finish it with 1ko if you want, the stage doesnt count them.
So yeah, just go, capture the thre bases and kill Darunia as fast as you can, Im sure that way is easy as pie.

If only I knew before, i wouldn't have lose an hour on it. FUUUUUUUUUUUUUUU
 

JoeM86

Member
So theres like this stage nearly at the most upper right corner of the map where you need to use Wizzro to get an A rank and is like a normal stage but if they hit you once you are out...

Its difficult, it's inmensely difficult because it's basically luck. You are doing great, nearly got yout 1200 ko and going to the enemy base and then some happy grunt goes and hits you acidentally, fucking up your 15 minutes. And what about the poes that decide to throw you a purple fire from a distance you cant even see while you are in the middle of a combo.

In reallity, the stage is very easy, and more often than not you will be near finishing it, but you can fuck up in any moment because the game decides to throw you a curve ball.

Oh and the clocks really are not that useful (until you get to the enemy commander's base).

So after many tries I beat it...
Then I saw you didnt need 1200 ko in this stage. You can finish it with 1ko if you want, the stage doesnt count them.
So yeah, just go, capture the thre bases and kill Darunia as fast as you can, Im sure that way is easy as pie.

If only I knew before, i wouldn't have lose an hour on it. FUUUUUUUUUUUUUUU


Noted. Thanks haha. Wish they gave a list of requirements as you went in.

I just did one relatively early into the Master Quest. Zelda - Defeat all Enemies - Recommended Lightning. No guard, so I tried my best to not get damage, resetting if necessary. I ended up surviving with a quarter of a heart at the end just because I was fed up with it and C Rank would suffice. Turns out I got A Rank. It only counted time.
 

Sagitario

Member
Quick questions:

- What's 'epic magic mode'?

- Is there an apothecary potion for better materials?

- Two skulltulas can't appear in the same level playthrough? You have to replay the level for the 1200KO/A rank/Hard skulltula to appear? Because so far, that has been the case even when I fulfill the requirements for the second one (if I didn't get the first one, the second skulltula won't appear until I replay the level).
 

CBTech

Member
Quick questions:

- What's 'epic magic mode'?

- Is there an apothecary potion for better materials?

- Two skulltulas can't appear in the same level playthrough? You have to replay the level for the 1200KO/A rank/Hard skulltula to appear? Because so far, that has been the case even when I fulfill the requirements for the second one (if I didn't get the first one, the second skulltula won't appear until I replay the level).

1. I assume focus spirit. When your green magic bar is full. Press the right bumper and go crazy.

2. I honestly don't remember, but I'm leaning towards no. I think they are mainly weapon focused.

3. Yeah, as far as I can tell only one of the two skulltulas will appear on a given play through. The simple beat 1000 enemies always shows up first.
 

Kinsei

Banned
I really hate the medal for killing 100 enemies in a single special attack.

zlCfzSko7UY-sDG1MQ
 
So yeah, the stage to the right of Volga's level 2 weapon. FUCK IT.
Ive been since 7pm playing it and just beat right now (its 9pm) to get rank A.
2 fucking nightmare hours based on luck.
Im fucking hating this stages.

You know its not even the level of your character because its as easy with level 35 than with level 60. Is just... luck. So you need to try and try until you beat it.

I really hate the medal for killing 100 enemies in a single special attack.

zlCfzSko7UY-sDG1MQ

Yep, cant get that achivement to save my life. I got the 500 one though thanks to Master Quest. Who would have thought that was going to be easier before the DLC was released lol
 
In Adventure mode, what does the level of the stage mean? Clearly it's not a recommended level for your character. I don't notice much of a difference in difficulty.
 

Kinsei

Banned
So yeah, the stage to the right of Volga's level 2 weapon. FUCK IT.
Ive been since 7pm playing it and just beat right now (its 9pm) to get rank A.
2 fucking nightmare hours based on luck.
Im fucking hating this stages.

You know its not even the level of your character because its as easy with level 35 than with level 60. Is just... luck. So you need to try and try until you beat it.



Yep, can get that achivement to save my life. I got the 500 one though thanks to Master Quest. Who would have thought that was going to be easier before the DLC was released lol

Which one is that? At first I thought you were talking about the one with the skulltulas and a heart container for Zant, but then I realized that that one is three spaces right of the weapon.
 
Which one is that? At first I thought you were talking about the one with the skulltulas and a heart container for Zant, but then I realized that that one is three spaces right of the weapon.

Just to the right of his weapon stage, you need a rank A with Volga to go to get to his weapon level 2 stage. Doesn't have any skultullas, only one heart container and a bunch of aeroalfos, dinolfos and two ferrus.
Darunia is fighting Wizzro at the upper right of the stage, but thats better to leave him alone because Wizzro can hit you easily making you lose the A rank. Darunia can even kill him without help.
The enemy commander is Ruto.
 
C5 spam. The one that summons a flying beetle.

I used XXY dodge cancel and repeat. Use Musou on big clumps to save time, the beetle is very big so he can catch them when they're spread out. And I'm sure you noticed at every 100 KOs they spawn new clumps, so at every 100 start heading towards the new clump and musou them.

Having x3 potions helps a lot too and level 3 nayru's love for the stupid imprisoned. A little luck when it comes to herding around the imprisoned helps too,

I also read somewhere that someone used a weapon with bombs+ and got the upgrade for more bombs, which I found the big bombgs pretty useful when I did randomly get them.

Two different strategies! Thank you both!

I'll try them in a bit - hopefully I can get this to work.
 
Around 85% done from S/A ranking all of the DLC map and 100%ing it. all of the east side and middle is done, just working on the far west side.

Just to the right of his weapon stage, you need a rank A with Volga to go to get to his weapon level 2 stage. Doesn't have any skultullas, only one heart container and a bunch of aeroalfos, dinolfos and two ferrus.
Darunia is fighting Wizzro at the upper right of the stage, but thats better to leave him alone because Wizzro can hit you easily making you lose the A rank. Darunia can even kill him without help.
The enemy commander is Ruto.

Volga missions should not be a problem, even if he is slightly underleveled, or even the don't get hit missions. Once you learn that his C2 combo can just combo into itself infinitely without needing to dodge cancel at all, all his missions are a breeze. You become a whirlwind of upward strikes lol

If you are a bit underleveled with Volga, C2 will carry and juggle officers to your next destination. Take em for a ride.
 

meppi

Member
How's the learning curve if you've never played a Dynasty Warriors before?

Quite easy. It's a very good introduction to the genre.
You might need to do a couple of battles to start understanding how these games flow, but certainly nothing to be intimidated about.

Just remember, the longer you play the game, the more it'll start clicking.
And once it gets it's hooks into you, oh boy! :D
 

SeanR1221

Member
Quite easy. It's a very good introduction to the genre.
You might need to do a couple of battles to start understanding how these games flow, but certainly nothing to be intimidated about.

Just remember, the longer you play the game, the more it'll start clicking.
And once it gets it's hooks into you, oh boy! :D

Good to hear. I'll be picking it up soon
 
Around 85% done from S/A ranking all of the DLC map and 100%ing it. all of the east side and middle is done, just working on the far west side.



Volga missions should not be a problem, even if he is slightly underleveled, or even the don't get hit missions. Once you learn that his C2 combo can just combo into itself infinitely without needing to dodge cancel at all, all his missions are a breeze. You become a whirlwind of upward strikes lol

If you are a bit underleveled with Volga, C2 will carry and juggle officers to your next destination. Take em for a ride.

I dont have a problem with Volga. He was level 32 when I started the mission and it was as easy as when I was fed up and leveled him up to 60. It didnt make any difference. Those no hit stages (the normal ones, not the old kill x captains that are easy as pie) are pure luck most of the time.
It doesnt matter what combo you are using when somebody hits you from behind outside of the camera. It doesnt even matter which character you are using if they are fast.

When i mean they are pure luck is that I can find one a nightmare, while the next one (I suppose is one with Cia) could be abrezze and be done in one shot. Thats the problem I have with those stages, while harder ones if you play your cards right you know from the start you can get A rank (or if not it just means you need to get better at playing or level up the character), this are just praying that no random shit hits you.
 

Neo Dark

Member
Good to hear. I'll be picking it up soon

Nice. The first few levels are a bit of a tutorial. Also there's a help guide.. called tutorials.. tucked away so that you can only access it once you select a map to play or by pausing during battle. Really is kind of dumb they didn't put it in its own area on the main menu.
 
Which one is that? At first I thought you were talking about the one with the skulltulas and a heart container for Zant, .

Man I hate that level so much. I guess the bigger issue is that I hate how Zant plays. He's one of my higher level characters now just because I have to retry his missions so many more times...
 

Fandangox

Member
I really hate the medal for killing 100 enemies in a single special attack.

zlCfzSko7UY-sDG1MQ

I got that with Impa's Naginata. In one of the original Adventura map stages, in the eldin Caves.

Someone else asked about it in this thread and I specified the stage, but can't look it up cause phone.
 

Dice

Pokémon Parentage Conspiracy Theorist
I think getting lvl3 deku staff is going to be the very last thing I do on the normal adventure map. It is just way too slow, way too weak, leaves you way too vulnerable to use any moves worth a shit, and all your own forces are garbage and decide to all go in opposite directions so you can't protect them at once. It's like it was intentionally crafted to the the most infuriating level and worthless weapon possible. I'm going to have to be lvl99 with a 5 star 225 lvl2 deku staff or something. There should be an apothecary to make your forces not suck. I would invest 50 rare pieces into it if it would allow me to beat this level.
 

kiryogi

Banned
I think getting lvl3 deku staff is going to be the very last thing I do on the normal adventure map. It is just way too slow, way too weak, leaves you way too vulnerable to use any moves worth a shit, and all your own forces are garbage and decide to all go in opposite directions so you can't protect them at once. It's like it was intentionally crafted to the the most infuriating level and worthless weapon possible. I'm going to have to be lvl99 with a 5 star 225 lvl2 deku staff or something. There should be an apothecary to make your forces not suck. I would invest 50 rare pieces into it if it would allow me to beat this level.

LV3 Deku stick was my first LV3 and honestly the most fun I've had unlocking a lvl3 so far in Adventure Mode. I was able to clear it at around lvl 35-40? Its very possible. It's not just a matter of strength, but also about map management. I mean the name of the objective is literally to sprint across the battlefield. I spent a good 3-4 hours working on that unlock, felt so good to accomplish it. It's far from too weak, her full on normal string works wonders for mobs, and you can still do some good stuff with her C3 or Deku Leaf too.

You just have to be really on point in the map, capture key keeps, like the first keep, all the northern keeps, do the cucco escort ASAP. Assist Volga, Assist main keep. If you happen to capture the right keeps, the Mandhala sprouts will be really easy to deal with as they'll be in more accessible keeps, from there on, it's just the enemy general and you're home free.
 

Dice

Pokémon Parentage Conspiracy Theorist
I'm not an idiot, I know what is required, there are just a million weaknesses and downsides you didn't mention because it would make your "it's just a matter of..." argument seem weak, which it is. You admit yourself it was a pain in the ass.
 

kiryogi

Banned
I'm not an idiot, I know what is required, there are just a million weaknesses and downsides you didn't mention because it would make your "it's just a matter of..." argument seem weak, which it is. You admit yourself it was a pain in the ass.

It was an enjoyable pain in the ass, and my point was that it's absolutely doable in the lower 40s, not requiring you to be LV99 or something. If you're talking about downsides to Lana, she was far from the issue I had on that map. It's really map management, for example, you don't save the Cuccos, well you're gonna have some additional hell on your hands. But the big key to finally resolving this map for me in the end was cornering the Mandhalas into only the southern keeps, which meant having to capture certain keeps in during certain time frames of the map. I lucked out that 3 of them were all in one single keep when things finally ticked. Anyway, I happen to like challenges personally. I enjoyed the fact that it's one of the only adventure maps that I had to be quick on my feet about map management. You couldn't really afford a mistake. There's other LV3s I sort of waltz in and might have made a mistake or two, but made away with the A rank regardless without much of a sweat.

Now don't get me wrong, I'm not defending this as in Lana is the best or something, but I did find her usable unlike say Agitha. She was just simply my first LV3 as it's one of the earliest ones you can access.
 

Kinsei

Banned
I only have 9 (10 if there is a new reward level for getting the 20 DLC skulltulas) stages left on the MQ map! It's been a lot of fun.

Ha! You think that's tough.

Try the Master Quest version with 4 Imprisoned(full size) on the map.

C2 makes the master quest version a joke compared to doing the regular version with Agitha.
 

Papercuts

fired zero bullets in the orphanage.
In Adventure mode, what does the level of the stage mean? Clearly it's not a recommended level for your character. I don't notice much of a difference in difficulty.

I've been wondering that too. I thought it was originally about the recommended level but it's typically a really low amount so it can't be right.
 

Kinsei

Banned
I've been wondering that too. I thought it was originally about the recommended level but it's typically a really low amount so it can't be right.

It's just to let you know the difficulty in relation to other stages with the same name. For example the level 5 "Defeat All Bosses" is harder than the level 2 "Defeat All Bosses".
 

MagiusNecros

Gilgamesh Fan Annoyance
I only have 9 (10 if there is a new reward level for getting the 20 DLC skulltulas) stages left on the MQ map! It's been a lot of fun.



C2 makes the master quest version a joke compared to doing the regular version with Agitha.

It can be annoying at first though with the lack of items. You have to finish in less then 8 minutes for the A rank.
 

El Odio

Banned
I've tried about 6 times now to get the 2nd gold skulltula on Ghirahim's level 2 weapon but keep failing because of the damn cuccos. Though on a plus it's an easy way to level him up... On the downside I've only managed to get a material drop from Ganondorf once...
Geez, the levels with constant air bombardment are annoying.
Agreed.
 

Dice

Pokémon Parentage Conspiracy Theorist
It was an enjoyable pain in the ass, and my point was that it's absolutely doable in the lower 40s, not requiring you to be LV99 or something.
I'm 36 with her and she is weak as fuck. Her slowness with the staff is also ridiculous. Dodge a lizard so you don't take damage, oh her dodge is very short-range and has a lengthy pause at the end so you get hit by a different lizard or Ghirahim. There goes the A. Actually in the middle of jugging a character and they somehow snap out of it and slash you while you're still in animation? There goes your A. Nail a commander on their weakness meter? Okay we'll take off like 1/8 of their life. Have fun with that time limit.

If you're talking about downsides to Lana, she was far from the issue I had on that map. It's really map management, for example, you don't save the Cuccos, well you're gonna have some additional hell on your hands.
Yeah, except for because of the time management you have to keep restarting until the cucco guiding is on your way, but you don't know where they will spawn until after taking first keep when you're in the middle of a fight with 5 lizards and Sheik, and the "good spot" for the cucco chick to show up is right next to Ghirahim with 3-5 more lizards and 2-4 skeleton captains. Annoying.

The camera is also constantly spinning around to the worse angle possible, ground very close to you, to show off her dance & twirl animations you'll just have to cancel out of anyway. This maximizes the chance of getting hit by cheap shots and is very slow to correct unless you want to fight the lock-on for selecting the worst possible target that second.

But the big key to finally resolving this map for me in the end was cornering the Mandhalas into only the southern keeps, which meant having to capture certain keeps in during certain time frames of the map. I lucked out that 3 of them were all in one single keep when things finally ticked.
You don't need to resolve that at all. By time you beat 3 commanders if you don't have like 1400 kills I don't know what map you're playing on. The lizards and their hordes are absolutely ridiculous. If you just want to avoid the bombing, get to running then hold block and it doesn't touch you, and it doesn't fall inside keeps so no prob during the Midna fight. What is a problem is her taking 5 minutes to kill because she appears to be made out of iron.

Anyway, I happen to like challenges personally. I enjoyed the fact that it's one of the only adventure maps that I had to be quick on my feet about map management. You couldn't really afford a mistake.
I like challenges that aren't based on a neutered character with animations you have to constantly dodge cancel out of and a dozen idiot allies and random level elements that have nothing to do with your skill. I also like challenges that allow you to restart without loading a bunch of different menus and the same level you were just in when you simply know it is too far gone. Bayonetta 2 is coming out soon and that's a great example of challenge where everything is in your hands. Even in this game playing as Zelda. She takes a lot of damage and you have to play very strategically with her different moves, but it is solid. I never feel like I'm fighting against her.

There's other LV3s I sort of waltz in and might have made a mistake or two, but made away with the A rank regardless without much of a sweat.
Mistakes are completely different from chance elements. In a game where mistakes are what cost you, I know it certainly and enjoy it much. It is entirely different. This "challenge" of fighting against poor design more than enemies has been so bad it is making me want to just play a different game. I think I'll go back to legend mode on hard for leveling up and whatnot.
 
Ha! You think that's tough.

Try the Master Quest version with 4 Imprisoned(full size) on the map.

But there ARE four full size Imprisoned on this map! D: D:

It wouldn't be so bad if I could use another character. I'm okay with Agitha, but she's a little slow for my tastes.

EDIT: I FUCKING DID IT!!! I CLEARED IT!!! YESSSSS

I got a B rank. How was I supposed to clear that faster? With Link maybe?

But I don't get anything for All A-Ranking the Adventure Map right?
 

Doczu

Member
Ok gaffers, sell me this game.

I have never played a musou/dynasty warriors game (jus a demo long, long time ago on the PS2) and i don't know what to expect. Is it fun? Long lasting? And what about multiplayer. Full campaign co-op or just some multiplayer battles? Classic wiimote with nunchuck is enough for the second player?
 
Ok gaffers, sell me this game.

I have never played a musou/dynasty warriors game (jus a demo long, long time ago on the PS2) and i don't know what to expect. Is it fun? Long lasting? And what about multiplayer. Full campaign co-op or just some multiplayer battles? Classic wiimote with nunchuck is enough for the second player?

Funny thing about OT's is that people ask the same questions on every single page.

Also no, the game is not fun. All of us are just playing it to bore ourselves, really.

Blah blah blah it's fun, it's over 100 hours long, all the content in the game can be played in co-op and wii remote + nunchuck sucks in this game, get a Wii U Pro controller.
 

Doczu

Member
Funny thing about OT's is that people ask the same questions on every single page.

Also no, the game is not fun. All of us are just playing it to bore ourselves, really.

Blah blah blah it's fun, it's over 100 hours long, all the content in the game can be played in co-op and wii remote + nunchuck sucks in this game, get a Wii U Pro controller.

To be honest i am totally green about Hyrule Warriors, i never even saw a trailer or anything (just the short announcment in the direct), so when i saw this bitch long thread full with positives opinions - i think i'll bite this one. Thanks.
 

Dice

Pokémon Parentage Conspiracy Theorist
I am not a fan of whatever this game's idea of high challenge is. I tried Link's lvl3 power gauntlet level so many times but all the damn poes are ridiculous to try and battle when the game's camera that MUST BE behind your back, making retreat impossible without lock on-yet lock on sucks with 7 targets on screen. So how can you thoughtfully engage 7 enemies who are all shooting projectiles? You can't. Even if the camera only moved when you told it to, it's way too close for this kind of fighting so people are constantly out of view.

Trying to use guard to face the same way while moving also doesn't work because it's too slow and if you roll Link faces a different direction and the camera goes behind his back again, taking your eyes off all the enemies you have to be close to to be able to engage them in the weak moment (which you have to because otherwise at least one does their light bubble and you are made vulnerable). Then you're most-likely going to get hit by something, and if that happens 3 times (it will, especially with Lana spamming her own magic) your A is gone, and that's just the small corner of enemies in the whole level. Completely ridiculous.

I would really like to see videos of anyone actually pulling these things off. I can't imagine how much camera-fighting and sheer luck is required to come out unscathed enough for A-rank. Then again, maybe at really high levels things just barely hurt you? I don't know. It is just really souring the wonderful experience I've had thus far. The action mechanics just don't scale up intelligently. Struggling to juggle several wimpy captains/commanders all getting their asses kicked is nowhere near as bad as fighting against the actual camera and control mechanics.
 

jimi_dini

Member
I really hate the medal for killing 100 enemies in a single special attack.

Yeah, I managed to get 99 once as well. Now it's stuck there and I can't do better :/ And I even managed to do this during original adventure mode and most of story mode wasn't completed with a low level character.
 

Neo Dark

Member
To be honest i am totally green about Hyrule Warriors, i never even saw a trailer or anything (just the short announcment in the direct), so when i saw this bitch long thread full with positives opinions - i think i'll bite this one. Thanks.

Just jump into it and play about 3-4 maps in legend mode (story mode) and things will just click and it'll make sense why it's fun and so time consuming.

I join the fray. Dont have a wiiU yet, but getting one in the morning. Excited to play this tomorrow

Welcome to the dark side. We've been expecting you. You will no longer sleep.

got an email from gamefly that my copy shipped so I will test it out and see what it is about.

You do realize you won't be shipping it back to them right?
 

Salih

Member
Finally I unlocked all weapons and the secret skill of the master sword. Adventure map is so much easier in coop, especially those lvl3 weapons. Everyone who has problems unlocking them should just play with a friend/family member.

Sadly, i don't see the reason to get all the skulltulas and heart pieces/containers. My bazaar is already fully upgraded and i read when you get all 100 skulltulas you get the
red tunic
. Really? That's it? Not worth my time. Also what's the point of having so much health when you are just allowed to get barely scratched to get an A rank. Unlocking all skills in the skill tree is also meaningless. No need to start farming like an idiot just for the sake of 100%ing this game.

My point is, after unlocking all characters and all weapons there is still much to do, yet the rewards for them lack.

I will take a break from this game. After Bayonetta 2 i will go back and do the master quest map.

edit:
my verdict for this game: i really enjoyed my time with this game. Bought it just because it is The Legend of Zelda. I thought the story mode was just okay but the adventure map was great. My only real complaint would be the coop mode - it runs slower, less enemies, lower res. It's a real shame, because in coop this game is so much more fun.
 

NeonZ

Member
I am not a fan of whatever this game's idea of high challenge is. I tried Link's lvl3 power gauntlet level so many times but all the damn poes are ridiculous to try and battle when the game's camera that MUST BE behind your back, making retreat impossible without lock on-yet lock on sucks with 7 targets on screen. So how can you thoughtfully engage 7 enemies who are all shooting projectiles? You can't. Even if the camera only moved when you told it to, it's way too close for this kind of fighting so people are constantly out of view.

You've boosted the weakness gauge badge? When there are a high number of poes, I generally keep my distance and defense, and wait for one of them to use the attack that opens them, then go and attack then at that point. You'll have invincibility during the weakness attack and generally hit multiple at once. Also, after the attack, everyone near you will be thrown away, so no surprises from off screen either.

Sadly, i don't see the reason to get all the skulltulas and heart pieces/containers. My bazaar is already fully upgraded and i read when you get all 100 skulltulas you get the
red tunic
. Really? That's it? Not worth my time. Also what's the point of having so much health when you are just allowed to get barely scratched to get an A rank. Unlocking all skills in the skill tree is also meaningless. No need to start farming like an idiot just for the sake of 100%ing this game.

At least, as far as defensive skills go, they seemingly noticed that the first map was kind of unbalanced with so many stages without elements. Master Quests' maps often have two recommended elements, making the defensive skills much more useful than in the original map. Although, of course, even so, there's no reason to actually complete everything, but investing in them now is useful when you have trouble in certain stages.
 
Just got the game and got to Skyloft in Adventure Mode, forcing me to play Link instead of Sheik (oh well). Is the magic meter supposed to fill up sooo slowly? I feel like it filled up much faster in the One Piece Dynasty Warriors game.
 

Dice

Pokémon Parentage Conspiracy Theorist
Is there a way to just save screenshots if your router is acting up and your Wii U isn't online?
 
Just got the game and got to Skyloft in Adventure Mode, forcing me to play Link instead of Sheik (oh well). Is the magic meter supposed to fill up sooo slowly? I feel like it filled up much faster in the One Piece Dynasty Warriors game.

Well it only fills up when you actually pick up magic jars. Just make sure you break all the green pots, some of them give you a jar that will fill it all the way. Also make sure you cut grass.
 
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