You may not have noticed this, but there was a 14 year gap between Flight SImulator X and MS Flight Simulator 2020. In the interim, The Coalition began development of a successor that was cancelled by MS, because of course it was. MS turned their backs on their OG PC gaming audience for the most part. Look at Ryse. That didn't have a PC version because 2013 Microsoft didn't WANT a PC version. Crytek had to buy the rights back from MS to release the PC version. Modern MS doesn't think like that anymore.
Sea of Thieves is widely regarded as an absolutely exceptional game, and it received glowing reviews on its first anniversary. You might not like it, but it has 95% positive recent Steam reviews for a reason.
Ryse was okay. Probably Crytek's weakest game, and it had deeply troubled development that led them to sacrifice gameplay complexity in favor of focusing on cinematic presentation in order to meet the XBO's launch date. But the game does a few things really well, and I think Ryse II has potential to take the surrealistic, dreamlike vision of Rome, and pair it with Crytek's strong mechanical foundations. Ryse 2 was supposed to begin early development this year, but COVID may have pushed it back.
Again, it's not really complicated. MS's gaming division was having the life throttled out of it by MS upper management. That's why they kept cancelling things. That's why games were released rushed, why internal studios were discarded in favor of exclusivity deals, and stuff like that. The road to improvement was slow and arduous. 2015 Microsoft would never spend 7 billion dollars to buy Doom. They were repeatedly considering closing down their entire gaming division.