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Next-Gen PS5 & XSX |OT| Console tEch threaD

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TLZ

Banned
I don't think 499 would be a problem if it reflected a premium product. The Xbone at 499 came with a forced accessory nobody asked for and a weaker console. It wasn't worth that price for many when you can get the more powerful PS4 for a $100 cheaper. 499 means it has to be worthy of its price to the customer.
 

xool

Member
I wonder if we'll get $499 not because powerful, but because SSD.

Prices on SSD are plummetting, but they still are way more expensive than spinning HDD
 

xPikYx

Member
I don't think 499 would be a problem if it reflected a premium product. The Xbone at 499 came with a forced accessory nobody asked for and a weaker console. It wasn't worth that price for many when you can get the more powerful PS4 for a $100 cheaper. 499 means it has to be worthy of its price to the customer.
Honestly, whatever the price, at the moment none of the leaks are very encouraging... and for sure 499 console will never be that amazing, especially in a market where GPUs cost have increased drastically despite 8 years ago
 

LordOfChaos

Member
ps5 and scarlett need wifi 6 minimum

Hope they get Bluetooth 5.0, 5g, and USB 3.1 gen 2

PS4s wifi was such shit until the Slim/Pro, they cheaped out on that implementation hardcore. Hope they don't do that again, but the minimum hardware standard now probably keeps us safe from that (we'd at leaest have 5GHz AC)

I also had some problems with the 2.4GHz bluetooth the DS4 used, but the chipset got better by the lightstrip models, even though it's on the same old Bluetooth version (2.1, even though the PS4 side supports more). If wifi direct or something else would gleam some benefit like higher resolution inputs or lower latency that would be bonus points.
 
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quest

Not Banned from OT
MS gave an outline of their plans on the software side at E3. Obviously leading with Halo.

Sony still has big hitters like TLOU2, Ghost and more? that need full reveals and release dates. I can't see all of that stuff being bundled into a single event. The PS4 titles will get their time in the sun first and then the PS5 will be detailed in a later event once the decks are clear. Got to milk those free column inches for all they're worth...

It won't be a single event to keep the console in people's minds till fall 2020. February hardware reveal with out the final box. Then a direct E3 week with final design, price,date and games. Repeat of last generation except a direct instead of E3 stage show. Then between E3 and launch be the build up of ads and other game shows with hands on for press and gamers.
 

Bryank75

Banned
At this point, I think that dream is pretty much shut down.
Not really, from what I understand the new architecture is more efficient and each TF is not equivalent to the old one. So 9.5 TF on the new hardware would be equal to 11.5 or nearly 12 TF of the old chips.
Anyway, I'd wait for PlayStation to say... this is all speculation.
 

xPikYx

Member
Apart from all these speculations the only thing we can state is that Halo Infinite Trailer which was far cry away from what I expect from the next gen, those monsters that xbox scarlett eats for brackfast must be little puppies
 

StreetsofBeige

Gold Member
Apart from all these speculations the only thing we can state is that Halo Infinite Trailer which was far cry away from what I expect from the next gen, those monsters that xbox scarlett eats for brackfast must be little puppies
Yup.

Next gen systems will have improved graphics. But at this rate, I don't think I'll ever see photorealistic visuals in my lifetime.

Some things that looked kind of close is that Unreal Engine 3 Samaritan demo from 2011. Ya, 8 years ago on UE3.

It's now 2019, people have moved to UE4, have consoles and PCs that are probably 5-10x the power, and whatever is churned out still doesn't look as good as that 8 year old demo.

Who knows. Maybe Scarlett 6 and PS10 in the year 2050 using UE12 will bring lifelike graphics.
 
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CyberPanda

Banned
Yup.

Next gen systems will have improved graphics. But at this rate, I don't think I'll ever see photorealistic visuals in my lifetime.

Some things that looked kind of close is that Unreal Engine 3 Samaritan demo from 2011. Ya, 8 years ago on UE3.

It's now 2019, people have moved to UE4, have consoles and PCs that are probably 5-10x the power, and whatever is churned out still doesn't look as good as that 8 year old demo.

Who knows. Maybe Scarlett 6 and PS10 in the year 2050 using UE12 will bring lifelike graphics.
I found the solution!


:D
 

xPikYx

Member
Yup.

Next gen systems will have improved graphics. But at this rate, I don't think I'll ever see photorealistic visuals in my lifetime.

Some things that looked kind of close is that Unreal Engine 3 Samaritan demo from 2011. Ya, 8 years ago on UE3.

It's now 2019, people have moved to UE4, have consoles and PCs that are probably 5-10x the power, and whatever is churned out still doesn't look as good as that 8 year old demo.

Who knows. Maybe Scarlett 6 and PS10 in the year 2050 using UE12 will bring lifelike graphics.
I think you're overstimating that Samaritan demo, I remeber that too and I was impressed in old 2011, but nowadays Many games look better (especially Sony's first party titles)
here few examples




But yeah the real thing is companies are pushing to much towards the resolution of a game wasting important hw resources which could be used to improve other aspects of a 3d scene and if you think of it you can't even notice the difference lol. Try to play whaterver game on a 27 inch screen and tell me you can clearly see the difference between a 1080p rendered scene and a 4k rendered scene apart from the fps drop hahaha... try to use those resources to render a proper scene with Ray tracing instead of rasterization lights and I bet whatever resolution you could tell me the difference
 

TeamGhobad

Banned
i think 449 is a good sweet spot for price. something inbetween lockhart and anaconda. i of course prefer 499 but this thing needs to be mass market.
 

R600

Banned
Not really, from what I understand the new architecture is more efficient and each TF is not equivalent to the old one. So 9.5 TF on the new hardware would be equal to 11.5 or nearly 12 TF of the old chips.
Anyway, I'd wait for PlayStation to say... this is all speculation.
Considerably more. 9.5TF ~ 13+TF. 8.5TF would be ~12TF (I think even a bit more).
 

LordOfChaos

Member


I'm rooting for the underdog here but I press doubt on this headline, Nvidia hasn't felt the need to drop 7nm Ampere to compete with this yet, just spec bumps and price drops on 12nm FFN. If I were to guess how this goes it's that AMD continues to drive value through competition through 2019 but Ampere bounds away on total performance again, unless RDNA 2.0 has another massive IPC pull in the cards.
 

SonGoku

Member
I think both will be 7nm. Problem with consoles is design has to be "locked" years in advance, therefore ever increasing amount of "+" nodes cannot be correctly pin pointed
That's not how it works... the number of EUV layers depends of the process: 7nm EUV, 6nm, 5nm etc
Therefore, I think they made their bed years ago when they started to design for 7nm node where both, Zen2 and Navi+, are designed upon.
7nm EUV spec was done in 2018 (3 years before launch), nothing prevents them from having 7nm+ given the timelines
RDNA2 being designed on 7nm+ supports the idea of going with a 7nm+ design
Zen2 is a 7nm design true but zen3 on 7nm+ already layed the work for posting a zen2
well known source "Digitime" has said consoles are going to be on TSMC 7nm.
link?
 
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That's not how it works... the number of EUV layers depends of the process: 7nm EUV, 6nm, 5nm etc

7nm EUV spec was done in 2018 (3 years before launch), nothing prevents them from having 7nm+ given the timelines
RDNA2 being designed on 7nm+ supports the idea of going with a 7nm+ design
Zen2 is a 7nm design true but zen3 on 7nm+ already layed the work for posting a zen2

link?

i guess its this

 

SonGoku

Member
i guess its this

7nm EUV is still 7nn with EUV layers...
Chips being on 7nm is not conclusive of anything other than the 7nm process node, it could be 7nm DUV or 7nm EUV
7nm chips for next-generation PlayStation to be ready in 3Q20
If anything this fits perfectly with 7nm EUV, i would think 7nm DUV chips would be much earlier than that.

3Q20 is cutting it pretty close for a Q4 launch, it might slip into 2021 Q1
Assuming the info is right that is.
 
PS4 Super Slim (7nm APU) will most likely release at the end of this year (OG PS4 28nm/2013 -> PS4 Slim 16nm/2016 -> PS4 Super Slim 7nm 2019).

That will give us an indication of what kind of process they have used. It might use Samsung's 7nm EUV, especially if it allows Sony to add a cheaper cooling system.

But then again, it's a small die (110mm2), so it might not need it.
 

Chronos24

Member
On a much smaller node than what PS4 is, what do you guys think the thermals are going to be like? I'm sure everyone remembers all the Ps4's flying off like jets especially the earlier models of the OG and the Pro. I would say equal to what we think/hope/expect these next new consoles to be in power, they have to be kept cool and I feel that should be close to the top on concerns for the next consoles. Nothing ruins an experience more than the loud noise coming from your console is louder than the game itself. I know remedies like headphones and just turning up the volume can drown out the noise but it's still something that needs to be heavily addressed going into the next gen. What do you guys think? What would be a viable cooling solution that wouldn't break the bank but not cause the system to fly off the shelf?
 

SonGoku

Member
But then again, it's a small die (110mm2), so it might not need it.
But then again considering this is the last PS4 shrink might as well go with 7nm EUV to maximize cost reductions: smaller die and power reductions (less cooling required) .
If they ditched HDD and used flash memory (like the Super Slim PS3) they could even make a small case design reminiscent of PS2 slim priced at $199 and...
giphy.webp

Super slim just funded launch PS5 losses, not to mention the benefit of bringing new users to the PlayStation ecosystem that might buy a PS5 later on.
What do you guys think? What would be a viable cooling solution that wouldn't break the bank but not cause the system to fly off the shelf?
Vapor chamber or a 3 fan cooler design similar to GPU's AIB
 
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LordOfChaos

Member
On a much smaller node than what PS4 is, what do you guys think the thermals are going to be like? I'm sure everyone remembers all the Ps4's flying off like jets especially the earlier models of the OG and the Pro. I would say equal to what we think/hope/expect these next new consoles to be in power, they have to be kept cool and I feel that should be close to the top on concerns for the next consoles. Nothing ruins an experience more than the loud noise coming from your console is louder than the game itself. I know remedies like headphones and just turning up the volume can drown out the noise but it's still something that needs to be heavily addressed going into the next gen. What do you guys think? What would be a viable cooling solution that wouldn't break the bank but not cause the system to fly off the shelf?


I think a lot of the jet engine models actually had bad thermal paste applications, right? By the CUH-1200 it stayed fairly silent apart from standout titles (doom, GoW4) that really pushed it, and that was without a die shrink, just halving the number of GDDR5 chips that decreased total system power, and addressing the factory thermal paste applications.

While creative cooling would be interesting I actually don't think it needs to be all that exotic to manage more watts than the first PS4, more heat fins and possibly a second fan don't cost all that much, but do impact internal volume and weight for Sony shipping logistics.

The CUH-1000 used about 150W in game? I wonder if there's anything that could be learned from gaming laptop cooling design, rather than one fan blowing through one heatsink, use heat pipes to break that into two cooling endpoints, two fans at lower RPM vs one at higher.
 
But then again considering this is the last PS4 shrink might as well go with 7nm EUV to maximize cost reductions: smaller die and power reductions (less cooling required) .
If they ditched HDD and used flash memory (like the PS3) they could even make a small case design reminiscent of PS2 slim priced at $199 and...
giphy.webp

Super slim just funded launch PS5 losses, not to mention the benefit of bringing new users to the PlayStation ecosystem that might buy a PS5 later on.
Hmmm, economies of scale are indeed a thing.

Maybe it would also be possible to use 4 DRAM chips (GDDR6 2GB is in mass production by Samsung) instead of 8 chips (GDDR5 1GB) for further cost reductions?


I'm assuming this could help Sony by allowing them to order higher amounts of GDDR6 chips for both PS4 SS and OG PS5 and thus reducing costs. :)

Of course this is all speculation on my part, but there's a historical precedent with RSX 28nm (they switched from GDDR3 to GDDR5):

20140902135435.jpg


Meanwhile, Microsoft is still stuck at using 16 DRAM chips (DDR3 512MB), even on XB1 Slim.
 
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SonGoku

Member
The CUH-1000 used about 150W in game? I wonder if there's anything that could be learned from gaming laptop cooling design, rather than one fan blowing through one heatsink, use heat pipes to break that into two cooling endpoints, two fans at lower RPM vs one at higher.
Would 3 fans add that much cost compared to a Vapor Chamber solution?
300W GPUs stay pretty chill and silent using those 2-3 fans + big heatsink designs
I'm assuming this could help Sony by allowing them to order higher amounts of GDDR6 chips for both PS4 SS and OG PS5 and thus reducing costs. :)
Thats a really good observation: Reduce heat/power all the while bringing costs down for PS4/5 using economies of scale.
Meanwhile, Microsoft is still stuck at using 16 DRAM chips (DDR3 512MB), even on XB1 Slim.
Cant they use higher density DDR4 chips?
 
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LordOfChaos

Member
Would 3 fans add that much cost compared to a Vapor Chamber solution?
300W GPUs stay pretty chill and silent using those 2-3 fans + big heatsink designs

Those three fan GPU coolers are open air ones, they push heat into the case and rely on you also having case exhaust. A console would need a blower style fan that actually directs air out in one direction so it's a bit different than GPU boards, but it could have two of them breaking things into two thermal zones like I suggested learning from gaming laptops


maxresdefault.jpg


780TiCardComparison.jpg

Top is open air which spits hot air everywhere, bottom is a blower that pushes air out, top gaming laptop uses two blowers
 
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Alternatively, enjoy the warm up act for an upcoming mic drop.



How do you guarantee momentum and fast uptake?

Not with a high price...


Sony is in no position to take a huge loss on console sales. I dont mean financially, i mean strategically. They have no reason to. They have a massive part of the market secured already, theres no point for them. Taking a $100 loss on each console sold is something a company does out of desperation to steal market share from the dominating force. If anyone is gonna take a loss its MS and i doubt they will either
 
Sony is in no position to take a huge loss on console sales. I dont mean financially, i mean strategically. They have no reason to. They have a massive part of the market secured already, theres no point for them. Taking a $100 loss on each console sold is something a company does out of desperation to steal market share from the dominating force. If anyone is gonna take a loss its MS and i doubt they will either
It's not "desperation". It's actually the traditional console business model:


Sell the hardware for cheap and make a profit by selling games/subscriptions/accessories.
 

xool

Member
You don't need multiple fans etc etc - just one big fan. See XboxOne / XboxOneX

The console isn't constrained by having to fit in a PCIe slot, within a big empty case ... not a PC
 
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xool

Member
It might be vapour chamber, or heat pipes - not that much difference (esp when not space constrained) - whichever is cheaper on the day..

(no I'm not expecting liquid cooling)
 
Sony is in no position to take a huge loss on console sales. I dont mean financially, i mean strategically. They have no reason to. They have a massive part of the market secured already, theres no point for them. Taking a $100 loss on each console sold is something a company does out of desperation to steal market share from the dominating force. If anyone is gonna take a loss its MS and i doubt they will either

They have no reason to?

They're the current market leader with a huge customer base that is generating substantial profits for the whole corporation.

All the more reason why they will do everything in their power to maintain that position.

Low priced, high spec hardware and timed exclusives are exactly the weapons of choice I would use in their position.

Play this coming generation right and they snuff out a competitor. Why get sloppy now?
 
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SonGoku

Member
Those three fan GPU coolers are open air ones, they push heat into the case and rely on you also having case exhaust
Could they design the console case like one big GPU with vents on the back, each side and top? Something similar to the OG XBONE design but smaller and bigger vents
A console would need a blower style fan that actually directs air out in one direction
I read on the 2080TI full lenghth vapor chamber, this would be perfect for consoles, any idea on costs?
but it could have two of them breaking things into two thermal zones like I suggested learning from gaming laptops
Isnt that due to separate CPU-GPU dies though?
 
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CrustyBritches

Gold Member
I agree the cooling on all 3 Xbox One models(XO, X1S, X1X) was great. I'd imagine the Xbox One X type setup will be used on both consoles. AMD put a blower setup with vapor chamber cooler on their new 180W and 225W cards(don't like that on PC since I'm not cramming it into a htpc/sff case). Will work just fine for sub-200W consoles, especially if they're ~175W like X1X.
 
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SonGoku

Member
AMD put a blower setup with vapor chamber cooler on their new 225W cards(don't like on PC, not cramming it into a htpc/sff case).
That's a good point, a full length vapor chamber would cool 200W+ comfortably
Let's take a moment to appreciate sane design that works - the OG XBOXONE cooling solution.
a 200W+ system would require a bigger heatsink and at least two fans or full length vapor chamber to remain quiet and chill while minimizing hw failure
 

Imtjnotu

Member
As much as I'm willing to spend 499 dollars in don't think the general consumer is. Anywhere between 399 and 449 is key next gen
 

SonGoku

Member
As much as I'm willing to spend 499 dollars in don't think the general consumer is. Anywhere between 399 and 449 is key next gen
First year $500 will do fine regardless, early adopters are the enthusiasts
unless RDNA 2.0 has another massive IPC pull in the cards.
Even if IPC remains the same (on par with Pascal+) Just adding more dCUs would be of huge benefit towards perfomance
 

LordOfChaos

Member
Could they design the console case like one big GPU with vents on the back, each side and top? Something similar to the OG XBONE design but smaller and bigger vents

I read on the 2080TI full lenghth vapor chamber, this would be perfect for consoles, any idea on costs?

Isnt that due to separate CPU-GPU dies though?


It doesn't have to be two chips for heat pipes to go multiple ways, one chip or two doesn't change anything there, it's just typical that dual chip laptops would have higher wattage to dissipate and do this. But one higher wattage APU could have heatpipes leading to two (or more) heatsinks just the same.

15-inch-mbpr-2015-teardown-20.jpg



They could go the XBO route with an open air fan, I was assuming they would stay with blowing it out the back like the PS4. But if we're talking about multiple fans, I'm thinking it would be preferable to have them coordinating on airflow rather than creating more turbulence by each fan blowing everywhere? Apart from high wattage GPU coolers I think computer design always would rather go this way, both blowing the same way, it was even mentioned on the iMac Pro

new_2017_imac_pro_thermal-100725125-large.jpg
 

SonGoku

Member

QinPnVy.png
I've found these bits very interesting:
AMD said that software-based solutions "are very power intensive and difficult to scale to higher performance levels without expending significant die area." It also said that enabling ray tracing via software "can reduce performance substantially over what is theoretically possible" because they "suffer drastically from the execution divergence of bounded volume hierarchy traversal."
AMD didn't think hardware-based ray tracing was the answer either. The company said those solutions "suffer from a lack of programmer flexibility as the ray tracing pipeline is fixed to a given hardware configuration," are "generally fairly area inefficient since they must keep large buffers of ray data to reorder memory transactions to achieve peak performance," and are more complex than other GPUs.
So the company developed its hybrid solution. The setup described in this patent application uses a mix of dedicated hardware and existing shader units working in conjunction with software to enable real-time ray tracing without the drawbacks of the methods described above.

This pretty much confirms the RT solution consoles are going with and by extent RDNA2.
But right now it seems like the company doesn't want to go the exact same route as Nvidia, which included dedicated ray tracing cores in Turing-based GPUs, and would rather use a mix of dedicated and non-dedicated hardware to give devs more flexibility.
Solution is very similar to what P Panajev2001a theorized
I think this further supports the idea of consoles going with RDNA2: Its in AMDs best interest both consoles support this so that game developers optimize for AMDs RT solution giving their cards an edge over nvidias

PS: Was a new thread made about this?
 
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