It's an assumption I made based on my belief about the Gonzalo and Reddit OQA leaks, the Scarlett SoC shot, and Navi 10 power consumption. For me, RT is neither here nor there when it comes to what I want out of next-gen = 60fps. I love how Zen 2 CPU has become passé, and instead of people gushing over that the focus is on shiny shit and RT like I mused in my other post.I'm finding it hard to believe that while launching the same year as next gen RDNA, concurrent to Scarlett, and being the first to mention RT at all, they would miss out on the hardware based version of it in next gen RDNA. They'd know the roadmap before any of us did.
According to Richard, 8-9TF Navi is more like ~13TF Vega.Nothing actually changed as 8-9TF RDNA is equivalent to 10-12TF Vega 56 - Vega 64 performance wise. Only those chasing headline TF will be disappointed.
Since the unveil of RX 5700/Navi 10 we have known the consoles will come in <10TF.
Indeed. Dunno if they're receiving more info than they could analyze, but still.IMO Navi vs Vega increase in performance doesn't matter... 8TF is ridiculous low to next-gen.
C'mon it is 2TFs better than X.
All those videos by DF are a load of nothing. :/
I imagine it would work like the Nintendo Switch development process (portable vs docked, portable mode is the baseline and docked just offers a resolution bump with slightly better fps/effects).So MS was thinking about Lockhart and anaconda as a 2 SKU launch per rumors. What would a dev kit setup be like for multiple skus? Would it be spec'd to the lowest SKU to be sure the games ran good on the weaker hardware? Or would it be spec'd for the stronger SKU?
If Zen 2 becomes the baseline and devs target 30 fps (once again), Jaguar-based consoles would run 4 times slower: 7-8 fps.Do you also feel Pro and X are gonna be the real true stars and winners for next gen getting most of the games for the next 3 or 4 years and running them at 1080p and sometimes better?
8TF of Navi flops will probably be too low, especially for PSVR2 content.IMO Navi vs Vega increase in performance doesn't matter... 8TF is ridiculous low to next-gen.
C'mon it is 2TFs better than X.
According to Richard, 8-9TF Navi is more like ~13TF Vega.
Most surprising is this not getting you confuse. RDNA getting everyone from surprise, unless you're know before all this happens. Speaking about TF is not an easy task, for now AMD is saying TF > TF so course people will get confuse.I'm surprised so many here and reset are getting so confused about this!?
8TF "nightmare" coming closer and closer. Seriously, considering IPC gains vs GCN, this will be more then enough. We are basicallly getting Nvidia flops in consoles for everyone that wanted it so bad
The idea of Vega 56 - Vega 64 performance was generally poo-pooed. When enthusiasts talked about 12-13TF they knew Navi was being used and accounted for the IPC gains. AdoredTV had a lot to do with this as most people(myself included) and even tech sites were using his charts as a basis for comparison of ideas.That is what my quote basically says. "Vega 64 performance". It makes zero difference whether the headline TF figures are 8-9TF vs 12-13TF if performance is the same.....
I'm surprised so many here and reset are getting so confused about this!?
Sorry, missread your post. Yea I agree, 8-9TF Navi is 13TF Vega and its clear these where in dev kits IMO.That is what my quote basically says. "Vega 64 performance". It makes zero difference whether the headline TF figures are 8-9TF vs 12-13TF if performance is the same.....
I'm surprised so many here and reset are getting so confused about this!?
Most surprising is this not getting you confuse. RDNA getting everyone from surprise, unless you're know before all this happens. Speaking about TF is not an easy task, so for AMD saying TF > TF of couse people will get confuse.
Its more hard to explain 'why' you're not confused.Feel free to try and explain how I'm confused.
Did you miss part where 8TF Navi would be around 25% faster then Vega in Stadia?Google Stadia is 10tf and coming out this year with an old GPU, i think next PS5 and Xbox will be between 12 and 14
You will see how the masses will meltdown when they announce 8TFs lolThat is what my quote basically says. "Vega 64 performance". It makes zero difference whether the headline TF figures are 8-9TF vs 12-13TF if performance is the same.....
I'm surprised so many here and reset are getting so confused about this!?
That is irrelevant... it is 8 vs 10 yet.Did you miss part where 8TF Navi would be around 25% faster then Vega in Stadia?
Stadia use Navi?
Its more hard to explain 'why' you're not confused.
The most credible rumor for me is this one:
Ps5 2020 infos - Pastebin.com
pastebin.com
Sony of 2020 will be very different from Sony of 2013, they have immense PSN profits that they can put to good use, if they want to keep their market lead.
Translation dude. You can't deny people was get off guard about RDNA. Its natural for some folks still get confused about TF.Wait...So you are agreeing with me? Your posts in reply to me come across as you are disagreeing with me but the language barrier seems to be getting in the way.
There's a confusion between traditional 3D rasterization vs GPGPU/compute shaders.That is what my quote basically says. "Vega 64 performance". It makes zero difference whether the headline TF figures are 8-9TF vs 12-13TF if performance is the same.....
I'm surprised so many here and reset are getting so confused about this!?
Yes... "I am 3rd party developer and my father works at Nintendo, so I know every part of Sonys and some 3rd party's next gen plan"Based on everything I've read I agree 100% . Same for Sony having deeper pockets now
AMD's Zen 2 technology has been confirmed for both Scarlett and PlayStation 5, but not a whole lot more. What we do know is that Sony has confirmed eight cores - a design foundation for the architecture - and thus it's likely that Microsoft will follow suit. The efficiency of the core has seen some fundamental improvements from its first-gen revision, but comparisons with the desktop PC versions seen so far can only go so far. It's unlikely that we'll get the 35MB of L3 cache announced for the new Ryzens, for example. The use of AMD's new scalable 'chiplet' architecture (where groups of eight cores can be clustered together for 16, or even 32 cores in total) also seems unlikely.
Our understanding from sources is that Microsoft is also turning its hand to a fair amount of custom CPU design for Scarlett. The move from Jaguar to Zen 2 represents an actual generational leap, one which Microsoft seem intent on exploiting. There's talk of 120fps gaming, which would certainly soak up the CPU cycles but on the flipside, it also doubles the graphics requirement - one of the areas where we should expect the next-gen consoles to fall a little short.
According to Richard, 8-9TF Navi is more like ~13TF Vega.
Its official coming from AMD :do u have a direct sauce on this?
AMD expects the Radeon 5700XT to offer performance approximately 1.14x faster than Vega 64, while drawing 23 percent less power.
Translation dude. You can't deny people was get off guard about RDNA. Its natural for some folks still get confused about TF.
two things people (wrongly) tend to do:
- grossly overestimate the importance of the CPU in 3d rendering
- converting IPC metrics from a PC to console environments
two things people (wrongly) tend to do:
- grossly overestimate the importance of the CPU in 3d rendering
Vega 64 is 12.58TFs and AMD perf/watt gains seems to be only due 16nm to 7nm.Its official coming from AMD :
AMD Unveils Radeon RX 5700, 5700XT: New Navi GPUs to Tackle Turing - ExtremeTech
AMD announced its Navi graphics cards and RDNA architecture at E3, with substantial improvements in both raw performance and performance per watt.www.extremetech.com
So I made calculation what would 8TF Navi equal to based on the above, and its 13TF Vega (as XT is 14% faster then 13.7 Vega64).
i was having this argument with my cousin about pedestrian count and flow in games. i told him it was CPU based he said GPU. what are your thoughts on this?
Yes... "I am 3rd party developer and my father works at Nintendo, so I know every part of Sonys and some 3rd party's next gen plan"
Ever since the IBM PC came out in the early 80s, PCs have always depended on having CPU grunt to do things. PC gamers are used to that kind of philosophy (brute-forcing problems, especially since during the 80s/90s Moore's Law offered sizable ST improvements).For part 1, that's only because in the PC space it's been a non issue on years old parts for targeting 60fps for a long time. The console space is coming from a very different place of shockingly low single core performance and only slightly less unimpressive aggregate.
i was having this argument with my cousin about pedestrian count and flow in games. i told him it was CPU based he said GPU. what are your thoughts on this?
Nothing seems off for you? Perhaps its 14TF Navi that is a bit off, as this would be 400mm² part with ~280W TDP (without Zen2 and memory controlers mind you)?Think what you wish but essentially the Scarlett reveal pretty much indirectly validated a few leaks so his informations then seems very on point regarding final specs . Nothing seems off to me .
two things people (wrongly) tend to do:
- grossly overestimate the importance of the CPU in 3d rendering
- converting IPC metrics from a PC to console environments
Nothing seems off for you? Perhaps its 14TF Navi that is a bit off, as this would be 400mm² part with ~280W TDP (without Zen2 and memory controlers mind you)?
Its so of that it cannot be anymore of tbh. For me, only relevant technical leaks regarding PS5 are Gonzalo (QA sample tapped out in April) and OQA leak in May 21 from Reddit (Outgoing Quality Assurance).
Chip size and memory completely fit the picture, along with high clocks found in Gonzalo. PS5 will not have more then 9TF, probably closer to 8 tbh.
Yup. Even Phil didn't say a word about TFs and we know how much he loves it. LolNotice he keeps talking about not expecting much teraflops talk form MS and Sony.
You guys aint getting more than 10TF.
Tons of sites and youtubes making a living out of re-spinning old info. DF is just the high performer of the group - but ultimately they add nothing.
I see them going with 16GB at 512GB/s on 256 bit bus.I'm curious , how many GB of RAM do you see in the console to end up at only 8tf... which is lower than the new 5700xt at 8GB GDDR6?
Terra means the Earth. And flop means a single rotation of the globe. So yes, it is very important to life on Earth - gaming, not so much.So, please forgive me my noobness. But in the past I never heard about all those "terraflops". Are those things important or just big fancy numbers to help sell things?
Ever since the IBM PC came out in the early 80s, PCs have always depended on having CPU grunt to do things. PC gamers are used to that kind of philosophy (brute-forcing problems, especially since during the 80s/90s Moore's Law offered sizable ST improvements).
Obviously this isn't the most efficient way of doing things. That's why Amiga came out in mid 80s with a 10-year old Motorola CPU and dedicated co-processors to handle multimedia tasks.
Consoles and smartphones tend to follow the Amiga philosophy, not the PC one (despite consoles being PC-based these days). They have lots of dedicated co-processors to handle graphics, audio, compression/decompression etc.
So, please forgive me my noobness. But in the past I never heard about all those "terraflops". Are those things important or just big fancy numbers to help sell things?