TheFLYINGManga_Ka
Member
Also can I switch to a different costume while on the field or is it during battles only?
Nvm I figured it out.
Nvm I figured it out.
So, after playing for a second night, I hate the game less. A couple realizations really that really took the edge off and might be helpful for other players:
You need to already be on NG+ for the hourglass to be available.
Sorry guys, but I have to sadly confess...
...this game kind of sucks!
I'll do my best to enjoy it but I'm really not liking it so far, regardless of my liking to the main character.
It's that too but also the story, writing, the gameplay, ugh.I'm playing it to kill time lol, but the music is good. The only thing killing it for me is the time element. I hate games that use it, in any context. Why I hate Majora's Mask.
I'm playing it to kill time lol, but the music is good. The only thing killing it for me is the time element. I hate games that use it, in any context. Why I hate Majora's Mask.
Sorry guys, but I have to sadly confess...
...this game kind of sucks!
I'll do my best to enjoy it but I'm really not liking it so far, regardless of my liking to the main character.
LoL! Sorry to ALL JRPG and FF fans all alike who had to put up with this XIII series for the past seven years!You don't have to apologize.
It's rare to see someone else dislike Majora's Mask (at least on GAF). I know that feel, bro. And it's all due to the time limit, lol. A time limit does NOT fit with a RPG or adventure game imo. Totally ruins how I play them.
That said, I'm still gonna try to enjoy LR as best I can.
It is restrictive. I can understand the idea behind it but I don't think it works really well as a RPG, assuming it is still a RPG!Yep. I like to sometimes just grind on enemies for hours in RPG's, or go exploring, or do other things. I don't want something telling me I have to hurry up or I'll get a game over. It's lame.
Just me or has Amazon not sent some people their pre order codes out?
Yep. I like to sometimes just grind on enemies for hours in RPG's, or go exploring, or do other things. I don't want something telling me I have to hurry up or I'll get a game over. It's lame.
Just me or has Amazon not sent some people their pre order codes out?
Still haven't gotten mine either.
It is restrictive. I can understand the idea behind it but I don't think it works really well as a RPG, assuming it is still a RPG!
LoL! Sorry to ALL JRPG and FF fans all alike who had to put up with this XIII series for the past seven years!
Or just sorry to myself for being kind of excited for it but set up to be sorely disappointed.
It gets better right?
Well, at least I still haveBravely Default!
Dang! Ah, I'll try to still enjoy it.Nope.
But Majora's Mask still gives you enough chances to complete every quest. I never felt restrictive. I used a guide because I was really young when I played it so it was hard, but the game allowed you to replay as much as you want so you can figure out the secrets. Once you did it was satisfying.
LR seems like you can't go back and do the quests once you lose them. Unless you start the game over again. That's what it seems like so far. Unless I'm wrong?
Dang! Ah, I'll try to still enjoy it.
No but seriously, when everyone said the story was bad y'all weren't kidding! If the story was good I could like this more. But right now, I'm cringing as I play!
Then you'll probably really like this game, she's got some pretty badass moments hahaI'm finally starting this game. Just saw the opening credits (before the main menu). I'm excited.I think I am the only one that likes Lightning as much as Toriyama.
Is Hope always so chirpy? Watching a stream of this and he won't shut up.
He talks a ridiculous amount, and most of it is bullshit you already know.
I didn't mind it at first but it really grinds on you after a while. It's not like they didn't know. Lumina makes fun of the fact that Hope talks so much. So they're self aware this happens but do nothing to prevent it.
He talks a ridiculous amount, and most of it is bullshit you already know.
Yup, same. He was fine at first, I actually enjoyed it, as one of my main complaints towards FF13 was that there wasn't enough talking in between cut scenes to flesh out the characters. In LR though, Hope seriously just starts to sound like a broken record, saying nothing to advance the story, and just explaining super obvious things that I already know. Every time I hear those few beeps that signal he's about to start talking I cringe lol
He's probably just pissed at being demoted to an angsty kid again, after growing up in the second game. Seriously why?
I didn't mind it at first but it really grinds on you after a while. It's not like they didn't know. Lumina makes fun of the fact that Hope talks so much. So they're self aware this happens but do nothing to prevent it.
The thing is it wouldn't be bad if it wasn't for the time limit. I would stop and listen to him but I have a time limit so I have to keep walking around and do stuff. So when I walk around Hope cuts himself off all the time because he's trying to tell you everything about anything.
He's probably just pissed at being demoted to an angsty kid again, after growing up in the second game. Seriously why?
Surprised you got the game honestly.
The time limit aspect is definitely strange. I've never played a game quite like it. It's really growing on me though, and I think it's the only FF game I'll probably start new game + on immediately after finishing my first playthrough. So, I find it appealing on some level but it's not something I'd want for every game.
It would be perfect as is, if you eventually unlock full time manipulation in new game + or new game ++ as a cheat.
That would be really awesome, and honestly, it was something I thought might be an unlockable after you beat the game or whatever (similar to those fragment skills from XIII-2). Big shame you can't do that.
Those most annoying thing about the game is that all of the side quests so far seem designed to waste as much time as possible. With the majority of them being fetch quests, barely any of them give you any clue as where you can find the items you're looking for, forcing you to scour your location until you just so happen to stumble upon them. I'm still on the second day but I'm already getting insanely irritated at these trial-and-error fetch quests. Absolutely awful design. With that said though the battle system is actually pretty fun and is probably the one thing that'll keep me playing other than a twisted desire to see how this horrendous story ends. Sad really since I really dig the premise. At least the soundtrack is gorgeous though. Probably the best of the XIII games.Yep. I like to sometimes just grind on enemies for hours in RPG's, or go exploring, or do other things. I don't want something telling me I have to hurry up or I'll get a game over. It's lame.
Surprised you got the game honestly.
The time limit aspect is definitely strange. I've never played a game quite like it. It's really growing on me though, and I think it's the only FF game I'll probably start new game + on immediately after finishing my first playthrough. So, I find it appealing on some level but it's not something I'd want for every game.
It would be perfect as is, if you eventually unlock full time manipulation in new game + or new game ++ as a cheat.
Those most annoying thing about the game is that all of the side quests so far seem designed to waste as much time as possible. With the majority of them being fetch quests, barely any of them give you any clue as where you can find the items you're looking for, forcing you to scour your location until you just so happen to stumble upon them. I'm still on the second day but I'm already getting insanely irritated at these trial-and-error fetch quests. Absolutely awful design. With that said though the battle system is actually pretty fun and is probably the one thing that'll keep me playing other than a twisted desire to see how this horrendous story ends. Sad really since I really dig the premise. At least the soundtrack is gorgeous though. Probably the best of the XIII games.
I have to agree. It's a unique open world game that has you dashing and jumping over railings just to save seconds, while planning out routes based on available transportation or EP points.Yeah, it's definitely unique, and kind of strange for an open world RPG. A lot of people are worried about not having enough time, but really the upside to the clock is that it really helps make the game feel quick-paced.
Surprised you got the game honestly.
The time limit aspect is definitely strange. I've never played a game quite like it. It's really growing on me though, and I think it's the only FF game I'll probably start new game + on immediately after finishing my first playthrough. So, I find it appealing on some level but it's not something I'd want for every game.
It would be perfect as is, if you eventually unlock full time manipulation in new game + or new game ++ as a cheat.
I have to agree. It's a unique open world game that has you dashing and jumping over railings just to save seconds, while planning out routes based on available transportation or EP points.
On some level it really does work in an interesting way. There are times I wish I could take my time, but I guess I've done that in literally every other RPG so trying something new is interesting for me.
I'm not saying you shouldn't. I paid $80 for mine, and I'm liking it so far. $25 is a good deal for sure.So in that situation why wouldn't I buy it?
I'm not saying you shouldn't. I paid $80 for mine, and I'm liking it so far. $25 is a good deal for sure.
Edit: Like how recently I walked into my GameStop (I am refered to as the Square guy) and I was asked if I wanted to buy Dirge of Cerberus. I said not really and started to walk away. They then told me if I wanted it for free because they are trying to get rid of all their PS2 games.
I now own a copy of Dirge of Cerberus.