Melchiah
Member
What if Durango never existed and this is all an huge and elaborate ruse from MS?
I've watched Argo yesterday
Not really a correct way of alerting about possible film spoilers; if you highlight the spoiler, it's already too late.
What if Durango never existed and this is all an huge and elaborate ruse from MS?
I've watched Argo yesterday
Not really a correct way of alerting about possible film spoilers; if you highlight the spoiler, it's already too late.
Disagree that third party will go for parity. The spec difference is too great. They'll have to gimp Durango or they leave money on the table for the ps4.
I mean we're looking at 30 to 50 percent more powerful. That is huge.
Not even that really, more like 360 vs PS3.Haha not it isn't. In terms of what you see, it's going to be a Gamecube vs XBOX 1 situation. People thinking there is going to be some massive difference are in for a shock.
Not even that really, more like 360 vs PS3.
Not really a correct way of alerting about possible film spoilers; if you highlight the spoiler, it's already too late.
This fact is in the description of the film and on the back of the box.![]()
-May 21s, Activison guy: Cod ghosts will be launching November 2013,, butttt you wont be able to get it on xbox next for another six months
no, just no
That's not what the rumor is saying. It's saying that several key first party games are six months behind schedule. It's not referring to third party games.
Ah, my bad. =)
"Ah, my bad." - Ben Affleck
That's not the rumor he's referring to I don't think?
The rumor talked about on this page.
I'm not even expecting that much of a difference considering the similarity of hardware.
WHAAAAAAAAAAAAAAAT!!!!!, the Titanic sinks at the end of the movie.BTW
The differences aren't going to be as easy as looking at two different, but similar computer rigs. One, we don't know the final actual difference between the two until enough games are there to put side by side, and, historically, it's always down to the developer to put the work into maximizing the specific use of the hardware and software development options. It may be years into the generation before seeing a consistent difference that highlights performance disparity in the end results. Two, we don't have any good understanding of the hardware customizations that each hardware maker has specified for a reason. They're not going to spend money, talent, and time doing these things without good reason. Three, flops are worthless as a metric of complex software performance when there are so many potential differences that come into play.The hardware is similar in architecture, but there's a noticeably bigger gap in raw performance between the PS4 and Xbox 720 versus the current gen. I'd say that the similar architecture would actually make it more obvious in practice, as they would both have similar strengths and weaknesses. A difference in the 15-20% range I agree wouldn't really be a huge deal and you'd get feature parity (with maybe a higher resolution or framerate on the PS4, not a dealbreaker), but with a difference of 33%/50%, it's enough to have a big gap. That is a lot of extra horsepower.
The differences aren't going to be as easy as looking at two different, but similar computer rigs. One, we don't know the final actual difference between the two until enough games are there to put side by side, and, historically, it's always down to the developer to put the work into maximizing the specific use of the hardware and software development options. It may be years into the generation before seeing a consistent difference that highlights performance disparity in the end results. Two, we don't have any good understanding of the hardware customizations that each hardware maker has specified for a reason. They're not going to spend money, talent, and time doing these things without good reason. Three, flops are worthless as a metric of complex software performance when there are so many potential differences that come into play.
FLOPs are not worthless when your comparing architectures that are nearly identical. And I wouldn't bet the farm on large amounts of customisations.
Are you assuming that developers won't suit their games to better-fit the hardware if they're looking to reach parity or maintain a desired level of critical performance? There have been considerable efforts made to get drastically different architectures to match up in final software in every generation prior to this, despite potential sales not quite justifying the work. Why would that change now?
The thing is that some things may straight out not work on one of the consoles due to a restriction after all of there efforts, you would have to drop it on the other console but theres no reason to drop it on the one it works on just because 'parity' that makes no sense.
RROD be damned. Just spec the fuck out of this thing Microsoft.
Buy all the exclusives and price it at $249.
Monopoly lawsuits be damned too.
Are you assuming that developers won't suit their games to better-fit the hardware if they're looking to reach parity or maintain a desired level of critical performance? There have been considerable efforts made to get drastically different architectures to match up in final software in every generation prior to this, despite potential sales not quite justifying the work. Why would that change now?
RROD be damned. Just spec the fuck out of this thing Microsoft.
Buy all the exclusives and price it at $249.
Monopoly lawsuits be damned too.
Yet, this is what we're seeing with PS3 and X360 and PC over and over again. A nebulous possibility of "some things" not working out the same has never prevented developers from finding alternatives to reproducing the end result since we're talking about highly programmable platforms that support many different solutions to many of the same results.
Gaming Economics 101:
1. Buy all the games
2. Add all the hardware
3. Rush all the production
4. Absorb all the cost
5. ?????
6. i dunno lol
History tells us the simplest architecture tends to be the one they lead with.
Possible. But we don't know. Also, we're assuming that there are not any differences in strength and weaknesses besides bandwidth and a dry FLOP count. Similar architecture should mean a closer end result, but we don't know how the final software fares just yet and shouldn't be too hasty to assume we know anything about final hardware performance.Usually that's because different platforms usually have different strengths and weaknesses. The PS4 and 720 will have similar hardware architecture, and there's a possibility that the 720 will have no strengths over the PS4. So any solution developers come up with for the 720 would be something they could do on PS4 just as well, if not better.
Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.
So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.
There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.
Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited!![]()
How do you guys even find these pastebin posts? That's what make me skeptical.
There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games).
I actually sort of like the idea of devkits always having to be "always online".
Just to keep them from wandering away and being easily traceable if they do.
Hey guys... are there any negatives to an always online devkit?
Pastebin post that's sure to pop up here one way or the other so here we go TALES FROM MY ASS part 6 or is it 7?
http://pastebin.com/CiKCVeiA
I'm laughing at DDR3 and GDDR5 RAM being used together.
How do you guys even find these pastebin posts? That's what make me skeptical.
I don't know much about internal tech stuff, but I'm thankful that I know just enough to laugh out loud at this.
There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games).
pastebin sure make everyone's developer dream come truePastebin post that's sure to pop up here one way or the other so here we go TALES FROM MY ASS part 6 or is it 7?
http://pastebin.com/CiKCVeiA
Some of these are parodies.
Heh.Pastebin post that's sure to pop up here one way or the other so here we go TALES FROM MY ASS part 6 or is it 7?
http://pastebin.com/CiKCVeiA
Heh.
I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.
Kinect has received some updates, but we only have implemented a few voice commands for our game
our game will also be there, too, and it's a secret title,
Xbox Fusion
More like confusion, you know the scene from the start up of old Scooby Doo cartoons where Scooby moves in 4 different directions and come back to middle. We are living that section.
If somehow a 2TFLOP console was possible, I wonder what the reaction would be?
There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games).