ToadMan
Member
Only fanboys thought that. Legit developers have stated the machines are closer in power than the numbers suggested but fanboys couldn't help themselves when the 10.2TF number came up on screen at Road to PS5 and for months after that.
"Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone," says Andrew Goossen. "For the Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing."
https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs
Have you seen that? I haven’t.
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