FUUUUUUUUUUUUUU
When is this coming out?
Friday. It's 256 page and hardcover (you also get a code for a digital version)
http://www.amazon.com/dp/080416276X/?tag=neogaf0e-20
FUUUUUUUUUUUUUU
When is this coming out?
This game is definitely not TAC: The Game. TAC is completely random right? Very little is completely random in KI. I'm surprised the FGC players would think they can't see and react to most of the animations.
TAC isn't 100% random, generally you have some degree of what direction they are going. I always thought KI was a 2d version of DOA mechanic
Just to clarify on Shadow Jago...no way to get him now?
I've got a Day One XB1 coming, going to be ordering the $40 KI, and my Live account is billed to my CC, the same way it's been for the past 10 years.
But Shadow Jago was only available if I didn't bill Live to a CC, and if I picked up a specific 12Month Live card a week ago?
Shadow Jago available exclusively with Day One Xbox Live Gold until February 1, 2014; may be available elsewhere later. Game for activation and distribution only in Canada, Mexico and the United States.
Whoa, really? The full original soundtrack is in the new game? That's awesome! Has anyone ripped / uploaded the new music? I wish they'd make the soundtrack available for purchase somewhere.Haven't looked. You can unlock the original OST in game with Killer Points, which you earn as you play the game.
Not clear if the higher-priced versions already have it unlocked.
YouTube not good enough for you?
Looking forward to the Fulgore reveal
You can make an educated guess on the TAC due to infinities and things like that, but there's no visual indication to know for sure which direction they're going, right?
The Combo Breaker system in KI is definitely similar to the counter system in DOA... just done right. In DOA you can counter endlessly with minimal risk. In KI, you do one incorrect Combo Breaker and you lose 30% or more. Plus I can counter your Combo Breaker or use Manuals to make it much harder to break. DOA has nothing like that.
Also, with a few exceptions, I can read the animation and break with 100% certainty. You can't do that very often in DOA.
DrDogg, have you uploaded any clips that are viewable via smartglass?
No visual cue for TAC.
The counter the combo breaker to me is just throwing on a hold. I know there is a difference between the two systems, but its the general vibe that people get. Its also an easy way to explain the game to a fighting game player.
A lot of people are. Really hope Double Helix have gone for something like this -
Also never realised how intimidating Chief Thunder looks in instinct mode. Hopefully Fulgore has a similar look.
I think he's going to look 100% different than the first two games. Gray body, blue claws, red eyes, maybe the ponytail hair?
This time around all characters are completely different (from a visual standpoint) anyways with some clear influence from the older designs.
I hope Fulgore bears little resemblance to his older designs and is something completely unique.
Are all the accessories and costumes in the Ultra pack available by unlocking them in the game or only through purchase of Ultra?
Ultra Pack comes with "Premium" accessory parts. The final column on the 4-line screen in the customization menu.These are apparenrly unlocked from the start; you don't have to buy them with KP.
We don't know how it handles actual costumes, because we haven't seen any in-game yet.
The other sets are all obtainable in the base game, for any characters you own. The 2 middle packs have to be unblocked with KP, no matter which set you purchase.
KP can be used to unlock:
- Stages (the ones we've already seen)
- Character colors (3 through 6)
- Accessories (out of 4, sets 2 and 3)
- Classic music themes (so far only usable in the training mode)
- Concept art for stages and characters (viewable in gallery)
- Livery for your profile (text taunts, backgrounds, and icons)
Most likely keep you busy on the game lolYou have to unlock stages with KP.......
....why?
You have to unlock stages with KP.......
....why?
The combination of lockouts and counter breakers makes the Killer Instinct counter system far superior to Dead or Alive's, IMO.No visual cue for TAC.
The counter the combo breaker to me is just throwing on a hold. I know there is a difference between the two systems, but its the general vibe that people get. Its also an easy way to explain the game to a fighting game player.
You have to unlock stages with KP.......
....why?
why not?
its not like it will take forever to unlock
because XP unlocks are dumb. I just want to play on the stages.
because XP unlocks are dumb. I just want to play on the stages.
I hate that so many games are following the FTP model.
kleners @ SRK.com just posted some pics of the XB1 pad.
http://forums.shoryuken.com/discussion/comment/8526656/#Comment_8526656
According to him all are common ground and if we're lucky tomorrow he will hook it to an arcade stick.
Also, you just read that in Prof. Farnswoth voice.
What does that mean for the layman?
What does that mean for the layman?
Since it's common ground, multi-console arcade stick mods using the X1 controller PCB should be pretty easy.
Cheap way to make a new arcade stick and/or hook it up to an existing one (dual mod)
So I can make my SFIV stick work with a sacrifice of one Xbox one controller?
That would be awesome.
NICK CAGE IS HOSTING THE OFFICIAL KI TOURNEY!??????
Why would you do that.
cuz i like pain
This is really one of the worst kept secrets, lol.Teaser from the Prima book that Rip took. I got it from SRK