Ganon Dragmire
Member
Just an observation.
Played the game.
Ah. I've only noticed your posts of LR regarding just the story.
Just an observation.
Played the game.
It's just that when a game teaches you how 99,9% of the game works, you get a pleasent "fuck you" when you reach the 0,01% parts.
Now, to see the ending of this shitfest of a story :lol
Once you've upgraded an ability via synthesis to the max it can go, is it worth keeping the other copies of the ability? Or should you just sell them for the gil? I have like 50 copies of Curse 1.
Just depends on if you'll use said ability in other Schemas. I doubt you'll need Curse more than once though so sell away, imo.
Army of One will be given to you in the Ark after a few days. It will be in one of those white boxes.
Anyone can tell me how to unlock Army of One that I've seen so many times in cutscenes? Is it related to story progresses and it's an EP ability or is it a little bit more hard to obtain?
Anyway this game it's what a proper Final Fantasy should be to me. It hits all the right notes and includes all the elements I consider important for be a fully fledged FF. The only difference is the limited budget they had at disposal, but the game remains quite impressive and ambitious all along. Technical limits aside, this game is also very polished, as it to be expected from a Final Fantasy, any Final Fantasy. But it's the genuine brilliance scattered everywhere that really sets it apart from the previous two entries, this is a game made by people that had lots of fun in creating it, you can clearly see it. They had the freedom they needed, and they made the game they wanted.
Lightning Returns is brilliant, ambitious, fun, satisfying and finally challenging.
This is exactly that type of game that you get or you don't get. SImilar to NiER or Demon's Souls you have to go beyond its technical limits and discover what's beyond that curtain: a gem to be discovered again in some years from now. I was right all along, actually no... I was wrong. I was expecting a remake, I instead got Toriyama's most crazy and inventive game.
There's another thing that makes this FF very special, and that's its story, or better... how it is handled and tied to the gameplay at every moment. There's no waste of time here, no waste of words, no plot for the sake of it and no 15minutes long cutscenes. This is a Zelda in essence, everything is straight to the point, kept simple and every plot it's just a device to introduce you to the next core gameplay element. They're not letting you waste your time, and this is as far as the typical genre tropes can go.
"Hello there, long time no see. I'm in need of this item, would you help me?" *this character joins the party* that is, here's your new gameplay element, have fun with it.
In this sense, this is one of the best written jRPG I've seen in a longggggg time. It's a truly intelligent game, a video-game. Again, not that the writing is memorable or anything, but the way they tied everything to the gameplay makes it a very pleasurable experience overall.
And apart from this, but that's me, I also really like the plot itself. Stories are short, related to areas, auto-conclusive, rewarding. There's a bit of Dragon Quest in here, with sidestories being part of a big main story, but it's handled in a more fast-paced entertaining way than in Enix's series.
This game doesn't deserve at all the hate it got. Maybe with a different protagonist and title, things would've been very different. But that's how immature the community is.
Quick question, sometimes it says 'Lightning gets a message' then she has a blue icon over her head, how do I check the message?
Press Start and press Triangle.
There's another thing that makes this FF very special, and that's its story, or better... how it is handled and tied to the gameplay at every moment. There's no waste of time here, no waste of words, no plot for the sake of it and no 15minutes long cutscenes. This is a Zelda in essence, everything is straight to the point, kept simple and every plot it's just a device to introduce you to the next core gameplay element. They're not letting you waste your time, and this is as far as the typical genre tropes can go.
"Hello there, long time no see. I'm in need of this item, would you help me?" *this character joins the party* that is, here's your new gameplay element, have fun with it.
In this sense, this is one of the best written jRPG I've seen in a longggggg time. It's a truly intelligent game, a video-game. Again, not that the writing is memorable or anything, but the way they tied everything to the gameplay makes it a very pleasurable experience overall.
And apart from this, but that's me, I also really like the plot itself. Stories are short, related to areas, auto-conclusive, rewarding. There's a bit of Dragon Quest in here, with sidestories being part of a big main story, but it's handled in a more fast-paced entertaining way than in Enix's series.
This game doesn't deserve at all the hate it got. Maybe with a different protagonist and title, things would've been very different. But that's how immature the community is.
My problem with the story is that we're supposed to believe that there has been 500 years between XIII-2 and Lightning Returns but it doesn't feel like it at all. None of the characters give a shit about Lightning returning. The argument for this I guess is that no one truly gives a shit and everyone did move on since Chaos first fucked things up so there is no need for this brief ounce of celebration as there is nothing to celebrate.
The biggest thing as well that I care a bit more about is that - SPOILERS REGARDING FANG/VANILLE.....
Fang and Vanille come out of crystal stasis during this 500 year gap and there is nothing made of it. No fanfare, no major event, nothing. It was a huge deal at the end of XIII and even in XIII-2 just being in crystal form but when they finally come back, there is just nothing. No one gives a shit.
While I do like that there is no faffing around and everything is to the point, certain aspects I think could have been done better to give that sense of weight in certain story events. Nothing has weight. Even the Temple of the Goddess stuff is very brief and "whatever", as interesting as it is.
The screenshot function only allows for these small screens?
But that's how immature the community is.
Man, I love this song:
https://www.youtube.com/watch?v=06f-iDJzZG8
In general the OST is very experimental with lots of percussion elements which I really like and some beautiful songs like this.
Can't wait to get back. I was too tired and had headache yesterday because the day before I played till 12PM and only slept 4h after that. I also should rather study, right now, arrrgh
The percussion on this one is nuts. And the song sounds super heavy on nice headphones.
The OST is seriously blowing me away still, and I've been listening for months now.
Also really loving this one at the moment. That guitar line is just so catchy.
Yeah, music is great, even if a lot of it is rehashed. The music really does help carry this series.
There's another thing that makes this FF very special, and that's its story, or better... how it is handled and tied to the gameplay at every moment. There's no waste of time here, no waste of words, no plot for the sake of it and no 15minutes long cutscenes. This is a Zelda in essence, everything is straight to the point, kept simple and every plot it's just a device to introduce you to the next core gameplay element. They're not letting you waste your time, and this is as far as the typical genre tropes can go.
"Hello there, long time no see. I'm in need of this item, would you help me?" *this character joins the party* that is, here's your new gameplay element, have fun with it.
In this sense, this is one of the best written jRPG I've seen in a longggggg time. It's a truly intelligent game, a video-game. Again, not that the writing is memorable or anything, but the way they tied everything to the gameplay makes it a very pleasurable experience overall.
And apart from this, but that's me, I also really like the plot itself. Stories are short, related to areas, auto-conclusive, rewarding. There's a bit of Dragon Quest in here, with sidestories being part of a big main story, but it's handled in a more fast-paced entertaining way than in Enix's series.
This game doesn't deserve at all the hate it got. Maybe with a different protagonist and title, things would've been very different. But that's how immature the community is.
This is easily my biggest problem with the game's writing and setup. Square Enix's staff was utterly, completely incapable of imagining the world they set up for LR, and it is ridiculously apparent time and time again as you solve quests.My problem with the story is that we're supposed to believe that there has been 500 years between XIII-2 and Lightning Returns but it doesn't feel like it at all.
This also really echoes my feelings as well. The dialog with Noel is one of the painfully few highlights of the script, and I personally thought Snow showed more emotion in his scenes than the entire rest of the English VO cast all put together, and I'm almost being literal. The main quests are definitely the best content in the game (excepting the second one in the Wildlands) IMHO.There are some moments that I think had weight, with Noel, and I think the events with Snow had the best representation of realistic reactions.
I have a feeling that lack of dev time has made the writers come up with the scenarios very quickly, and so we get a story that has potential, but ended up half baked. There are some cool elements but it ultimately sells itself short.
My problem with the story is that we're supposed to believe that there has been 500 years between XIII-2 and Lightning Returns but it doesn't feel like it at all. None of the characters give a shit about Lightning returning. .
Its the last one so enjoy the little time you have left with it.
The story was good enough but there is still so much stuff they don't talk about. I guess the next step for me would be to learn more about the lore of FF XIII.
Nice work, I made it a semi-random goal with FFXIII that I was going to Platinum all FF games.
I'm scared to death of FFX and FFX-2 but so far so good.
(I'm only 5 - 6 hours into LR)
Is it worth it playing this game with a guide and trying to do everything the first time around? Or should I just go in blind and work on things on a second playthrough where you can upgrade everything?
If that is the case, about how long would a first playthrough last?
Also, is normal "normal", or should you really start on easy?
Is it worth it playing this game with a guide and trying to do everything the first time around? Or should I just go in blind and work on things on a second playthrough where you can upgrade everything?
If that is the case, about how long would a first playthrough last?
Also, is normal "normal", or should you really start on easy?
1. I did it a mix of both, I played through the game at my pace, but found myself having finished all 5 of the 'main quests' by day 6 of the in-game timer. I had done a bunch of quests as well, and rather than just sleeping off the remaining days and rush for the ending, I looked up the guide on gamefaqs to find the quests I was missing, or the one's that had strict timing requirements that I couldn't figure out without the guide.
2. My first run through lasted somewhere around 16~ hours.
3. I played on easy, most of the game was manageable, but some fights (like a certain chapter 3 boss) were still very hard, and the final boss is a battle of endurance with multiple forms without any chance to rest or restock in between.
Thanks, this helped a lot. Only 16 hours on a first run is good, I was hoping the game didn't take too long the first time around so that I wouldn't have time/want to play it over again. I think I'll start blind and see how I do on easy mode, then dig in for a second playthrough
Thanks, this helped a lot. Only 16 hours on a first run is good, I was hoping the game didn't take too long the first time around so that I wouldn't have time/want to play it over again. I think I'll start blind and see how I do on easy mode, then dig in for a second playthrough
Hint; up, up, up in the air!The last boss is really hard, I finished all the side missions and I have the ultimate weapon but still I can't stagger it, I'm using Aerora (have Aeroga too) flamestrike, heavy attack, blitz, and Icestorm to stagger but no use, I can use EP to slow the time like 9 times but still I can't stagger it.
How many quest givers bemoan problems they've had for decades, even centuries, only for Lighting to show up and after a few hours of running around, manage to have their lifelong problems fixed? By far the most implausible is the girl in the Wildlands ("A Father's Request" quest spoilers):It pushes believability off a cliff, nukes the remains, then bombards the crater from orbit.She starts to cry because her dad is gone, and just then the flowers in her garden that never bloom blossom in an instant, and just at that very moment a wandering botanist happens to be walking by, spontaneously vomits an explanation that those flowers only bloom every 500 years (holy shit at that timing!) and are said to be proof that "everything will be OK"...then she immediately disappears, having served the most forced wrap-this-up-happy-ending role in any game, EVER. Make the flowers bloom every decade Square Enix, or something. But no.
Bwahahaha !
Amazing !
God, that is some straight so "bad it is good territory".
There's another side quest with a cat, that's all I'm saying. They definitely have some funny ones, and I was laughing at that traveling botanist off to write her research papers. So random lol.