I'm okay with it, if it fully takes advantage of this gen, and is an all new immersive experience.I think I’ve played enough games set in WW2 TYVM.
CoD needs a reboot.Another COD...
Well at least Acti made something dope AKA Crash Bandicoot for a change, not like EA for example that has done nothing dope since Dead Space.
I know what you mean with super sampling but i think its different here
As far as i have understand isomniacs Temporal Injection Technique helps by its nature with anti aliasing/image quality
For example: we know that some games (not all) have a better image quality when running through DLSS 4k vs native 4k
Lets say you have a machine with enough horsepower to run a game at native 4k and you want the benefit in quality from that DLSS
You run that native 4k game via DLSS... Resolution wise you get nothing because you allready here (native 4k) but you get the advantage in image quality
Another COD...
Well at least Acti made something dope AKA Crash Bandicoot for a change, not like EA for example that has done nothing dope since Dead Space.
The first WW games were nice, it was new and fresh at the time, but i honestly don't get why people are still getting excited and buying new COD each year, i guess war theme it's like football where everybody like this and don't get bored of it no matter what.CoD needs a reboot.
I actually liked the campaign in WW2, but its basically been the same game since the original Call of Duty in 2003. we only get graphics updates and some era changes. the core gameplay almost never changes.
I am really looking forward to BF this year. they seem to be doing something far more ambitious this time around.
WWII War Mode was good, but needed more than 3 starting maps.The first WW games nice, it was new and fresh at the time, but i honestly don't get why people are still getting excited and buying new COD each year, i guess war theme it's like football where everybody like this and don't get bored of it no matter what.
When i think there is new COD each year, but no new VF since 15 years sometimes it make me wonder how the world can be sometimes be weird.
I play it since it was free on PS+, the game was ok but i would be really pissed if i bought it full price and would likely sell right after i beat it.WWII War Mode was good, but needed more than 3 starting maps.
It's transparent when you complained about games where the consensus is the Xbox versions are better. It's not hard to figure out. Some games will run better on one console over the other but none are truly taxing either console.Its been more games compared, and I think you know what the difference is with all the games compared since you bought those 2 up.
True, none are, but we arent gonna just dismiss cross gen games when they never were dismissed before.
Critical and logical thinking takes a back seat for certain games, I get it.
Also....I think its really telling how you bought up PS5 superiority, I never said anything specific about either console.
John from DF said its native 2160p, not sure who's right.not sure this is true for 100% of game, for example spiderman remastered fidelity mode according to vgtech
VGTech shows their images they use to count and DF have been corrected by VG before.John from DF said its native 2160p, not sure who's right.
Could say the same about you and transparency. Dont really have time to play 'whose more neutral'.It's transparent when you complained about games where the consensus is the Xbox versions are better. It's not hard to figure out. Some games will run better on one console over the other but none are truly taxing either console.
Switzerland it's always Switzerland that is more neutral....Could say the same about you and transparency. Dont really have time to play 'whose more neutral'.
But taking ps4 footage and passing it as ps5, well that takes a special kind of retard...People used Assassin's Creed Valhalla and Dirt 5 to show the PS5s superiority. None of these games are taking full advantage of the respective systems power.
It’s almost like he’s getting paid to say itLook who I found in the comments for that indie show (pretty sub par if you ask me)
Who did this?But taking ps4 footage and passing it as ps5, well that takes a special kind of retard...
I thought a lot of them looked pretty fun.It’s almost like he’s getting paid to say it
cringe
I didn't make any comments complaining selectively about Tony Hawk and the Avengers. I never claimed to be neutral I openly stated I am a Dreamcast fanboy. I'll be that till I die. I might cheat with Neo Geo though.Could say the same about you and transparency. Dont really have time to play 'whose more neutral'.
Interesting...
You doesnt understandI'm aware that upsampling provides AA... but if you are upsampling TO 4k you are not "native 4k." That's just a contradiction. You'd have to start with 4k rendering to be native; so if upsampling is involved the only way to be native 4k is to upsample beyond 4k then downsampling.. I've never heard of anything like that.
I think Richard is just wrongly using native there and it's not native (which doesn't matter to me.. game is gorgeous)
Didn't watch the show myself, I'm sure there were some good games.I thought a lot of them looked pretty fun.
To be honest, I think the bad checkerboard rendering in this game is a bug on PS5."We reached Nixxes to understand why they chosen CBR on ps5 and they said because it can stay much closer to full 4k resolution than without it but from my personal take 1440p sharpness is still better on pc than 4k CBR on ps5."
Lol wtf Nixxes at least check the final output clarity on ps5 before to use CBR ? Jeez what a fucking stupid choice. Interesting though he says also CBR seems worked worse compared the Pro and probably because ps5 doesn't support it that well as pro. Something I have already noticed personally before in an another video by ElAnalist
Can the PS5 lack the hardware custom added to CBR found in PS4 Pro (Id Buffer?)?"We reached Nixxes to understand why they chosen CBR on ps5 and they said because it can stay much closer to full 4k resolution than without it but from my personal take 1440p sharpness is still better on pc than 4k CBR on ps5."
Lol wtf Nixxes at least check the final output clarity on ps5 before to use CBR ? Jeez what a fucking stupid choice. Interesting though he says also CBR seems worked worse compared the Pro and probably because ps5 doesn't support it that well as pro. Something I have already noticed personally before in an another video by ElAnalist
Interesting...
Frankly I heard that CBR solution wasn't that great on Pro too and it shows the same lowered resolution artifacts but on ps5, weirdly, it's even worse which shouldn't be the case because 60 fps improved CBR temporal work, don't know what's wrong in this CBRTo be honest, I think the bad checkerboard rendering in this game is a bug on PS5.
Go to 3:20 and look at the bridge. A lot of stuff is flickering. The way Checkerboarding works this should NOT happen, because this part of the screen is standing still and therefore the 2 half pictures in CB should get calculated back to full quality like in native resolution, without flickering and without artefacts.
You can see that on the PS4 Pro it also looks good.
Or to make it short: IMHO the problem is not checkerboarding itself but rather a buggy implementation in this game
Who knows. In theory ps5 should support better alternative of CBR on geometry engine but frankly it's annoying this lack of information around the ps5 GE and I bet whatever you want Ryan is the dickhead around this silence. It's annoying can't go deeper to the custom features inside the ps5 and after the disastrous Road of ps5 reception, Ryan indeed to improve the communication prefers the silence because doesn't knows how to handle PR stuff as always.Can the PS5 lack the hardware custom added to CBR found in PS4 Pro (Id Buffer?)? If that is the case then use CBR in PS5 makes no sense.
Το revert to another scaling method would result in substancialy more development time. That's the only reason. As seen from God Of War, PS5 perfectly supports CBR, as long as it's a good Implementation."We reached Nixxes to understand why they chosen CBR on ps5 and they said because it can stay much closer to full 4k resolution than without it but from my personal take 1440p sharpness is still better on pc than 4k CBR on ps5."
Lol wtf Nixxes at least check the final output clarity on ps5 before to use CBR ? Jeez what a fucking stupid choice. Interesting though he says also CBR seems worked worse compared the Pro and probably because ps5 doesn't support it that well as pro. Something I have already noticed personally before in an another video by ElAnalist
God of War patched is still CBR and looks great at 4k 60Can the PS5 lack the hardware custom added to CBR found in PS4 Pro (Id Buffer?)?
If that is the case then use CBR in PS5 makes no sense.
Not absolutely. Quality mode uses dynamic native output on ps5 too. Nixxes clearly thought temporal higher pixels density was better than the native one at lower resolution, but if the same NXG notices 1440p native is still sharper than their 4k CBR solutions, it would seems they haven't checked using their owns eyes imo.Το revert to another scaling method would result in substancialy more development time. That's the only reason. As seen from God Of War, PS5 perfectly supports CBR, as long as it's a good Implementation.
Yeah when done properly it can look good, GoW and Horizon look great (though DoF can look a bit shitty).God of War patched is still CBR and looks great at 4k 60
You doesnt understand
When your upsampling method provides you 2 things AA & Resolution upscaling you can use it even if you allready at native 4k because you need that anti aliasing, its the same as a post processing filter like FXAA for example which provides also AA
NX Gamer also counted native 4k
I think it has to go on for years at a time and allow you to get 3 years for $1 to reach loophole status. This is just a promotionis this a loophole?!
Wait. There are game engines with actual garbage collection? I had just assumed that most were in C/C++ for perf reasons and we're not subject to GC (even if they use workarounds to similar effect).Unity biggest issue seems to (have been)/be when the .Net runtime does gc, it can cause framerate issues. Most games seems to work around that by pre-allocating the data and reusing existing allocated data and classes, thus avoiding gc hits.