I'm very much interested in the mechanics of this title and how the PS5 handles them.
I think its unlikely a developer focused so much on skill/reaction time in gameplay wouldnt correct those types of issuesI really hope that they fixed the frame rate/stutter problems at this point.
Awesome.
Whoa slow down there. Stop trying to act like you aint part of that. LmfaoNo everyone did not think the XSX would blow the PS5 out of the water. Maybe a random fanboys but why would anyone care about what they think?
New Kojima game coming soon, waiting on translation.
Where are you planning on putting that Masterchief controller doll?Found this in my car trunk WTF!?
Edit: Cmon Sony, just let everyone run Lances unsigned code! Its THERE, it WORKS! Probably just a click of a button away from being available to everyone!
They used an AI upscaler not suited for games, I would personally be totally fine with just 1080p 60fps versionThis looks terribly blurry wtf. How is this a tangible improvement?
Edit: Cmon Sony, just let everyone run Lances unsigned code! Its THERE, it WORKS! Probably just a click of a button away from being available to everyone!
He is started his first day controller holder job. Wish him luck he just got hired by meWhere are you planning on putting that Masterchief controller doll?
Love the setup. Poor guy putting in some work.He is started his first day controller holder job. Wish him luck he just got hired by me
The more i listen to Richard and John talking about it, the more i get the impression they know something we dont... maybe its just me imagining thingsIt's heavily rumoured they're working on a remaster for the game which will be 60FPS and most likely include higher-res textures and other things.
It's also rumoured this remaster will be coming to PC as well and it makes sense, this game has a weird type of cult popularity even amongst non-playstation gamers.
Funnily enough I noticed that too, I find it suspicious how the made a lot of disclaimers before speculating on why we haven't gotten a remaster yet and there answers seemed "too well informed" especially when it came to the nature of the game engine and how BC code is handled on the PS5 as well as the logistics of the whole thing.The more i listen to Richard and John talking about it, the more i get the impression they know something we dont... maybe its just me imagining things
Well aware of this, when they changed it to be a "let everyone know" rather than just devs, it became the wrong time to do it.It was for GDC, it was originally for devs only. It makes sense for the timing for I doubt Sony could've come up with the time or to-do to set up an exclusive, private streaming conference for specific eyes only.
I want that controller holder!Found this in my car trunk WTF!?
It is a post processing upscale... it will be blurry not matter what.This looks terribly blurry wtf. How is this a tangible improvement?
That holder is funny as fuck, enjoy your new system : )He is started his first day controller holder job. Wish him luck he just got hired by me
Nice set up dude.He is started his first day controller holder job. Wish him luck he just got hired by me
Faster than I expected. At least when all the Sony employees tweeted they love PS5 ten minutes after Cerny's Road to PS5 show, at least he did a 1 hr deep dive.Insomniac Developer hyping up his own game? Holy shit, this is unprecedented!
PS4 pro will always be the base for any future patch. If it was CBR , CBR will be . If it was DRS, DRS will be. However, CBR is not a bad implementation by default. God of War is CBR and is beautiful in 4K 60 FPS on PS5 after the patch.I mean who gives a fuck to a crisper cutscene if during gameplay blurriness is atrocious...even the HUD is affect the fuck Nixxes thought that's simply horrible such CBR. I really don't understand what was complicated about native dynamic. The only thing could be the engine code doesn't works particularly well on ps5 with native output for 60 fps and it requires too much investment to fix it. It's not the first game enhanced via patch on ps5 with a massive difference in pixels counts compared series X. I'd like to know the hell it's the cause everytime and still I'm not convinced ps5 doesn't requires BC for games enhanced via patch. If you look to the Cerny presentation, he clearly says there 3 BC modes. PS4 native, PS4 pro native and ps5 enhanced . Now the fuck is the ps5 enhanced for if PS4 base and pro works automatically as the res or fps improvement with uncapped setting? Maybe it means games natively coded on previous generation are still BC and developers unlock the ps5 mode and adds more effects via patch? It's not clear to me
Since when native 4k is bad?Jstevensen on era hyping up ratchet in the next gen visuals thread.
tbh, while I think it looks better than most games this gen, I am still not blown away by it. I dont think it looks a generational leap ahead and I expected better from insomniac. Their decision to make this native 4k is beyond stupid. What a waste of GPU resources. They are basically using half of the GPU to render 2x more pixels no one is gonna care about, not even DF in this day and age. Expected more common sense from such a talented studio.
Same goes for GG and PD tbh. I have no idea why this focus on native 4k from Sony studios of all studios. Horizon is cross gen so it kind of makes sense since they cant really push the GPU too hard to keep parity. GT7 doesnt need to be native 4k 60 fps. Push the damn visual fidelity.
Show one post where I claimed PS5 was going to get blown out of the water by Xbox. Just one I'll wait.Whoa slow down there. Stop trying to act like you aint part of that. Lmfao
Ah some sort of 'joke'? OK fine but the broader point that these 2 consoles that came out 3 days of each were always going to perform similarly. The biggest differences are the games and policies of the platform holders. That is where the biggest differences lie. Looking to Twitter for a strawman to beat up is pretty silly.Water blower
Please have a funny bone
Look at target they probably got some available! It’s exclusive to target store.I want that controller holder!
its dynamic 4k (probably same great dynamic with temporal upscaling as in spiderman)Jstevensen on era hyping up ratchet in the next gen visuals thread.
tbh, while I think it looks better than most games this gen, I am still not blown away by it. I dont think it looks a generational leap ahead and I expected better from insomniac. Their decision to make this native 4k is beyond stupid. What a waste of GPU resources. They are basically using half of the GPU to render 2x more pixels no one is gonna care about, not even DF in this day and age. Expected more common sense from such a talented studio.
Same goes for GG and PD tbh. I have no idea why this focus on native 4k from Sony studios of all studios. Horizon is cross gen so it kind of makes sense since they cant really push the GPU too hard to keep parity. GT7 doesnt need to be native 4k 60 fps. Push the damn visual fidelity.
*Dynamic 4K and HDR require a compatible 4K and HDR compatible TV or display.
Appeal to ignorance. Dont try to front.Show one post where I claimed PS5 was going to get blown out of the water by Xbox. Just one I'll wait.
Target was short lived in the land of the north. I'll take a look onlineLook at target they probably got some available! It’s exclusive to target store.
might i suggest a bigger screen? that looks like a 24 inch screen. you dont even have to buy an OLED. just get a good LED from Sony. 65 inches then sit like 4-5 feet away. its far more immersive.He is started his first day controller holder job. Wish him luck he just got hired by me
i thought both trailers were native 4k. DF did pixel counting and found no drops in the gameplay segments of ratchet.its dynamic 4k (probably same great dynamic with temporal upscaling as in spiderman)
and we don't know what resolution chose guerilla games (just please not cb)Ratchet & Clank: Rift Apart - Exclusive PS5 Games | PlayStation - PS5 Games | PlayStation®
Ratchet & Clank: Rift Apart for PS5 and blast your way through an interdimensional adventure.www.playstation.com
maybe was in this trailer but its official that is same approach as in Miles Morales. Horizon trailer wasn't gameplay so hard to say if will be same approach in gameplaymight i suggest a bigger screen? that looks like a 24 inch screen. you dont even have to buy an OLED. just get a good LED from Sony. 65 inches then sit like 4-5 feet away. its far more immersive.
i thought both trailers were native 4k. DF did pixel counting and found no drops in the gameplay segments of ratchet.
Representative of PS5 gaming experiences. Not actual gameplay.
maybe was in this trailer but its official that is same approach as in Miles Morales. Horizon trailer wasn't gameplay so hard to say if will be same approach in gameplay
What AI Upscaler was used, Checkerboard?They used an AI upscaler not suited for games, I would personally be totally fine with just 1080p 60fps version
In 30fps was very close to native according to df and with temporal they cant even see difference (they temporal upscaling solution is really good as for me game is quite sharp even with this new rt 60fps mode using 1440p internal res, mich better than cb)Hmm.. i thought Miles was native 4k. Didnt know they were using temporal injection in the 30 fps version.
Recontruction (or checkerboard - first used in KZSF multiplayer) is in some cases similar to "play backwards Anti-aliasing"Hmm.. i thought Miles was native 4k. Didnt know they were using temporal injection in the 30 fps version.
I remember that I couldn’t play at day one the Shadow Fall MP and posted my experience.... I found the SP graphics and gameplay pretty good but the MP was atrocious.... I posted a lot of pics from the MP.Recontruction (or checkerboard - first used in KZSF multiplayer) is in some cases similar to "play backwards Anti-aliasing"
If u use logic, frame with AA isnt true full res.. similar to CMOS sensors with low-pass filter.