PokéKong;241124340 said:
I find it funny that many people are worrying about MC working on this, when I'm personally more concerned about Sakamoto's involvement. Starting with Fusion the series became more guided, narrow, and focused on plot points which are apparently references to an old manga adaptation. and it all culminated in that mess of Other M when Sakamoto was given full creative reign. He appears to be listed as producer and not director this time, so that nay be a good sign.
But THIS troubles me deeply:
Yeah... and he made sure to mention this both on the Treehouse and on a developer diary video.
Honestly people blow Other M way out of proportion. It's poorly told, but the story itself is fine. It tries to depict what would happen to a character whose entire life was devoted to a single cause when that cause was over. Samus feels kind of numb after destroying the metroids, especially after one saved her life, and is having an introspection of mistakes she made along the way. It's main problems are that it's overly verbose yet fails to convey enough of Samus' backstory, leading to wild misinterpretations of certain scenes.
Sakamoto is right, here. The baby metroid is an extremely important character in all of the games that take place after Metroid 2: Super Metroid revolves around Samus rescuing the baby metroid after it gets stolen and it sacrifices itself to save her in the end, Other M deals with Samus' immediate reaction to being saved by the creature she was sworn to destroy, and in Fusion Samus it saves Samus' life once again thanks to the Federation using its DNA to stop Samus' X infection. It's very odd that such an important game has spent all this time stuck on Gameboy where very few people have played it.
Sakamoto is better at telling a cohesive story. All of his games work together well. Though he is overly influenced by the Alien franchise. The Prime games, on the other hand, are pretty damn messy. They have a lot more story but all 3 games are very inconsistent with themselves and with the main titles. It seems like Tanabe wants to take the Prime series even further off in the direction started with Prime 3 with a more militaristic setting and focus on Sylux.
I think the takeaway is that story is okay, but it needs to be kept minimalistic, with Fusion being the upper limit of what people will accept. This Metroid 2 remake looks to be dialing it back further than that, though, with Zero Mission's mostly unspoken story. All of the cutscenes so far have kept Samus silent.
Someone did:
credit
Nobody puts baby in a corner
Hmm, this person decided to use Area 6 in the comparison to Area 4. I used Metroid 2's literal Area 4. I don't think the remake's Area 4 is supposed to be Area 6. Area 6 clearly appears to be some kind of chozo-built underground tower and I doubt they'd change that. The original game had 11 areas, and that section is still pretty early in the game. The game says they are at 16 metroids left, which is correct for Area 4, though they changed that Metroid to a Zeta.
I was going to compare AM2R, but I didn't feel like trying to figure out what the correct portion for Area 4 would be. It's clear from the other Areas that AM2R was more of a straight remake adhering strictly to the map of the original while this new game is inspired by the original game but the maps are very different.