First off, it felt good to see a worthwhile KI stream again, yesterday. Was that the first time we had Goddard on stream? The MS guys and Keits both carry the same kind of passion and knowledge that made listening to Filthy and DH such a pleasure, glad to see things are still on track when they're up to talk. Felt so much better than the big presentation talks during E3.
I didn't wanna personally like Combo, but the Heavy D! similarities in some of his moves is actually appealing to me. We have an SNK style full-screen ground pound! He has Autoguard on a few of his moves! A jumping Crossup kinda like Iori! That kinda looks like D!'s jumping CD. And even a dashing command grapple, There's just a lot to like about his moveset.
Here's the ways I generally deal with Wulf as Thunder:
Running from full screen is normally pretty dumb. If they do his slide, you can neutral jump and Heavy punch, which opens up a combo for you. If they're going to do the uppercut, block, wait out his followups (watch out for Tick Throw), and then attack when there's an opening. If they do the leap, stand block.
Showing the Wulf that you know how to neutralize each option makes them generally depend on one of the ones you didn't beat, so the 33% chancee becomes more of a 50% game. And as the uppercut is the safest / give him some advantage, guessing the right one becomes even easier.
Some people are pretty sloppy with the run as well, and a Standing Heavy P or K, or Medium Kick, will hit them before they get in range. Shadow Call of Earth will catch them at times, too.
Against lower-level Wulfs, baiting his DP and Shadow CoE / Landing combos afterwards is the easiest way to win, to me. A Wulf that over-relies on a small set of tools is a dead Wulf.
Oh, and for more gimmicky stuff... if you really wanna play the ranges, you could always ankle slicer out of the attack range, causing you to come back with a solid punish.
I get kinda angry when I lose to certain stupid things, or when I know the lost was more of MY fault, like when I lazily break on the first hit too often, and get counter-breakered easily. And I'll never personally like people who do "anything to win", even if it's "fair", it's still boring and annoying. I don't play fighters just to watch people pick superior matchups and crush my character, I play them to get into the fight, learn the nuances, and try to come away with some new knowledge from each fight.
But otherwise... I generally enjoy myself, as long as the opponent is a good sport about it. It's fun to watch someone cash in their ultra after a long fought battle, because I'd be doing exactly the same if I won, y'know?