Got damn Zoro ain't fucking around. His console on royal treatment. Problem is people got wives & kids. People have spent x-amount of $£$€ on furniture thats worked for previous years. As far those people are concerned. Shit should just work again.
Going to be alot of adjustments made. My shelves have holes in the back/But not so sure on the width. I might have to annoying stand the Cinco up.
That guy from Cnet, Jeff "Pinball Escobar" Bakalar, has a Series X and commented on how burningly hot and surprisingly 'toasty' the console + the storage card gets. Did he debunk it?
Tell me about it. Imagine what would happened if I put my PS4 pro in a small cabinet. This is my pro playing Dreams, starts at 0:39. So fuckig glad PS5 is going to be quiet
As it's stands,one of the vents is completely blocked,just place it horizontal,and you should check the fan.If needed,clean it.Use some ear sticks and alcohol,not compressed air.This will not avoid the warranty.If not help,repaste it and change thermal pads (will avoid warranty).
Tell me about it. Imagine what would happened if I put my PS4 pro in a small cabinet. This is my pro playing Dreams, starts at 0:39. So fuckig glad PS5 is going to be quiet
yep. this is why i stopped playing dreams. I was like nope, i need my pro to live through ff7, the last of us and ghost still.
I did have to open it up after finishing tlou2 and realizing i missed half of the dialogue. it was relatively easy and found this mess on the heatsink.
The dust catchers are a brilliant idea that should prevent this from happening.
the thermal paste was also poorly applied. nothing on the sides which I assume is what was causing the chip to heat up so much.
Once I fixed it, it's been so quiet I was freaking out thinking I forgot to plug the fan back in. Ghosts was quiet as a mouse and my second run of tlou2 had the fan kick in only a couple of times. I am still scared to try Dreams though lol. Will wait for the PS5 because i do want to trade this in.
As it's stands,one of the vents is completely blocked,just place it horizontal,and you should check the fan.If needed,clean it.Use some ear sticks and alcohol,not compressed air.This will not avoid the warranty.If not help,repaste it and change thermal pads (will avoid warranty).
I already cleaned like that. Horizontal position dosen't change the noise. When Cerny said that they weren't doing a good job with noise and cooling was talking about this. All my friends with PS4s have jet engine in some games. This was the worst case scenario playing Dreams.
So he says in his tweet Hot to the touch, yes, but clearly did not *burn my hand*
And in the video, he says "it's on fire its super hot, whys it so hot", and then drops it onto his desk.
I am not going to bother going on anymore about this point but the guy seems to be saying one thing in his tweet then says watch the podcast and he does the exact opposite of what he is saying.
So now we have talk of the PS5 SSD failing over time due to it being soldered to the board, so people should ask for extended warranties... Where do they get this bollocks from.
I already cleaned like that. Horizontal position dosen't change the noise. When Cerny said that they weren't doing a good job with noise and cooling was talking about this. All my friends with PS4s have jet engine in some games. This was the worst case scenario playing Dreams.
This motivated to open mine (day one pro)
she was as clean as the one in the video (no dust at all on the fan blade or on the visible part of the heat-sink)
it seems to remove noise of mine it would require to change thermal paste.
So he says in his tweet Hot to the touch, yes, but clearly did not *burn my hand*
And in the video, he says "it's on fire its super hot, whys it so hot", and then drops it onto his desk.
I am not going to bother going on anymore about this point but the guy seems to be saying one thing in his tweet then says watch the podcast and he does the exact opposite of what he is saying.
Yeah I'm not buying the rumours that Series X is overheating, well it could be true to an extent but the reasons cited have been placing the console in confined spaces, every console needs a spacious place to sit, it's common sense and it would also make sense for the PS5. If not it could just be a software issue.
Kraken VS ZLIB: According to the official graph by RAD Game Tools, Kraken has 29% higher compression ratio over ZLIB (used in PS4 and other platforms), and does it 3-5x faster (doesn't really concern us as gamers, only good for devs). Both Kraken and ZLIB are lossless compressions, meaning data...
www.neogaf.com
Kraken VS ZLIB:
According to the official graph by RAD Game Tools, Kraken has 29% higher compression ratio over ZLIB (used in PS4 and other platforms), and does it 3-5x faster (doesn't really concern us as gamers, only good for devs). Both Kraken and ZLIB are lossless compressions, meaning data is kept as it is, like textures, audio, game files, etc. Also another advantage is being 297% (~4x times)faster in decompression, which is very critical for data streaming at least.
Oodle Texture:
Textures in games take a big chunk of the total size. To amplify compression even further, Oodle Texture go 5-15% "near" lossless compression:
Lossless Transform for BC7: Oodle Texture also includes a lossless transform for BC7 blocks called "BC7Prep" that makes them more compressible. BC7Prep takes BC7 blocks that are often very difficult to compress and rearranges their bits, yielding 5-15% smaller files after subsequent compression. BC7Prep does require runtime reversal of the transform, which can be done on the GPU. BC7Prep can be used on existing BC7 encoded blocks, or for additional savings can be used with Oodle Texture RDO in near lossless mode. This allows significant size reduction on textures where maximum quality is necessary.
Pushing compression with a slight loss, you can go up to 50% smaller textures files:
Oodle Texture Rate Distortion Optimization (RDO), sometimes known as "super compression", lets you encode BCN textures with your choice of size-quality tradeoff. Oodle Texture RDO searches the space of possible ways to convert your source texture into BCN, finding encodings that are both high visual quality and smaller after compression. RDO can often find near lossless encodings that save 10% in compressed size, and with only small visual difference can save 20-50%.
Oodle Texture RDO provides fine control with the lambda parameter, ranging from the same quality as non-RDO BCN encoding, to gradually lower quality, with no sudden increase in distortion, or unexpected bad results on some textures. Oodle Texture RDO is predictable and consistent across your whole data set; you can usually use the same lambda level on most of your textures with no manual inspection and tuning. Visit Oodle Texture RDO examples to see for yourself.
RDO encoding just produces BCN block data, which can be put directly into textures, and stored in hardware tiled order. Oodle Texture RDO does not make a custom output format and therefore requires no runtime unpacking.
Kraken Hardware Decompressor:
That's said, Kraken hardware decompressor on PS5 should work best with Oodle Texture, but Oodle Texture can work with any lossless decompressor, like ZLIB HW decompressor on PS4, Xbox Series X|S. Xbox Series X|S already have a great solution for texture compression known as BCpack.
Oodle Texture RDO optimizes for the compressed size of the texture after packing with any general purpose lossless data compressor. This means it works great with hardware decompression. On consoles with hardware decompression, RDO textures can be loaded directly to GPU memory, Oodle Texture doesn't require any runtime unpacking or CPU interaction at all. Of course it works great with Kraken and all the compressors in Oodle Data Compression, but you don't need Oodle Data to use Oodle Texture, they are independent.
RAD Game Tools' web page. RAD makes Bink Video, the Telemetry Performance Visualization System, and Oodle Data Compression - all popular video game middleware.
www.radgametools.com
PS5 vs Xbox Series X
As Xbox Series X|S have around similar texture reduction, we can't say Oodle Texture is better than BCpack nor vice versa. But as PS5 has licensed Kraken to all PS4/PS5 developers and it still has 29% size reduction advantage over ZLIB on PS4 and Xbox Series X|S, mated with Kraken hardware decompressor. We also know that Xbox Series S will have gimped versions of the Series X textures, so will put it aside from the comparison. Assuming the textures/assets are the same on both consoles:
But, with the 297% (~4x times) faster decompression, which should be even better with Kraken HW decompressor, PS5 might leverage the extra space to use higher quality assets.
It doesn't stop right there though, with PS5 unprecedented SSD and I/O, it could eliminate the use of LOD's (Levels of Details), which can be 5-7 images in different resolutions/qualities. Sony Atom View has brought this technique in 2017, using only one high quality asset and streaming polygons as you get closer, resulting in much higher quality textures without wasting size on duplicates (5-7 versions of the same asset) in the old fashion LOD system. Atom View works as a plugin on UE and Unity engines, and probably with other Sony WWS proprietary engines:
Sony has helped Epic Games achieve similar tech known as "Nanite" on their upcoming Unreal Engine 5, using hundreds of billions of polygons of uncompressed 8K Hollywood-level assets with up to 16K shadows, all crunched losslessly to around 20 million polygons per frame for this 4.2 million pixel (1440p) gameplay demo:
(Timestamped)
TL;DR
PS5 should benefit from this headroom advantage to use higher quality assets than other platforms, or be more efficient with its storage for the same assets quality but smaller game sizes. All this while still being able to eliminate LOD's and use the that extra space to have a bump on assets quality and smaller games at the same time!
Big companies such as MS and Sony have big legal and testing departments,
IEC's 60950-1 (2005) says surface should be below 55C to the touch or require safeguarding or warning symbols. Thats why it should be in a safe enclosure, as 55C is quite easy to get close to (or above) with an SSD and metal.
So now we have talk of the PS5 SSD failing over time due to it being soldered to the board, so people should ask for extended warranties... Where do they get this bollocks from.
Any equipment (SSD, HDD, etc) can fail over time. With an HDD, in 4/5 years you would just replace it and be done with it. With soldered SSDs you just have to sent it in for repair or get a new box. Every SSD is rated for a number of write cycles. Doesn't mean it won't work after that, but at that point you are better off changing it.
Anyhow, as far as I know, XSX and XSS have soldered SSDs as well, so the issue is for all consoles.
Big companies such as MS and Sony have big legal and testing departments,
IEC's 60950-1 (2005) says surface should be below 55C to the touch or require safeguarding or warning symbols. Thats why it should be in a safe enclosure, as 55C is quite easy to get close to (or above) with an SSD and metal.
Any equipment (SSD, HDD, etc) can fail over time. With an HDD, in 4/5 years you would just replace it and be done with it. With soldered SSDs you just have to sent it in for repair or get a new box. Every SSD is rated for a number of write cycles. Doesn't mean it won't work after that, but at that point you are better off changing it.
Anyhow, as far as I know, XSX and XSS have soldered SSDs as well, so the issue is for all consoles.
I will have to pay for it he will just make sure I get one.
And since I should get it early I am going to get with Mod of War
and try to have a ton of pics up here unless street date gets broken all over the place and it wouldnt interest people.
I will have to pay for it he will just make sure I get one.
And since I should get it early I am going to get with Mod of War
and try to have a ton of pics up here unless street date gets broken all over the place and it wouldnt interest people.
Also don't forget the series x cpu has to process io on it, it may only be a small amount of 1 core but its still something the ps5 doesn't have to do brings them even closer.
There may also be cache differences that make people bragging about a series x cpu advantage rather silly.
It's PSnow, not +. PS+ is for multiplayer, cloud save and a few free games per year. PSNow lets you stream about 800 games. Most have no time limit, some are available for a number of months only (like renting). If a game is available for PS4 you can actually download it on your console and play it locally. If you have cloud saves so you can save locally and than pick the game up from streaming.
PS Now needs to clean up its act, but is not a bad service.