- Tempest 3D audio engine - This is another genuine differentiator for PS5.
A lot of it is common sense. What's the FLOP difference? 1.4 or something? That's less power than PS4. What kind of difference is that going to make? A game isn't suddenly going to be 4k/60 instead of 4k/30 because of that. It might help with FPS stability sure, but that matters so little.
Right...that power difference doesn't matter one bit, but Tempest Engine, DualSense and buzzword X from Sony are gonna blow you away!
Xbox is the superior console when compared to the PS5. 12.3 Teraflops is far more than PS5 offering, same CPU/GPU - and in fact - the Xbox has higher clock frequencies without the need for overclocking
If you think an overclocking mode will deliver more than a cpu that can hold that frequency without overclocking - as a long time overclocker/voltage junky - I have bad news for you. And get this, essentially - microsoft could if it wanted - deliver an overclocking mode for it's CPU, a CPU at factory default that already clocks higher than the PS5 - if it wanted - would it be best for the customer? Only if the engineers tooled around with the CPU long enough to figure out it would not harm it's lifespan. And as a long time overclocker - it probably wouldn't. Do they need to? No. Because as I pointed out, the SeriesX CPU is faster than PS5 overclocked CPU. Unified l3 cache, if it's there - is something to only help stabilize overclocking and really not the equalizer some want you to think.
I think this a combination of those two plus the PS5s hardware that will impress people. Like what they did with Demon Souls for example.
Why are you bothered by this?
Eeeeh?
What are you talking about?
Almost everything you've said here is wrong.
Oh I'm sure you'll be impressed by whatever they put out.
Oh I'm sure you'll be impressed by whatever they put out.
I did say Demon Souls. It's not like I was making s reference to BugSnax or anything. Plus many of Sonys studios are known to make impressive games. Don't know why you don't expect good things from them.
The games will be great, I'm not debating that.
I just don't care for the gimmicky stuff. But if it pans out then I'm wrong
Yes, I stopped at XSX higher frequencies (which is wrong) and PS5 overclocking (wrong too, PS5 sometimes just underclocks slightly from its base clock from time to time, never overclocks, we won't reexplain that a 100th time lol).
This thread is not going to age well
Ok that's just it...you don't need an "audio setup" to hear the benefits of Tempest. Anything you use to listen to the sounds in a game will be able to demonstrate the benefits of Tempest (TV speakers, headphones, soundbar, HT speakers etc). In fact, the difference will be more pronounced on lower end sound systems since the range in quality lessens as you get more advanced setups.You're right that only a very small percentage of hardcore gamers will see the graphical differences between PS5 and XBSX. But by the same token only a very few percentage will have the audio setup to take advantage of Tempest.
I consider myself a pretty hardcore gamer yet I never bought headphones to take advantage of Dolby Atmos.
I think you've said a lot of right things but let's be real; no one outside of a very small segment will give two fucks about Tempest.
*looks around* did I end up in crazyville somehow?Yes, I stopped at XSX higher frequencies (which is wrong) and PS5 overclocking (wrong too, PS5 sometimes just underclocks slightly from its base clock from time to time, never overclocks, we won't reexplain that a 100th time lol).
Eeeeh?
What are you talking about?
Almost everything you've said here is wrong.
The Series X has a faster STOCK CPU/GPU. Xbox.
yeah i think with performance mode everyone will win next-gen. Except Xbox Series S owners lol.I could care less as I’ll have a PS5. If the Series X version is better awesome but it doesn’t really affect me. The version I play will still look great.
I could care less as I’ll have a PS5. If the Series X version is better awesome but it doesn’t really affect me. The version I play will still look great.
yeah i think with performance mode everyone will win next-gen. Except Xbox Series S owners lol.
i somewhat agree, but I think 1080p to 1440p is a huge jump. 1080p on a 27 inch monitor kinda rough imo.Even XSS owners will be ok. Playing at 1080p is fine even on a 4K TV, I know I tested all that. That's the point of XSS, it should be able to stay around 1080p or slightly under in dynamic res.
It's not like games will run at 480p on it either. Once again, this era is over. I don't know why everybody is stuck in the Xbox 360 / PS3 era. That was 14 years ago or more folks, it's time to move on. Tech changed a lot since that time.
Everything looks good now at 1080p+, XSS included.
CPU/GPU Overclocking - mean's nothing less than pushing hardware past it's intended limit - in effect straining the hardware - a practice considered bad for the consumer in years past - as it generally leads to shorter hardware lifespans.
Xbox doesn't need a "Boost Mode" because it maintains it's cpu speed (cpu frequency) - stock - without straining the hardware - Xbox is superior in CPU/GPU Speed at stock without overclocking and straining it's hardware and Has more Teraflops, INDISPUTABLE.
Theres a reason they chips over lock differently and why it called the silicon lotteryYou’re only pushing the chip past the lowest common denominator set by the manufacturer but within the bounds of what the chip can handle. Because if the chip couldn’t handle it, it wouldn’t work.CPU/GPU Overclocking - mean's nothing less than pushing hardware past it's intended limit - in effect straining the hardware - a practice considered bad for the consumer in years past - as it generally leads to shorter hardware lifespans.
Xbox doesn't need a "Boost Mode" because it maintains it's cpu speed (cpu frequency) - stock - without straining the hardware - Xbox is superior in CPU/GPU Speed at stock without overclocking and straining it's hardware and Has more Teraflops, INDISPUTABLE.
i somewhat agree, but I think 1080p to 1440p is a huge jump. 1080p on a 27 inch monitor kinda rough imo.
PS5 DOWNCLOCKS DUE TO THE FACT THAT THERE IS STRAIN ON THE CPU, STRAIN DUE TO THE FACT THAT IT IS BEING BURDENED AS THEY HAVE MADE IT FASTER THAN ORIGINALLY INTENDED. INDISPUTABLE.You didn't understand anything, PS5 doesn't overclock anything, it underclocks from base frequency, and only when both CPU AND GPU workload exceeds threshold.
There is no "boost mode" in PS5. You're making a fool of yourself here.
CPU/GPU Overclocking - mean's nothing less than pushing hardware past it's intended limit - in effect straining the hardware - a practice considered bad for the consumer in years past - as it generally leads to shorter hardware lifespans.
Xbox doesn't need a "Boost Mode" because it maintains it's cpu speed (cpu frequency) - stock - without straining the hardware - Xbox is superior in CPU/GPU Speed at stock without overclocking and straining it's hardware and Has more Teraflops, INDISPUTABLE.
PS5 DOWNCLOCKS DUE TO THE FACT THAT THERE IS STRAIN ON THE CPU, STRAIN DUE TO THE FACT THAT IT IS BEING BURDENED AS THEY HAVE MADE IT FASTER THAN ORIGINALLY INTENDED. INDISPUTABLE.
SERIES X WILL NOT NEED TO USE SUCH FUCTIONS EVEN THOUGH ALL CPU'S CAN IN FACT LOWER THEIR OWN SPEED IF SOFTWARE PERMITS - WHY? BECAUSE THE CPU IS NOT BEING STRAINED/PUSH PAST WHAT IT WAS INTENDED. INDISPUTABLE.
All caps. This is getting serious.PS5 DOWNCLOCKS DUE TO THE FACT THAT THERE IS STRAIN ON THE CPU, STRAIN DUE TO THE FACT THAT IT IS BEING BURDENED AS THEY HAVE MADE IT FASTER THAN ORIGINALLY INTENDED. INDISPUTABLE.
SERIES X WILL NOT NEED TO USE SUCH FUCTIONS EVEN THOUGH ALL CPU'S CAN IN FACT LOWER THEIR OWN SPEED IF SOFTWARE PERMITS - WHY? BECAUSE THE CPU IS NOT BEING STRAINED/PUSH PAST WHAT IT WAS INTENDED. INDISPUTABLE.
No, calm down. Sony just chose this solution to get more performance at the same cost and a quiet console. The GPU and CPU should handle it fine, don't worry about that, they're not that strained, they won't explode. Sony certainly spent thousands of hours testing that. (Or they fucked up and we're all screwed, starting with them ^^)
Because it's past your bed time?Translation "Sony is using a WEAKER CPU and PUSHING IT PAST IT'S INTENDED LIMIT TO TRY TO CATCH UP TO XBOX WITH OVERCLOCKING"
I am done here.
Translation "Sony is using a WEAKER CPU and PUSHING IT PAST IT'S INTENDED LIMIT TO TRY TO CATCH UP TO XBOX WITH OVERCLOCKING"
I am done here.
FIrstly, the PS5 only does 3D audio through headphones. Not sound bars, not TV speakers, not surround sound speakers. Headphones only.Ok that's just it...you don't need an "audio setup" to hear the benefits of Tempest. Anything you use to listen to the sounds in a game will be able to demonstrate the benefits of Tempest (TV speakers, headphones, soundbar, HT speakers etc). In fact, the difference will be more pronounced on lower end sound systems since the range in quality lessens as you get more advanced setups.
But the other thing to note here is that Tempest is not just about the distribution and rendering of the sound a la Dolby Atmos. It is also about having dedicated sound hardware that can allow sound designed to create higher quality and quantity of sound during the authoring process! This is the key point that most people don't realize. Games WILL just sound way better on PS5 (no matter what you use to listen) even if it's just in stereo because the processing power devoted to the sound has increased dramatically. This allows for far more variety of sounds in games as well as higher fidelity sound that can be rendered. This is where everyone on a PS5 will be able to appreciate the advantages of tempest. Then there is the distribution of sound where nearly every device will get a virtualized 3D sound solution. This part isn't really new as many people have pointed out (i.e. Atmos for headphones, Windows Sonic etc) but still the potential is there for it to be superior given the processing power behind it and the HRTF data associated with it universally.
Think about it guys, Atmos have been around for ~8 years now and game consoles (i.e. Xbox One) has supported it for nearly 5 years. Yet there is still only a handful of games that natively support Atmos. There is a reason for that.
Translation "Sony is using a WEAKER CPU and PUSHING IT PAST IT'S INTENDED LIMIT TO TRY TO CATCH UP TO XBOX WITH OVERCLOCKING"
I am done here.
Introducing boost for PlayStation 5
It's really important to clarify the PlayStation 5's use of variable frequencies. It's called 'boost' but it should not be compared with similarly named technologies found in smartphones, or even PC components like CPUs and GPUs. There, peak performance is tied directly to thermal headroom, so in higher temperature environments, gaming frame-rates can be lower - sometimes a lot lower. This is entirely at odds with expectations from a console, where we expect all machines to deliver the exact same performance. To be abundantly clear from the outset, PlayStation 5 is not boosting clocks in this way. According to Sony, all PS5 consoles process the same workloads with the same performance level in any environment, no matter what the ambient temperature may be.
Keep spinning false narrative's about Sony and PS5 with an inferior CPU that they PUSHED PAST IT'S INTENDED SPEED AFTER BUYING A SLOWER OFF THE SHELF PART.
And I'll sit here and forget all about the grasping for straws - because I deal in factual information.
And PS5 doesn't have "Boost MODE" PS5 BOOST MODE is the CPU BEING PUSHED PAST IT'S INTENDED SPEED AND SOLD TO THE CONSUMER AS A STOCK PART
You know why SeriesX Speed doesn't Increase AND decrease consumer? Because it's Computational Speed has not been pushed past it's actual limit and then included in a console.
And to the guy that cited there is no "Boost" for PS5 -
QUIT TRYING TO CHANGE THE NARRATIVE TO SUIT SONY PS5, it has a slower CPU, a SLOWER CPU that UNLIKE MICROSOFT'S - SLOWS DOWN EVEN MORE WHEN UNDER HEAVY LOAD.
You're false narratives and deceitful way's all fall apart when looking at the original sources, original transcribes ect
"There's no PS5 Boost MODE" yeah uhh have fun tryin stay relevant selling that disinformation.
Oh wait, are you going to try to hit me with another angle here because I'm not wrong? Gotta try to find the correct spin on this?
There isn't one, the PS5 CPU is slower and pushed past it's intended limit at that. It's purely up to DEVELOPERS to deliver and Xbox has the better hardware and the high ground.
You're going to attempt to recover here and you can't and I'm just ignore further attempts moving forward.
"PS5 has locked frequencies"
No, it has VARIABLE FREQUENCIES as CITED IN THE TRANSCRIPTION BELOW
Again, further attempts to spin fact with disfunction and disinformation and false information and attempts to slander factual information are going to be ignored.
Variable Frequency means - the CPU is literally slowed down as it's already pushed past it's limit and under load it can not sustain speed.
Good Day to you consumer
Good bye to you disinformationists.
And to clear up what the qoute means - it means the game is going to be built to sustain performance - even if the CPU can not sustain it's speed.