Ganon Dragmire
Member
this one is nice too
What excatly is brilliant about that?
Anyway,I was thinking about getting the game today,because I like the battle system and the customization.
However,the time limit ,balance issues and focus on fetch quests really turned me off.
I will wait for a significant price drop...which, according to my calculations, will take about 6 weeks.
At least the loading times is 60 FPS!My main downside to the game is mostly technical issues. Simply said, the game runs like ass (PS3 version here). Textures are ugly, lighting is almost non-existent and the average framerate sees to be about 20. It detracts from what, to me, is a very fun and exciting romp.
This,and the one post earlier one are the ones I would buy.but they are probably op like some of the other DLC's.this one is nice too
"Final boss :O!!"
... which ended up being the biggest pathetic artificial difficulty shitfest in recent gaming history. Absolute shit how half the mechanics from gear that have worked on SUPER bosses previously doesn't work here.
Good job Square, enjoy the minus two or three in score because you _had_ to add artificial difficulty and revamped gameplay mechanics in the last 20 minutes of the game.
It's just that when a game teaches you how 99,9% of the game works, you get a pleasent "fuck you" when you reach the 0,01% parts.welp.
can see myself youtubing the ending then.
will give it several attempts. however expecting to get my ass kicked.
I like how it doesn't hold your hand and bury the map with quest markers telling you exactly where to go, but a little more direction would be nice given the omnipresent clock. Like when I complete a quest I wish the quest giver would be marked so I wouldn't have to waste time hunting for them if I forgot where they were. I can add my own mark but shouldn't have too.
22 hours played so far (Day 5).
Regarding the weapon:It comes from the Last One Behemoth (Appanda?) in the Wildlands. Not sure what the english name is though.
Well, like I've said before - either the game should have had quest markers for all quests since there is a time limit or remove the time limit and let you discover how to beat the quests yourself. The fact that the game has a time limit and vague quests just makes me want to use a walkthrough/guide to do all the quests which I really hate doing on my first playthrough.
It's just that when a game teaches you how 99,9% of the game works, you get a pleasent "fuck you" when you reach the 0,01% parts.
Now, to see the ending of this shitfest of a story :lol
That was a Yoshichan from another dimension, Toriyamas work is upon me now!Are you the same Yoshi-chan? What did you do to him?!?!
He loved LR and we had spirited debates. Where is he?!?!?!?!
Damn, what an amazing ending.
By the way, Tri-Ace -are- in the credits, but limited to a few motion artists. So I guess they had very little impact on most of the game.
Congrats to Falk on your great job by the way. Nice to see a fellow gaffer contributing to such an amazing soundtrack!
i like the game, but man these textures.
Wait, Falk worked on the soundtrack?
He was sound engineer on the Boston recordings I think. (Unless I mixed some stuff up)
i like the game, but man these textures.
That was a Yoshichan from another dimension, Toriyamas work is upon me now!
No seriously, I never did expect/praise the story in the trilogy. I just fucking loved Caius/Noel/Yeul, that's it. Best part of XIII-2 and this game.
Coming for the boss of this city.
Or skinny, take your pick, the whole body is unrealistic.Is it just me, or is Lightning's neck disproportionately long?
Is it just me, or is Lightning's neck disproportionately long?
It's that particular cut-scene. They did some weird close-up angle.
But even here
It looks really long.
Or skinny, take your pick, the whole body is unrealistic.
She's always been by far the least realistically-proportioned character in these games.
But even here
It looks really long.
i like the game, but man these textures.
"Final boss :O!!"
... which ended up being the biggest pathetic artificial difficulty shitfest in recent gaming history. Absolute shit how half the mechanics from gear that have worked on SUPER bosses previously doesn't work here.
Good job Square, enjoy the minus two or three in score because you _had_ to add artificial difficulty and revamped gameplay mechanics in the last 20 minutes of the game.
Because when you're building an ambitious game on a low budget, you might sometimes initially aim low and then not have the time to go back over everything and carefully compromise and optimize things into nice, polished shape.It is odd how much this stuck out compared to everything else. It's a bit too obvious and I have to wonder why this was not addressed.
Because when you're building an ambitious game on a low budget, you might sometimes initially aim low and then not have the time to go back over everything and carefully compromise and optimize things into nice, polished shape.
Now I'm scared. I don't wanna go to the final boss.
That reminds me of the final boss of MGS4.
MGS4 final boss was easy as fuck tho...
Maybe just I an awkward angle or screenshot.Is it just me, or is Lightning's neck disproportionately long?
Didn't really noticed while I took it, not sure what to say except aside from that cut-scene she looked fine in that dress.
It's weird they changed her body to suit the costumes, it should of been the other way around. In some cases they made her flatter than her original XIII version.
By the way are you even playing the game or just watching videos?
Maybe. I can understand the decision since it would be rather difficult to make her original proportions look reasonable in a lot of clothing, though the final approach doesn't always make it work either.It's weird they changed her body to suit the costumes, it should of been the other way around.