Nintendo should focus on better franchises than Xenoblade

Xenoblade sells 2 million not 10 million

I don't think that would be very tough to beat in 2022 with a good online FZero
That's what people said about a high-quality new 2D Metroid on Switch. Dread was still under 3 last I checked.

Certain franchises sound way more popular on gaming forums than they actually are. F-Zero is not a game anticipated by the masses, no matter how much you hear about it on GAF, etc.

If you just go by gaming forums, you would have thought the Sega Dreamcast sold close to 100 million. Everyone has such fond memories of it, everyone must have owned one.
 
I wish I'd gotten that much for Advance Wars in the past 5 years. Xenoblade fans are treated well.
Probably because it didn't sell nearly as much as Xenoblade did, I love tactics JRPGs but it's a very VERY niche genre tbh, Fire Emblem is the biggest exponent being only 1-2M seller.

Also, remember we had the first Xenoblade being boicoted by NOA as if they had something against the game releasing at all or against Monolith or whatever, even then, the game sold more than 1 Million copies and had many people so interested they were signing a petition for it to come to America and it had to rely on third party publishing and I have zero doubts that it was Nintendo HQ who decided against NOA in the end.

The next one came on a dead console. Then the 3DS port was exclusive the "new" revision.

I haven't known about any other similar case on any other minor Nintendo franchise, Xenoblade basically went through hell before becoming what it's today, don't blame the franchise, people just want to play it a lot more than many other Nintendo franchises and try as much as possible to show their support.

Also, isn't Nintendo Wars franchise developed by Intelligent System? I think it's far from Nintendo to decide whether one is developed or not.
 
To be entirely frank, what IS the appeal of Xenoblade? Played both the Wii and 3ds versions and really couldn't get into the combat or story at all
F-Zero in comparison i found fun as fuck and really awesome. Different strokes for different folks i suppose
 
Xenoblade sells 2 million not 10 million

I don't think that would be very tough to beat in 2022 with a good online FZero
Ones an RPG the other is a completely different genre... If you're going to make an argument about what should or shouldn't be made at least focus on the same genre, You're argument would hold much more weight.

One is a Monolith game the other is a Nintendo game which would be given to another studio as monolith are not exactly known for racing games....

Man I really wish Sony would make another Syphon Filter instead of making another Ratchet....

Also XC2 sold much more than 2m it was over 2m in December 2020 not including digital sales, Stop your bullshit.

You also have 0 evidence to back up your claims a new F Zero would be a 10m smash hit.
 
That's what people said about a high-quality new 2D Metroid on Switch. Dread was still under 3 last I checked.

Certain franchises sound way more popular on gaming forums than they actually are. F-Zero is not a game anticipated by the masses, no matter how much you hear about it on GAF, etc.

If you just go by gaming forums, you would have thought the Sega Dreamcast sold close to 100 million. Everyone has such fond memories of it, everyone must have owned one.
So a 2D Metroid sold more than Xenoblade? You proved my point.
 
No !

And this is pretty much Monolith Soft Team who helped Nintendo on Breath Of The Wild, those guys are monsters when it comes to dev a big game
 
No !

And this is pretty much Monolith Soft Team who helped Nintendo on Breath Of The Wild, those guys are monsters when it comes to dev a big game
This the action rpg they were supposed to make by we get fucking Xenoblade 3 instead?

Monolith-Soft_08-20-17_003.jpg



Priorities.

Cut it out with the Xenoblade already.
 
This the action rpg they were supposed to make by we get fucking Xenoblade 3 instead?

Monolith-Soft_08-20-17_003.jpg



Priorities.

Cut it out with the Xenoblade already.
Are you working for Monolith Soft ? Do you know the name of this art and what it was used for ?

No, I don't think so.

And no, don't cut Xenoblade, I don't mind waiting the next XCX even if it means waiting 10 years, I still want to discover the secrets of Mira
 
To be entirely frank, what IS the appeal of Xenoblade? Played both the Wii and 3ds versions and really couldn't get into the combat or story at all
F-Zero in comparison i found fun as fuck and really awesome. Different strokes for different folks i suppose
I'm with you mate. Tried the first one and the story was ok and I liked the OST, but the gameplay was so meh I had to put it down.
 
I miss old Monolith Soft. I miss their older art styles and battle systems. I LOVE Xenogears, Xenosaga I-III, and Baten Kaitos 1 and 2 with every fiber of my being.

But Xenoblade Chronicles? I don't like the art style for any of the games or remasters, I don't like the battle system, I don't like... anything about them, really.

EDIT: I also absolutely abhor the art direction of recent Fire Emblem games as well.
 
Last edited:
Having Monolith Soft making anything other than the games they want to make would be a mistake. Nintendo is pretty hands-off with them outside calling on them to help build worlds for their other games, something they've always excelled at.
 
Having Monolith Soft making anything other than the games they want to make would be a mistake. Nintendo is pretty hands-off with them outside calling on them to help build worlds for their other games, something they've always excelled at.
That's one of the condition that were given by Monolith Soft when Nintendo bought them.
 
Prove it then.
By using common sense?

If a game/franchise sells well(comparatively to its development budget), its reasonable to expect that the next game's budget will be bigger, or at the very least that there will be a next game. Xenoblade sells well, so that's why we are getting new games.

There is some truth to needing to have a new hook, new ideas to make new games to franchises so that said franchises don't stagnate, but the hard truth is that Nintendo and any other videogame company is a bussiness. So the most logical reason why F Zero, Golden Sun, Star Tropics, etc don't have new games in development is because they sell badly, or not enough to justify making a new one.

Even Starfox, which had Miyamotto to sherperd and protect it, was put on ice because the last game to sell well was Starfox 64.

So that's why me and many more get excited when a game we like sell well. Not only it means that many enjoyed a really good game, but it also means that the franchise will most likely get a new entry in the future.
 
Probably because it didn't sell nearly as much as Xenoblade did
Would Xenoblade have sold as well as it did 15 years ago, on the DS? Or maybe 20 years ago, on Gamecube? Because that's the comparison you're making here. The circumstances are completely different, and we can't know if a new game in those franchises would do well because Nintendo won't make them.

I just don't share this view that Xenoblade was "saved" by the fans. The truth is Xenoblade got multiple chances, was made by a competent team and had enough funding. And that's exactly it: Nintendo's dead franchises don't get those opportunities. It has nothing to do with being dedicated to a game series or spending money, like has been implied in this thread. There's nothing to be dedicated to or to purchase, because these franchises have been dead for over 10 years. Good luck supporting that.

Completely separate from that argument is my wish for Monolith to make games besides Xenoblade, because I think it would result in better and more varied games. But that's sacrilege to Xenoblade fans apparently.
 
Would Xenoblade have sold as well as it did 15 years ago, on the DS? Or maybe 20 years ago, on Gamecube? Because that's the comparison you're making here. The circumstances are completely different, and we can't know if a new game in those franchises would do well because Nintendo won't make them.

I just don't share this view that Xenoblade was "saved" by the fans. The truth is Xenoblade got multiple chances, was made by a competent team and had enough funding. And that's exactly it: Nintendo's dead franchises don't get those opportunities. It has nothing to do with being dedicated to a game series or spending money, like has been implied in this thread. There's nothing to be dedicated to or to purchase, because these franchises have been dead for over 10 years. Good luck supporting that.

Completely separate from that argument is my wish for Monolith to make games besides Xenoblade, because I think it would result in better and more varied games. But that's sacrilege to Xenoblade fans apparently.
I want them to make new Project X Zone, with more Nintendo characters


Xenoblade games are all from Tetsuya Takahashi, we need games from other people at Monolith Soft
 
Are you working for Monolith Soft ? Do you know the name of this art and what it was used for ?

No, I don't think so.

And no, don't cut Xenoblade, I don't mind waiting the next XCX even if it means waiting 10 years, I still want to discover the secrets of Mira

 
Xenoblade sells 2 million not 10 million

I don't think that would be very tough to beat in 2022 with a good online FZero
The last xbc came out 1 year after switch release. XBC 3 is going to set records for the franchise and well surpass any previous f zero game by a wide margin.
 
The last xbc came out 1 year after switch release. XBC 3 is going to set records for the franchise and well surpass any previous f zero game by a wide margin.
Comparing to it to an old Fzero on a less popular platform is meaningless considering the industry has grown.

Fzero now would do way better.
 
Comparing to it to an old Fzero on a less popular platform is meaningless considering the industry has grown.

Fzero now would do way better.
Snes sold 61m Units. The first F zero sold nearly 3m.
Nintendo 64 sold 31m units, F zero X sold only 1M.
GBA sold 81m units. F Zero MV sold only 1M units.
Gamecube sold 20m units. F Zero GX sold less than 1M units.


It doesn't matter how popular the platform is. F Zero has limited appeal and you have no data that suggests otherwise. At no point has the franchise shown anything else other than a decline in sales. This as opposed to XBC, which has shown growth.
 
Last edited:
Snes sold 61m Units. The first F zero sold nearly 3m.
Nintendo 64 sold 31m units, F zero X sold only 1M.
GBA sold 81m units. F Zero MV sold only 1M units.
Gamecube sold 20m units. F Zero GX sold less than 1M units.


It doesn't matter how popular the platform is. F Zero has limited appeal and you have no data that suggests otherwise. At no point has the franchise shown anything else other than a decline in sales. This as opposed to XBC, which has shown growth.
The last Fzero was 20 years ago.

Things have changed.
 
Okay then prove that an F zero released now would substantially outsell one of the best selling RPG series on Switch.
It's the only first party jrpg game on the Switch. That's not an accomplishment. The series is one of Nintendo's lowest sellers.
 
It's the only first party jrpg game on the Switch. That's not an accomplishment. The series is one of Nintendo's lowest sellers.
That is A: Not true and B: Irrelevant, because there is no reason to differentiate between first and third party when talking about genre sales.

F Zero has been one of Nintendo's lowest sellers for every platform it released on besides the first one. The last XBC game outsold the last three F Zero games combined.
 
That is A: Not true and B: Irrelevant, because there is no reason to differentiate between first and third party when talking about genre sales.

F Zero has been one of Nintendo's lowest sellers for every platform it released on besides the first one. The last XBC game outsold the last three F Zero games combined.
It was released 20 years after the last Fzero. Meaningless the market has completely changed and grown.

Switch has a big market for nostalgic N64'ers but Nintendo is too foolish to see it
 
Last edited:
Nintendo is probably the most prolific publisher out there this gen. You want good old fashioned Nintendo franchises? They got almost all of them. Square Enix JRPG's of all kinds? Got them too. A bunch of timed indie exclusives? They got some of those. Editions from popular franchises made specifically for the Swith - like Monster Hunter? There's a few.

IMO Xenoblade is just one tiny portion of Nintendo's output this gen.
 
...No.
He is a fool and Xenoblade hater, but what you said is just wrong.
A fool and Xenoblade hater huh? I believe I have a pair of stir-fried shorts for you to eat my good man.

The battle system is nonsensically dense and the gui is horrid.

The character design in the last one looks leagues better than the first two at least.

I don't hate the series. I just think it has inherent flaws.
 
It was released 20 years after the last Fzero. Meaningless the market has completely changed and grown.

Switch has a big market for nostalgic N64'ers but Nintendo is too foolish to see it
If the market is changed, are there any new anti gravity racing games? The latest one I know are Fast RMX and Wipeout Omega Collection, both are port of older games.
 
If the market is changed, are there any new anti gravity racing games? The latest one I know are Fast RMX and Wipeout Omega Collection, both are port of older games.
The market has changed for Nintendo first party games. Almost everything is selling better on Switch even 2D Metroids.
 
Snes sold 61m Units. The first F zero sold nearly 3m.
Nintendo 64 sold 31m units, F zero X sold only 1M.
GBA sold 81m units. F Zero MV sold only 1M units.
Gamecube sold 20m units. F Zero GX sold less than 1M units.
Keep in mind that F-Zero also only sold that well because it was a launch title showing off the system's capabilities.
the decline in sales is really just the fact that most people tuned out once they got past the pretty visuals, hence why F-Zero X sold less than half the first game did
 
I miss old Monolith Soft. I miss their older art styles and battle systems. I LOVE Xenogears, Xenosaga I-III, and Baten Kaitos 1 and 2 with every fiber of my being.

But Xenoblade Chronicles? I don't like the art style for any of the games or remasters, I don't like the battle system, I don't like... anything about them, really.

EDIT: I also absolutely abhor the art direction of recent Fire Emblem games as well.
I did actually like the art direction of the Baten Kaitos games but the card based battle system was just all nope to a much younger me.

Xenosaga though? Not even once.

I want the creativity that built Chrono Cross from MonolithSoft. That's a better game than anything I've ever seen from them.

And as to Fire Emblem, the character design of 3H isn't my cup of tea but Echoes: Shadows of Valencia?
That Hidari character design is some of the best the series ever had.

I'd happily pay $80 for a MonolithSoft medieval action rpg ala Star Ocean with Hidari as lead character designer.
 
Snes sold 61m Units. The first F zero sold nearly 3m.
Nintendo 64 sold 31m units, F zero X sold only 1M.
GBA sold 81m units. F Zero MV sold only 1M units.
Gamecube sold 20m units. F Zero GX sold less than 1M units.


It doesn't matter how popular the platform is. F Zero has limited appeal and you have no data that suggests otherwise. At no point has the franchise shown anything else other than a decline in sales. This as opposed to XBC, which has shown growth.
The first Fzero sold better than ANY Xenoblade?

I never knew that but that shows you right there the potential of the lapsed market.

Nintendo underachieving as usual missing golden opportunities to bring back franchises while the iron is hot.
 
I did actually like the art direction of the Baten Kaitos games but the card based battle system was just all nope to a much younger me.

Xenosaga though? Not even once.

I want the creativity that built Chrono Cross from MonolithSoft. That's a better game than anything I've ever seen from them.

And as to Fire Emblem, the character design of 3H isn't my cup of tea but Echoes: Shadows of Valencia?
That Hidari character design is some of the best the series ever had.

I'd happily pay $80 for a MonolithSoft medieval action rpg ala Star Ocean with Hidari as lead character designer.
Atelier also have some games with Hidari's design. The character designer for the Dusk trilogy (Ayesha, Escha & Logy, Shallie) are Hidari. All games are medieval setting, but it's turn-based RPG with focus on alchemy system.
11307qmjVmcKg5eQuTKFVbGQNqMR2vAn-3YFsXWx1EgApSychiCnB8bu5D7QuDdMvkak83TstRHbJ_MypXBsf7uK2kM_oHcE.png

capsule_616x353.jpg


capsule_616x353.jpg
 
Very impressed with the first Fzero's sales even with context.

I honestly think if they released it with online now the game would sell much more than Xenoblade's 2 million.
 
Metroid Dread did close to 3 million.

A 2D metroid was bigger than Xenoblade 2. Let that sink in.
You don't know that, because the last reported sales for XBC2 were over 2 years ago. Xenoblade Chronicles 3 will most likely outsell Metroid Dread.
The 2D Metroids sold bad before.

Fzero would probably do 5-10 million today with online but Nintendo don't care because Mario Kart sells 50 million.
Last time I've checked, Metroid isn't a fast paced "hardcore" sci fi racing game, now is it? Your estimates are based on absolutely nothing at all. Will it sell better than previous entries? Probably, yeah. Will it reach the same sales a Xenoblade Chronicles 3 is going to hit? Lolno.

The first Fzero sold better than ANY Xenoblade?

I never knew that but that shows you right there the potential of the lapsed market.

Nintendo underachieving as usual missing golden opportunities to bring back franchises while the iron is hot.
What happened to the next 4 entries?

F - Zero sold less than 6M after 6 entries. Xenoblade chronicles surpassed that with only 4 entries.
 
Last edited:
You don't know that, because the last reported sales for XBC2 were over 2 years ago. Xenoblade Chronicles 3 will most likely outsell Metroid Dread too.

Last time I've checked, Metroid isn't a fast paced "hardcore" sci fi racing game, now is it? Your estimates are based on absolutely nothing at all. Will it sell better than previous entries? Probably, yeah. Will it reach the same sales a Xenoblade Chronicles 3 is going to hit? Lolno.
"Most likely" .... right.

Metroid Dread did those sales in months. More than any Xenoblade.

A 2D Metroid outselling any Xenoblade. Imagine that.
 
"Most likely" .... right.

Metroid Dread did those sales in months. More than any Xenoblade.

A 2D Metroid outselling any Xenoblade. Imagine that.
Metroid Dread launched on much larger instalbase. XBC2 was released 1 year after release of the Switch.

Meanwhile, Pre orders for Xenoblade Chronicles 3 are literally crashing Nintendo's servers.
 
If you want new F-Zero, please tell Nintendo what new feature can they add. Because Nintendo already said several times that the reason there are no new F-Zero because they don't know what new to add. Nintendo policy for a sequel is they have to bring something new to the gameplay.
 
Would Xenoblade have sold as well as it did 15 years ago, on the DS? Or maybe 20 years ago, on Gamecube? Because that's the comparison you're making here. The circumstances are completely different, and we can't know if a new game in those franchises would do well because Nintendo won't make them.

I just don't share this view that Xenoblade was "saved" by the fans. The truth is Xenoblade got multiple chances, was made by a competent team and had enough funding. And that's exactly it: Nintendo's dead franchises don't get those opportunities. It has nothing to do with being dedicated to a game series or spending money, like has been implied in this thread. There's nothing to be dedicated to or to purchase, because these franchises have been dead for over 10 years. Good luck supporting that.

Completely separate from that argument is my wish for Monolith to make games besides Xenoblade, because I think it would result in better and more varied games. But that's sacrilege to Xenoblade fans apparently.
I mean... yeah, different circumstances, but it doesn't matter, Kirby keeps being developed because it sells, Fire Emblem was about to receive its last entry but it was a hit and started selling, Xenoblade got its chances and hit the notes it did for Nintendo. Sin & Punishment, F-Zero, Eternal Darkness, Golden Sun, etc. while amazing games we all would like to see coming back, they didn't meet expectations.

If someone at Nintendo decides it's time to bring them back, they will come back for sure, but as of now, there's no hope for them within company creatives minds at least for now.

Xenoblade isn't magically having a special treatment, it's just selling good enough and Monolith is contribuiting enough to Nintendo, they want to make Xenoblade, then Nintendo will keep supporting them.

I also want to see something different to Xenoblade from Monolith, but I want them to finish what the first game started and I want them to stay on anime/RPG since I LOVE how they work it. If I had to decide between a Monolith RPG or a classic franchise coming back, I'll happily go for a Monolith RPG because they'll surely won't miss a shot in my tastes.
 
Top Bottom