IntentionalPun
Ask me about my wife's perfect butthole
I still don't really use DLSS even.. I'm fine just doing 1440p native on my 4k screen for PC games, upscaling to 4K w/ added artifacts that I randomly notice and aggravate me isn't my thing.
Throttling exists remember that and having fixed clocks will always throttle when the heat increases.You are right here, the PS5 has a fixed power limit and when it's crossed the components have to downclock.
There appears to be a large enough buffer, so that the PS5 CPU and GPU in most cases don't have to downclock or only by a minor amount.
The Xbox Series X/S on the other hand should never downlock, even at full load of both CPU and GPU.
There might be a safeguard through downclocking implemented or it will simply shut down.
Let's say that I don't agree with that kind of speculation and move on.What rumours?
Saying "it wouldn't surprise me if..." isn't expanding rumours. That's a purely bullshit accusation with no basis.
You're being too oversensitive (as usual).
Speculation is the daily bread and butter of this forum. Learn to distinguish it.
No ps5 using a shitty CB rendering and it tanks image qualityLet me guess: expected ps5 worse res because the gap is huuuge.
....there is no other way to take what you posted....One of the biggest problems we have in this forum is people reading what they want to read instead of what's written.
No, being a shill of company Y is not worst than being a shill of company X. Never said that, never will.
And I know you weren't referring to me @TheThreadsThatBindUs I was only answering because expanding rumors without no concrete evidence only makes forums like this one worse.
We need a slogan.Oddworld: Soulstorm Q&A with Lorne Lanning – Game Lasts 20 Hours, PS5 Version Runs at 1440p@60
Oddworld: Soulstorm Q&A with Lorne Lanning - Game Lasts 20 Hours, PS5 Version Runs at 1440p@60
We interviewed Lorne Lanning to discuss all things Oddworld: Soulstorm, due to release on April 6th for PC, PlayStation 4 and PlayStation 5.wccftech.com
I think this is what some are getting at. They both will downclock, just based on different criteria. Cerny also said a situation where the PS4 would shut down, the PS5 would handle it more gracefully, in that DF interview when this came up.You are right here, the PS5 has a fixed power limit and when it's crossed the components have to downclock.
There appears to be a large enough buffer, so that the PS5 CPU and GPU in most cases don't have to downclock or only by a minor amount.
The Xbox Series X/S on the other hand should never downlock, even at full load of both CPU and GPU.
There might be a safeguard through downclocking implemented or it will simply shut down.
Throttling exists remember that and having fixed clocks will always throttle when the heat increases.
You are right here, the PS5 has a fixed power limit and when it's crossed the components have to downclock.
There appears to be a large enough buffer, so that the PS5 CPU and GPU in most cases don't have to downclock or only by a minor amount.
The Xbox Series X/S on the other hand should never downlock, even at full load of both CPU and GPU.
There might be a safeguard through downclocking implemented or it will simply shut down.
Well, that definitely makes more sense. So this PS5 patched games are really taking minimal advantage of the hardware. I can see a difference even with for example, the Nioh 2 remastered. It basically just plays like it did on my Ps4 PRO. I don't notice anything different except for awesome load times! But when I play Demon's Souls remake or Godfall even, they just feel much different. Something is just much more noticeable about the games so far that I've played that ARE true, next-gen games. So what you said makes a lot of sense.Nope infact the coontrol remedy dev explained this properly about why crosssgen games dont perform too well or look better and how hard it is to port to new consoles, he said they are held back by old engines/ apis and the overall code. Cross gen games are not native even if they are recompiled and weve seen this with ps5 games if they arent well optimised they suffer more from how it handles general ps4 emulation and series x suffers in some cross gen games because of the api problems from xdk to gdk.
This games arent using this nextgen consoles well at all and i had this hunch for a while, you can see for example god of war bc runs with constant frame rates 60 but still uses ps4 pro resolutions and when it was patched its cbr resolutions where much more cleaner but still suffered from ps4 pro defects
Why do you think ps4 pro has better settings and resolutions than one x and series s here and the ps5 has lower res than series x despite having a solid 60 in most cases this just shows the brocken nature of crossgen games
Here is what the remedy dev said
Yes, there is another way to take what I posted: I'm saying that it's better, for him/her, to be a payed shill than to be an unpayed shill. Which company someone is a shill for does not matter.....there is no other way to take what you posted....
Are you serious right now?
OK, are you trying to say if someone winds up getting paid to be a Sony shill, then its all good then?
C'mon...
WellNo ps5 using a shitty CB rendering and it tanks image quality
Your slogan sucksWe need a slogan.
1440p: It's the new 720p!
I have been saying it for a while, but people dont realize just how good next gen games are going to look. The leap will be even bigger than the leap from last gen. We should be approaching photorealism in some games.Well, that definitely makes more sense. So this PS5 patched games are really taking minimal advantage of the hardware. I can see a difference even with for example, the Nioh 2 remastered. It basically just plays like it did on my Ps4 PRO. I don't notice anything different except for awesome load times! But when I play Demon's Souls remake or Godfall even, they just feel much different. Something is just much more noticeable about the games so far that I've played that ARE true, next-gen games. So what you said makes a lot of sense.
More details
Its exactly whats happening bc/ crossgen games are just running the ps4 engines but get a boost on perormance on ps5 they arent native it just takes alot of work for devs to optimise the games so some games might perform better than others.Well, that definitely makes more sense. So this PS5 patched games are really taking minimal advantage of the hardware. I can see a difference even with for example, the Nioh 2 remastered. It basically just plays like it did on my Ps4 PRO. I don't notice anything different except for awesome load times! But when I play Demon's Souls remake or Godfall even, they just feel much different. Something is just much more noticeable about the games so far that I've played that ARE true, next-gen games. So what you said makes a lot of sense.
Actually they admit that PS5 pushes more pixels, but this is not good. I wonder if it was the other way around, would it be better?Let me guess: expected ps5 worse res because the gap is huuuge.
IMO, thats gonna probably be the best way.Would it not be fair to say, with regards to which Console (PS5, XSX) is the more technically advanced would be by comparing visually impressive first Party Titles... For example GOW Ragnarok vs Hellblade 2, and which game maintains its target FPS/Resolution. (it's assumed both these titles are aiming for photorealism) same goes for GT7 vs Forza 8.
they arent native
Would it not be fair to say, with regards to which Console (PS5, XSX) is the more technically advanced would be by comparing visually impressive first Party Titles... For example GOW Ragnarok vs Hellblade 2, and which game maintains its target FPS/Resolution. (it's assumed both these titles are aiming for photorealism) same goes for GT7 vs Forza 8.
This is a well written and better explanation than i could have put on. It exatly entails whats going on with this games that people dont get, i think the reason people got into a pool of confusion was because of the marketing of this crossgen games.
- Let's say a game originated as a PS4 title and has had no updates and there is not a separate version that you can download specifically for PS5. On PS5 You would be playing the game in BC mode.
- Now let's say this game gets an update to it's video settings allowing you to switch to an all new performance mode, but it's still the PS4 game and there is not a separate PS5 version to download. You are still playing the game in BC mode on PS5.
- Next, the game gets a big patch with updated effects, new lighting, textures, better compression and vastly improved load times. There is now a separate PS5 version of the game to download. Now this software is running as a native app on the PS5 and not BC mode as it is no longer a "PS4" game.
BUT IT'S NOT TAKING ADVANTAGE OF ALL THE PS5 FEATURES HOW CAN IT BE NATIVE!!!!
This is what I think some people are getting hung up on. Being a "native" PS5 app doesn't mean anything other than that the game was republished as a completely new application using the PS5s SDK.
What it doesn't mean is that the game/engine was completely overhauled to take full advantage of the new hardware. We will see varying degrees of effort put in to these titles ranging from MVPs to some developers going well above and beyond.
More details
I was thinking about getting this game. No free upgrade though? Eh might just get the PS5 version.
Have you been disappointed by a game created exclusively for PS5?
Native 1600p is far better than such CBR solution without doubt. I don't see the problem especially if dynamic with 1800p would be quite tough to distinguish to average 1800p. Really I don't get this cheap choice.Actually they admit that PS5 pushes more pixels, but this is not good. I wonder if it was the other way around, would it be better?
Gt7 and forza 8 would be a fair comparison cause no microsoft studio other than forza can has the talent of playstation studios infact no game in the whole of last generation pc or console can compare to the talent, art and fidelity of playstation studios,Would it not be fair to say, with regards to which Console (PS5, XSX) is the more technically advanced would be by comparing visually impressive first Party Titles... For example GOW Ragnarok vs Hellblade 2, and which game maintains its target FPS/Resolution. (it's assumed both these titles are aiming for photorealism) same goes for GT7 vs Forza 8.
Might be worth a look.
Honestly, MS killed it with VA. Their 'out of the shelf' SSD tech + VA and those other buzzwords I don't know have been pretty much on par with PS5 on multiplats so far.
Yeah I know, "but we haven't even seen the tip of the iceberg of what Sony's 1st party will do". I know. But I think everyone was expecting PS5 to blow XSX out of the water in this regard based solely on the ssds specs and that has almost never been the case.
So Kudos to MS for coming up with a smart (and probably much cheaper) solution.
This is freakin hilarious in so many ways You glaze over the engines not pushing anywhere near the same amount of data and that we’re seeing glorified last-gen stuff for now... And then praise them for literally showing nothing to prove it’s been effective..Honestly, MS killed it with VA. Their 'out of the shelf' SSD tech + VA and those other buzzwords I don't know have been pretty much on par with PS5 on multiplats so far.
Yeah I know, "but we haven't even seen the tip of the iceberg of what Sony's 1st party will do". I know. But I think everyone was expecting PS5 to blow XSX out of the water in this regard based solely on the ssds specs and that has almost never been the case.
So Kudos to MS for coming up with a smart (and probably much cheaper) solution.
If you watch the video, it is clear that in some cases the resolution difference in favor of PS5 is significant and produces crisper image. ,e.g the cut scene in 04.30 of the video. In other cases, CBR produces artifacts that are barely noticeable. However as per DF policy, only the latter is mentioned. I would prefer to watch the VGTECH for unbiased results.Native 1600p is far better than such CBR solution without doubt. I don't see the problem especially if dynamic with 1800p would be quite tough to distinguish to average 1800p. Really I don't get this cheap choice.
I’m not sure which games are you playing on PS5 because the SSD is really outstanding and delivered what Sony said... there are several examples already.Honestly, MS killed it with VA. Their 'out of the shelf' SSD tech + VA and those other buzzwords I don't know have been pretty much on par with PS5 on multiplats so far.
Yeah I know, "but we haven't even seen the tip of the iceberg of what Sony's 1st party will do". I know. But I think everyone was expecting PS5 to blow XSX out of the water in this regard based solely on the ssds specs and that has almost never been the case.
So Kudos to MS for coming up with a smart (and probably much cheaper) solution.
Sony BRAVIA XR Next-Gen TV for Gaming
Recently bought a Sony XR-65A90J. Best OLED TV I’ve ever had.
Might be worth a look.
Better toolsWhat reserves does the XSX have, with regards to the PS5 which has... A Custom IO which frees up the CPU, the Geometry Engine, and the Tempest Engine which can perform other compute tasks if devs wish it too.
This post makes very little sense. Where does one even begin. Good griefHonestly, MS killed it with VA. Their 'out of the shelf' SSD tech + VA and those other buzzwords I don't know have been pretty much on par with PS5 on multiplats so far.
Yeah I know, "but we haven't even seen the tip of the iceberg of what Sony's 1st party will do". I know. But I think everyone was expecting PS5 to blow XSX out of the water in this regard based solely on the ssds specs and that has almost never been the case.
So Kudos to MS for coming up with a smart (and probably much cheaper) solution.
Thats the question with regards ML and how it helps VRS, its an advantage to be sure, yet we still dont know how Sony has approached VRS in the PS5, it is assumed GE will have its own version and there is some level of ML too... Yet Sony are very quiet on the matter, and no devs have mentioned it either... We still don't now how much RAM is reserved for the OS if any.Better tools
just a joke, no ban pls
I think devs will get better in using the split speed unified memory and probably learn to feed the CUs better.
Additionally I still think that PS5 has less overhead than Xbox with their adjusted Win 10 OS and DirectX. There should be some room for improvements.
My bet is, that this part doesn't scale that good like on PS5, with the lean and fast design.
Other than that, I think even some PCs for the next few years wont be that specialized in I/O with the extra comp/decomp blocks etc. like the PS5.
BTW: How was the ML part on the PS5? Does it have the same capabilities as the Xbox? If not, this probably could be an interesting part for improvements, where Xbox could close the gap or maybe gain some advantages
I think we've seen very little on what the SSD's can offer, even in terms of loading.Honestly, MS killed it with VA. Their 'out of the shelf' SSD tech + VA and those other buzzwords I don't know have been pretty much on par with PS5 on multiplats so far.
Yeah I know, "but we haven't even seen the tip of the iceberg of what Sony's 1st party will do". I know. But I think everyone was expecting PS5 to blow XSX out of the water in this regard based solely on the ssds specs and that has almost never been the case.
So Kudos to MS for coming up with a smart (and probably much cheaper) solution.
We have seen it with Spiderman:Miles Morales and Demon's Souls.I think we've seen very little on what the SSD's can offer, even in terms of loading.
Most current game engines are still coded for standard CPU decompression and hardly take advantage of the SSD and I/O subsystems for loading. Wait until we see true next-gen games.