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Next-Gen PS5 & XSX |OT| Console tEch threaD

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AeneaGames

Member
Tell me about it. Imagine what would happened if I put my PS4 pro in a small cabinet. This is my pro playing Dreams, starts at 0:39. So fuckig glad PS5 is going to be quiet



That sounds like mine! And I had it flat on a table, nothing around it at all and yes it did get warm too. Always kept working tho. Tried to solve it myself, cleaned it out many a time, nothing worked. I could probably have opened it up further and replace the thermal paste what some people suggested but even tho I can build a pc and know a gazillion programming languages I am always scared I mess something up!
This was caused by an accident I had when I was 12, I had an Atari 800XL with a floppy drive and you could buy a simple to install extension so it would go faster and perfectly copy any copy protection under the sun. Was real easy, open it up, remove the drive controller and stick a little board into where the controller was. I did it right. Closed it up and it didn't work. Turned out Atari used one type of chip in like 99% of the drives and it worked in those and I was unlucky to get one of the 1% ones. Ah well no biggie, just pop the old controller chip back in and it would still work, but in those days they didn't make it idiot proof you could insert a chip in two ways and since I had not expected to have to put it back in I did not know what the right way was. 50/50 chance and I of course did it the wrong way around. *poof* there went my floppy drive! And it was Christmas eve so I had to wait a bunch of days before I could use it again, sigh. Since then I don't like to mess with the insides of my electronics!

Anyway, I sold the loud PS4 Pro last week and it allowed me to pay off my PS5 preorder!

Fun fact: over a year ago I was so fed up with the noise of the thing that I never kept it on when pausing for even ten minutes, off to sleep mode it went. But I then bought another Pro and my gosh what a world of difference! It's darn quiet and at times I forget it's even on!

So the first few models weren't the best really. Also heard that like half of the early systems produced used a different fan and that same factory wasn't too precise with the thermal paste so this could happen...
 

J_Gamer.exe

Member
Is this going to be common on PS5 games? To press “X” since loads are so fast you may not be ready to resume play?

I think its upto devs, im sure lots will just load straight to game.

What's even more astounding is that DMC5SE, Demon's Souls and more aren't fully optimized yet. That's typically the last stage before launch.

Typically, these games(especially now) are worked on until launch, which is why Day 1 Patches are so prevalent.

I wouldn't be surprised to see it be even smaller of a time by launch, which is ridiculous.

If this game has had a code change which it seems it has, all devs have to do is say where the data is and where they want it and the rest is done invisibly to them by the system at very high speed, as per Cerny. So not sure how it can get faster. Its already 2 seconds for the loading really, if the player mashes x it'll probably load quicker, as that adds time and its already loaded waiting for them to press.


He could have given the rest of the specs though, which are for certain absurd and yet it still isn't faster than a 399 box.

Well there it is: "12 core Ryzen 3900X".


The CPU alone costs more than a PS5. :messenger_grinning_sweat:



Astrobot initial load - menu to start of the game - is around 4 seconds. But this is all from current footage so maybe it will get faster with optimization.
Still, it's promising since we're at the beggining of the generation.

Astrobot is doing a different kind of load, a bit like ratchet.

An initial fade to black load can be quicker, but if you want to make it seamless from gameplay you have to add animations which add time but it fits with astro travelling through something. Like I say they could easily just have him go to the portal thing and a fade to black and reappear other side in less time but it doesnt fit with the game. The character is meant to be going through something.


Astros playroom is also over 3 seconds and even Demon Souls is 3.5 seconds if you assume loading starts when the location change is triggered and finishes when you can actually control your character again. Which is not a unreasonable assumption to make, as games often hide asset loading during animations or cutscenes.

Again, see above. You cant really count animations as they are to make the transition seamless, the game can't load in full until its ditched the current assets or large majority. Its still animating the character, surroundings and smoke effect so the ram isn't ditched.

A black screen load would be quicker but again it would look daft and feel jarring.

Games will choose different ways to do this, some adding animations of that fits their loading method.

Were seeing near instant respawns and hearing of 2 second loads from menus for things like Kena bridge of spirits. These should be the quickest type.

An example of animations adding to loading time is on ratchet, the character goes into a portal and 2 seconds later is out the other side but it has to load before he can come out, and once loaded the portal animation kicks in and then appears as a small portal and you get closer it gets bigger and you pass through it, this takes time.

You can see its actually loaded when its small in the distance as you see spaceships flying etc but again this is added as it would look jarring just appearing in the new world as soon as its loaded.

You cant compare these to a simple black screen load and new screen appears as they are doing much more which adds time.
 
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PaintTinJr

Member
Actually, me. https://www.neogaf.com/threads/the-...-of-life-how-do-i-change-a-broken-ssd.1569149

Any equipment (SSD, HDD, etc) can fail over time. With an HDD, in 4/5 years you would just replace it and be done with it. With soldered SSDs you just have to sent it in for repair or get a new box. Every SSD is rated for a number of write cycles. Doesn't mean it won't work after that, but at that point you are better off changing it.

Anyhow, as far as I know, XSX and XSS have soldered SSDs as well, so the issue is for all consoles.
I suspect that there is a contingency built in, and that the mini firmware - the one that mounts the drive partition in which the full OS install lives - can be remapped to use the nvme drive in the event of integrated drive failure.

The original PS3 had a similar problem IIRC, where the firmware and OS was installed in a surface mounted SD-card, and in the event it failed, the unit was bricked, and because of that the slim was redesigned with a smaller surface mounted SD-card to just hold a mini firmware (bootloader) on the small enterprise class storage - which in theory would never fail. The bootloader would then mount the OS partition on the HDD giving a more reliable setup.

So if Sony did that back then, I doubt they'd let a big 800gig SSD brick a console, when failures are unavoidable at those capacities, and Microsoft may of had issues with the 360 hardware, but I don't recall reading issue with 360 arcade version that only had a few gigs of integrated storage, so they've probably got a similar contingency, too.
 

TGO

Hype Train conductor. Works harder than it steams.
It's PSnow, not +. PS+ is for multiplayer, cloud save and a few free games per year. PSNow lets you stream about 800 games. Most have no time limit, some are available for a number of months only (like renting). If a game is available for PS4 you can actually download it on your console and play it locally. If you have cloud saves so you can save locally and than pick the game up from streaming.

PS Now needs to clean up its act, but is not a bad service.
I knew that, don't why I goofed up on the name 😳
 

Tripolygon

Banned
Tell me about it. Imagine what would happened if I put my PS4 pro in a small cabinet. This is my pro playing Dreams, starts at 0:39. So fuckig glad PS5 is going to be quiet


Holyshit dude. Lmao

I feel like I got lucky because I've owned 4 PS4 consoles and none ever get that loud. Repaste the SoC, that might help.
 

Md Ray

Member
Wow! I'm excited! Old games are all what I'm excited about!:lollipop_smiling_hearts:

I give no fucks for old games, BC. :lollipop_frowning_mouth:
It's such a turn off. We have a next-gen console packing some serious power and all Xbox is doing is marketing boring, uninteresting Xbox One games running (in back-compat) on the new HW. Show me something mind-blowing new stuff.
Wtf can that DirectX Ultimate do! Show me that all mighty velocity architecture, VRS, mesh shading in action. Show me what games can do with that 3.6/3.8 GHz Zen 2 that is currently impossible to do on One S | X.
 
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Tripolygon

Banned
wtf. This is only a small percentage. This can always happen. With anything. Same can happen with the ps5 that there will be a few faulty devices.
You are acting like 100% of ALL Xbox series X will have heating issues, which is just bullshit.
This is no small percentage. Literally every MacBook after 2015 is prone to suffer from keyboard failure, small percentage is Apple's go to excuse for everything. Small percentage of all laptops from 2015 to 2019. Lol

Here is their website for the program they put up after they got sued and finally admitted it.

 
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Tripolygon

Banned
So he says in his tweet Hot to the touch, yes, but clearly did not *burn my hand*

And in the video, he says "it's on fire its super hot, whys it so hot", and then drops it onto his desk.

I am not going to bother going on anymore about this point but the guy seems to be saying one thing in his tweet then says watch the podcast and he does the exact opposite of what he is saying.
We both know why. Can't criticize too hard less you bite the hand that feeds you. It is perfectly normal for the thing to get hot, it is a quiet frankly small box with little breathing room inside (aesthetic over functional design). Doesn't mean it is going to fail, it is just going to be really hot because the heat is spread over a very small surface area. That is why Sony went with a comically bigass heat spreader so the heat would be pulled from a large surface area. It would be just as hot but it will seem less hot even though similar amount of heat is being dissipated.
 
T

Three Jackdaws

Unconfirmed Member
Might alleviate some questions, but probably create even more questions. :LOL:

Witness the power of this fully operational PS5. <evil laugh>

Ko8VVWy.png


Many Bothans died to bring us this information.

Let me know if any corrections needed.

edit: update coming on Monday.
Lmao just noticed those Star Wars references :messenger_tears_of_joy: :messenger_tears_of_joy:
 

Danlord

Member


On the PS4, Sony had a separate co-processor that handled the OS and features like Game Capture, however we've not seen anything confirmed (have we?) that the PS5 has a dedicated co-processor for that.

Is it possible the extra space in the APU could be some form of co-processor dedicated to OS-related functionality like game capture, running OS threads and security for example?
 

3liteDragon

Member
But this ain't nobody dude, this is a guy who has his head right up Microsoft's arse. He loves Phil spencer, this is not some sony guy or ps5 fanboy having a go at Microsoft.

This is HOME BASE, you can't get more green than this dude.

Why would a zealot fanboy like Dealer try to throw shade on Microsoft, you are now, purposely trying to ignore anything that does not suit your narrative.
This whole heat issue thing will definitely be fixed with the retail units guys, it's a problem if the retail units also have it. Until then, I wouldn't really make a big deal out of this, I'm sure MS tested this thing well enough to find and resolve any heat issues before selling it to millions of customers. 2 weeks ago when the hands-on videos went up, there's a reason why every single outlet that had the console were asked to mention that it's a "non-final" or a "preview" unit at the beginning of each video.
 
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Danlord

Member
This whole heat issue thing will definitely be fixed with the retail units guys, it's a problem if the retail units also have it. Until then, I wouldn't really make a big deal out of this, I'm sure MS tested this thing well enough to find and resolve any heat issues before selling it to millions of customers. 2 weeks ago when the hands-on videos went up, there's a reason why every single outlet that had the console were asked to mention that it's a "non-final" or a "preview" unit at the beginning of each video.
Whilst I understand your premise, a rebuttal could easily be made with precedent with the Xbox 360 and the high failure rate (read: Red Ring of Death). Whether or not Microsoft identified the issue before release is another matter, but it is alarming to have some information coming out regarding heating and Microsoft's consoles, especially when these consoles aren't being pushed as high as possible with native Series X games and Microsoft has a bad history with this particular issue.

It could be, as someone has mentioned elsewhere related to fan curves. Perhaps Microsoft intentionally lowered the fan curve of the Series X as they weren't going to be used for Series X games but Backwards Compatible games and therefore pushed the system much less, giving a good impression of how quiet the system is as it wouldn't be under the same full load as a Series X title would push it, but maybe it was too conservative and in the retail unit they would be pushed much higher.
 

Tripolygon

Banned
On the PS4, Sony had a separate co-processor that handled the OS and features like Game Capture, however we've not seen anything confirmed (have we?) that the PS5 has a dedicated co-processor for that.

Is it possible the extra space in the APU could be some form of co-processor dedicated to OS-related functionality like game capture, running OS threads and security for example?
Not true, the PS4 had a coprocessor in the southbridge that handled some background tasks to do with IO, network and just standard southbridge stuff, and also keeping the PS4 in standby mode while staying connected to PSN. It did not handle UI or game capture. It did have a separate light OS that runs concurrently with PS4 main OS.

800px-Chipset_schematic.svg.png
 
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Bo_Hazem

Banned
Interesting tweets from the Xbox official Twitter page, they've adopted a very friendly and pro-consumer interaction style, I like it but it's also interesting that other major companies especially fast food franchises have adopted the same technique in recent years to ensure they are seen as "innocent and friendly" rather than the profiteering billion dollar organisations they are, you can actually learn this stuff in sociology. Genuinely curious as to why Sony has not adopted the same method.



When you are #1 and running so fast, you focus on what's ahead of you instead of losing your momentum by looking at who's behind you.
 

Danlord

Member
Not true, the PS4 had a coprocessor in the southbridge that handled some background tasks to do with IO, network and just standard southbridge stuff while also keeping the PS4 in standby mode while staying connected to PSN. It did not handle UI or game capture. It did have a separate light OS that runs concurrently with PS4 main OS.

800px-Chipset_schematic.svg.png
Oh awesome, duly noted. Thank you for the correction :)
 
Oh awesome, duly noted. Thank you for the correction :)
Just like PS4/Xbox One, both Series X/PS5 will have one core and two threads dedicated to the OS. At least I'm assuming so since neither company has said otherwise. In the meantime, I'm leaning that Sony is utilizing some form of AMD's infinity cache. Could explain the size of the die and memory bandwidth. Considering the rumors of big Navi not having/needing such a large bus could mean PS5 won't be bandwidth starved in future titles like some people speculate.
 
Holyshit dude. Lmao

I feel like I got lucky because I've owned 4 PS4 consoles and none ever get that loud. Repaste the SoC, that might help.
Wow..i was waiting for the control tower radio to clear you on runway 3

The thermal paste they use on the PlayStation consoles i think is some dirt cheap shit which is rockhard on most of the consoles i have pulled apart
you can do wonders for your console by simply changing that one thing and putting some decent thermal paste on there
 

edotlee

Member

A Business Insider Japan (in English) article on last week's Japanese PS5 event with some impressions on the DualSense:


The PS5's new controller, the DualSense, has a different design. But at first glance, it looks like a normal controller.
In fact, it doesn't feel much different in the hand than the DualShock 4 for the PS4.
You can see the vibrations in action with "Astro's Playroom": in the game, the main character Astro Bot moves around a variety of different settings, and you can tell by the vibrations whether the floor is metal, plastic, or a sandy beach.
You can tell the difference between walking and running, as well as skating on the ice — not only by the images on the screen but also by the differing vibrations.
You can even navigate through a sandstorm by following subtle vibrations through the controller.
In "Godfall," on the other hand, the impact of the weapons in your right hand and left hand is transmitted to the palm of each hand through either side of the controller.
If you hold a shield in your left hand and a sword in your right and then go to block an attack with the shield, you will feel a sharp vibration only in your left palm; you will feel the vibration in your right hand when attacking with the sword.
In one scene in "Astro's Playroom," the controller's built-in motion sensor determines the direction of the game, and the amount of force required to push the trigger is used to determine the "force to push the spring" as the player jumps around.
The harder you press on this spring, the harder and more responsive it feels.
This is a new and really interesting sensation to experience.
Perhaps that's why the DualSense is much quieter than the PS4's DualShock 4 when you press a button or a trigger, possibly so that the buttons don't make distracting and bothersome sounds during gameplay.
 
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demigod

Member
We both know why. Can't criticize too hard less you bite the hand that feeds you. It is perfectly normal for the thing to get hot, it is a quiet frankly small box with little breathing room inside (aesthetic over functional design). Doesn't mean it is going to fail, it is just going to be really hot because the heat is spread over a very small surface area. That is why Sony went with a comically bigass heat spreader so the heat would be pulled from a large surface area. It would be just as hot but it will seem less hot even though similar amount of heat is being dissipated.

I find the look of the XSX plain as hell. Already have enough PC towers, don’t need another toy that looks like it. Call me crazy but i like the look of the PS5.
 
Maybe this allows for separate RT clock frequency 🤔

It's hard to say how the size scales. The XSS has a 197mm2 APU and that's with only 42% the # of CUs and dropping 192bits from the memory interface with probably only 1 shader engine and only 32 rops. If you took the 360mm2 number and expected XSS to only represent 42% of that (150mm2) it would look like something else must be on there as well.
 

Sinthor

Gold Member
I don’t understand. If both preorders sell out, shouldn’t they be roughly equal based on how many they can produce? Don’t differences usually start to show once the early adopters have there’s and you can find them in stores?

Yeah...I was thinking the same thing. Either A: MS has way fewer units available for 'pre-sale' than Sony, B: This whole thing with the numbers is bullshit, or C: Microsoft has a big problem as almost no one is pre-ordering the Series S and Series X. I guess there's alternative D: Everyone's gotten so confused that Microsoft has instead sold RECORD NUMBERS of the Xbox One X! ;) Just kidding! I hope....
 

Bo_Hazem

Banned

A Business Insider Japan (in English) article on last week's Japanese PS5 event with some impressions on the DualSense:

The most advanced controller on earth... for the masses. It's quite embarrassing to even mention those "pro/elite" controllers while they're too bland and basic and cost a fortune.
 

SlimySnake

Flashless at the Golden Globes
That was my question yesterday.🧠
CUs only make up a small portion of a gpu. The ps4 gpu was 232mm2 and the cus were only 88 mm2 of that.

5700xt is 251 mm2 and the cus are less than half of that. An extra 16 cu would only be around 40-50mm2. maybe less seeing as how they are on an advanced 7nm node.

the point is that it's entirely reasonable that the xsx is around 50 mm2 bigger with 40% more CUs. the gpu has far more things than just CUs.

I don’t understand. If both preorders sell out, shouldn’t they be roughly equal based on how many they can produce? Don’t differences usually start to show once the early adopters have there’s and you can find them in stores?
its pretty simple, sony made more units available for preorders.

I am not buying this, but sony plans to sell 10 million units by march. thats 3 million more than what they sold back at the ps4 launch. its possible they are just going to flood the market with ps5s.

also, ms is shipping two consoles which might limit their stock as well.
 
It's hard to say how the size scales. The XSS has a 197mm2 APU and that's with only 42% the # of CUs and dropping 192bits from the memory interface with probably only 1 shader engine and only 32 rops. If you took the 360mm2 number and expected XSS to only represent 42% of that (150mm2) it would look like something else must be on there as well.

because the APU also includes a zen2 CPU
 

GreyHand23

Member
I don’t understand. If both preorders sell out, shouldn’t they be roughly equal based on how many they can produce? Don’t differences usually start to show once the early adopters have there’s and you can find them in stores?

Why are people assuming that they both wanted to produce the same amount? The XSX has a larger chip so already they will likely have less usable chips per wafer. Now we don't know actual yield, but that could affect things as well. The most likely answer here though is that Microsoft simply chose to produce less than Sony did, either because they were having trouble making more or because they didn't anticipate demand correctly. What I know for sure is that we've seen next gen games running on PS5 since June while we still have yet to see much from XSX which suggests that maybe there have been issues with producing final XSX silicon on top of the fact that Microsoft also needs to produce an entirely different chip for XSS where Sony has no such issue.

This isn't all doom and gloom for Microsoft though. They've decided to focus on multiple platforms so Xbox itself isn't as important anymore. Time will tell if this is a good strategy, but I think it is, especially if you don't see a realistic way to claw meaningful market share from the market leaders in Sony and Nintendo.
 
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