Seraphis Cain
bad gameplay lol
Wish Suda could make a game that employed all of the aesthetic the title screens and everything without the core game being eh
Suda had virtually nothing to do with this game.
Wish Suda could make a game that employed all of the aesthetic the title screens and everything without the core game being eh
Suda had virtually nothing to do with this game.
He was the director
Why does qutting the game in the tower count as a death? What's the point of designing the game like that?
Executive director, which doesn't mean much. Hideyuki Shin is the director. It's his game.
Here's a nice Eurogamer article on the subject. Suda gets credit for most GHM games because the Suda51 "brand" is successful, but he hasn't actually directed a game since 2008.
F2P paranoia meaning a complete lock down of the gamer being able to do anything that is either free "quality of life", or exploits to gain fortune.
Took me like half an hour of repeatedly selecting "No" on the disconnect error screen, but I finally made it down 3 floors to the waiting room and then successfully quit to the title with (assumedly) all my shit intact lol. Hope they figure out the servers soon, game is fun.
What are you even talking about?? This as nothing to do with the paid currency in the game. It would be too easy to just disconnect when something bad would happen or if you see a high lvl player in front of you. The game is just designed like that.
I mean, it calls itself a roguelike so it makes senseWhy does qutting the game in the tower count as a death? What's the point of designing the game like that?
Yeah, really wish a studio like From would collaborate, take care of the gameplay end while putting Suda/Grasshopper in charge of the look and vibe around it. Their presentation is killer but they could really use some help with the game portion. Souls games have the opposite problem.Wish Suda could make a game that employed all of the aesthetic the title screens and everything without the core game being eh
Hah. That's a great comparison. I am liking Let It Die though.If you want a Grasshoper / From collaboration, just pretend Let it Die is it, and the entire game is an extended Chalice Dungeon. Surprisingly accurate!
So it's absolute garbage that isn't worth playing. Good to know, thanks.the entire game is an extended Chalice Dungeon. Surprisingly accurate!
Yeah, really wish a studio like From would collaborate, take care of the gameplay end while putting Suda/Grasshopper in charge of the look and vibe around it. Their presentation is killer but they could really use some help with the game portion. Souls games have the opposite problem.
Am I missing something or is this completely single player?
Am I missing something or is this completely single player?
I really like the result screen that shows what you've done on the map.
I believe you're supposed to find comic book pages that combine to explain how to defeat a boss.
When will I get a chance to return to the waiting room hub from the tower? Or is my only option quitting from the menu and dying?
I could have sworn I saw a way to increase my storage chest capacity but now I can't seem to find it. Anyone know if I can?
You can expand your bank (and other things) at the Tokyo Death Metro guy, under waiting room.Played up to Floor 9 or something yesterday and beat 2 minibosses. Really loving the game. I've died 3 times and used death metals each time because what else besides storage expansion are they good for this early on.
Also anyone know a good place to find Veneer Planks? I just got a magnum blueprint and holy jeez I'd love to always have a magnum as backup. The Crossbow is godlike, but magnums great too.
Wonder how you level up your Money so you can even be able to buy the Mushroom Stew as well
Yes? I think?
It's the whole asynchronous multiplayer thing with fighting other people's dead bodies or invading their bases to fight more CPU stuff.