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[MLiD] PS6 & PSSR2 Dev Update

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This is comparing the CPU in that PC handheld with a Zen 2 CPU with a similar frequency as the PS5 SoC (a bit higher but close enough).

Still, I would want to see benchmarks using resolutions that make sense for each device before taking your faster than 90% Steam PC comment to heart without many pinches of salt.

Steam HW survey 2025: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam (it would be fairer to PS5's design to check the 90% specs "group" in 2020/2021 though to judge the customisations in PS5's HW as far as their effectiveness goes).

Geekbench is a terrible CPU benchmark, especially for comparing to gaming performance.
That thing pretty much only stresses the CPU's backend. But most programs and games stress the front-end and caches.
Although AMD has made improvements to the backend, with newer Zen CPUs, most of the improvements have been in the Front-end.
 
When the Portable has crossplay between my console and this device ill consider buying one.
When i need to buy games twice and has no cross save they can shove it into the grave next to the PSP and Vita.
 
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When the Portable has crossplay between my console and this device ill consider buying one.
When i need to buy games twice and has no cross save they can shove it into the grave next to the PSP and Vita.

I presume by "my console" you mean a PS4/5/6 console. In which case why wouldn't it support crossplay and cross saves? There's zero reason to believe you would need to buy games twice, unless you're deciding to buy physical for the console, I suppose
 
When the Portable has crossplay between my console and this device ill consider buying one.
When i need to buy games twice and has no cross save they can shove it into the grave next to the PSP and Vita.
I can't see it being any different than between PS4 and PS5. Different systems but all saves etc work across platforms.
 
Which pc? What are it's specs? There are lots of pcs where that load time is not possible.

4070ti Super, 5800X3D, PCIE4 NVME: mid-high end in 2025.

Even on fucking HDD load time is not terrible (but game will be unplayable anyway):



People forget about Ghost of Tsushima on PS4, no SSD, no I/O, no dedicated decompression or Api... few seconds load times:

 
When the Portable has crossplay between my console and this device ill consider buying one.
When i need to buy games twice and has no cross save they can shove it into the grave next to the PSP and Vita.

That's why that portable idea would put Sony between a rock and a hard place. If it is a PS6 but it is less powerful than a PS5 (which it should, because you don't negotiate much with costs but certainly not with thermodynamics), then Sony would have no excuse to not just release ALL games on PS5 as well, and in that case, why would I buy a home a PS6 which is just going to be a PS5 Ultra Pro?

And if it doesn't receive all of the PS6 games, then it is not a PS6 and why would I buy such a gimped console?

And if the hook is to play PS4-PS5 games, then it is in essence a retro console and that's a different market.
 
That's why that portable idea would put Sony between a rock and a hard place. If it is a PS6 but it is less powerful than a PS5 (which it should, because you don't negotiate much with costs but certainly not with thermodynamics), then Sony would have no excuse to not just release ALL games on PS5 as well, and in that case, why would I buy a home a PS6 which is just going to be a PS5 Ultra Pro?

And if it doesn't receive all of the PS6 games, then it is not a PS6 and why would I buy such a gimped console?

And if the hook is to play PS4-PS5 games, then it is in essence a retro console and that's a different market.

Everything will be cross-gen for the next generation for years to come.
Between the shortage of DRAM, SSDs, development costs...

Studios will have no choice.
 
Some comments in this thread are funny. The answer isn't just sticking the biggest CPU possible into everything!
Especially not a console-type device where form-factor and power consumption/heat emission are crucial concerns, to say nothing of price point.

Above all else when designing a product, every decision needs to justified in terms of cost to benefit. You could make the best performing and most technologically advanced hardware in existence, but if its price-point reduces its addressable market below what's acceptable... what's the point ?

Just making tech-heads happy isn't a viable business plan!
 
Some comments in this thread are funny. The answer isn't just sticking the biggest CPU possible into everything!
Especially not a console-type device where form-factor and power consumption/heat emission are crucial concerns, to say nothing of price point.

Above all else when designing a product, every decision needs to justified in terms of cost to benefit. You could make the best performing and most technologically advanced hardware in existence, but if its price-point reduces its addressable market below what's acceptable... what's the point ?

Just making tech-heads happy isn't a viable business plan!
Correct. A X3D CPU is wasted on a console where the silicon budget can be better spent elsewhere.
 
Everything will be cross-gen for the next generation for years to come.
Between the shortage of DRAM, SSDs, development costs...

Studios will have no choice.

If really everything is cross-generation (I am not against the idea), why even have generations? Unless by generations, they mean shifting to a business model inspired by mobile phones with soft transitions. But I am really, really not sure that the medium is ready for that, whether in terms of hardware, software, or acceptance by the consumers. I am not in charge of Sony and they surely know things I don't, but I do believe that both Nintendo and Sony should remain in their respective lanes because they have a good thing going on and virtually no competition.
 
If really everything is cross-generation (I am not against the idea), why even have generations? Unless by generations, they mean shifting to a business model inspired by mobile phones with soft transitions. But I am really, really not sure that the medium is ready for that, whether in terms of hardware, software, or acceptance by the consumers. I am not in charge of Sony and they surely know things I don't, but I do believe that both Nintendo and Sony should remain in their respective lanes because they have a good thing going on and virtually no competition.

It's a transition to an ecosystem business model rather than the traditional generations based model.
That is happening regardless of what Sony and Nintendo wish.
No one is currently in a position to tell publishers to simply drop support of current consoles to start making games only for the new box that starts from a zero installed base.
Development costs make that impossible.
Sony itself hasn't done it with PS5 initially and it took a few years to see all their first party games being developed on PS5 only.
It will be worse next gen, the whole gen risks to be fully cross gen until the late years.
So platform holders will have to reason in terms of ecosystem, that is people being active and buying games and services regardless of the particular hw platform.

There is a clear downside to that strategy, adoption of the new box will be slower than in the past because there won't be any urge to upgrade outside of fans and people wanting the latest tech and that will be further cemented by hardware prices rising, we're risking another price hike next year on 5-6 years old devices due to the DRAM situation after an already not particularly strong 2025 holiday season with price deals.

It is what it is, there will be definitely challenges.
 
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I presume by "my console" you mean a PS4/5/6 console. In which case why wouldn't it support crossplay and cross saves? There's zero reason to believe you would need to buy games twice, unless you're deciding to buy physical for the console, I suppose
Couse greed
 
Even not talking about PC first games, SM2 was optimized for PS5 I/O, hardware decompression, API etc. yet is loads quick as fuck on PC:


With a CPU 3 times faster than PS5 CPU and costing as much as the PS5. On PS5 the decompression is costing nothing to the CPU, litterally, on PC it costs every CPU cycles.
 
With a CPU 3 times faster than PS5 CPU and costing as much as the PS5. On PS5 the decompression is costing nothing to the CPU, litterally, on PC it costs every CPU cycles.

So why not every game loads like that, both on consoles and PC? It's all about game design and developers skills, Ghost of Tsushima has few seconds loading times on fucking 1.6GHz Jaguar and HDD while older Battlefield games have long load times even on fast NVMEs.
 
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