Nintendo should focus on better franchises than Xenoblade

Metroid Dread launched on much larger instalbase. XBC2 was released 1 year after release of the Switch.

Meanwhile, Pre orders for Xenoblade Chronicles 3 are literally crashing Nintendo's servers.
XC3 is crashing servers? They must be some weak servers because pretty much all of their staple franchises sell 5-15 times more than Xenoblade Chronicles 2 did.
 
I'm tired of Xeno at this point as well, they been making that shit nonstop for 15 years. Put those resources into a new IP or have them reimagine an existing franchise. There's no way those guys want to keep making the same game over and over, it's just the only thing miserly Nintendo will greenlight.
 
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XC3 is crashing servers? They must be some weak servers because pretty much all of their staple franchises sell 5-15 times more than Xenoblade Chronicles 2 did.
Mario is a worldwide phenomenon that's more popular than fucking mickey mouse, of course they're going to sell way more than Xenoblade. It still doesn't make Xenoblade not popular, though
 
Atelier also have some games with Hidari's design. The character designer for the Dusk trilogy (Ayesha, Escha & Logy, Shallie) are Hidari. All games are medieval setting, but it's turn-based RPG with focus on alchemy system.
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Thanks but yeah I knew.

Gust games aren't my cup of tea. But his Fire Emblem designs are top tier imo.

An action RPG with his martial designs(cuz Atelier games is quasi-contemporary in style) is my dream game.

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latest

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Like, this tier art in an action jrpg with the Xenoblade 3 level rendering tech so it closely resembles the concept art?

It gets no better imo.
 
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XC3 is crashing servers? They must be some weak servers because pretty much all of their staple franchises sell 5-15 times more than Xenoblade Chronicles 2 did.
I'm fairly certain that server infrastructure is yet another topic you don't have much knowledge about.

Regardless, XBC has proven to be much more popular the F zero so it gets to stay. Don't worry, there's plenty of F zero alternatives. You probably haven't heard of them though, they're not very popular. I wonder why?
 
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but isn't that about it?
Not sure what counts as a lot (or abandoned) but just from the top of my head I can name 1080 Snowboarding, Golden Sun, Pilotwings, Punch-Out, Rythm Heaven and Wario Land. And I'm sure I'm forgetting lots of other titles.
 
Comparing to it to an old Fzero on a less popular platform is meaningless considering the industry has grown.

Fzero now would do way better.
You, of all Gaffers, should know not speak with any confidence about market trends and sales potential. Your Pokemon thread is the stuff of legends.

Old data may give a less than perfect picture of modern sales trends, but it's hell of a lot more meaningful than wild ass guesses.
 
You, of all Gaffers, should know not speak with any confidence about market trends and sales potential. Your Pokemon thread is the stuff of legends.

Old data may give a less than perfect picture of modern sales trends, but it's hell of a lot more meaningful than wild ass guesses.
That's right. OP's expertise regarding sales predictions are well known and respectable.

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xenoblsee chronicles sells a couple mill at least right? i think that's a good amount for the fans of it.

let them enjoy it.

and myself, i think it's great. i'd much rather play a xenoblade game over final fantasy xv
 
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I'm fairly certain that server infrastructure is yet another topic you don't have much knowledge about.

Regardless, XBC has proven to be much more popular the F zero so it gets to stay. Don't worry, there's plenty of F zero alternatives. You probably haven't heard of them though, they're not very popular. I wonder why?
Mario Kart alternatives are not very popular either.
 
A fool and Xenoblade hater huh? I believe I have a pair of stir-fried shorts for you to eat my good man.

The battle system is nonsensically dense and the gui is horrid.

The character design in the last one looks leagues better than the first two at least.

I don't hate the series. I just think it has inherent flaws.
I liked fried foods!

And lol at your sentence. I get that is your personal opinion and that's fine, but Xenoblade is a franchise in clear growth. XC 2 is probably around 2,5 million, almost 3 times what the first one did. The remake of the first game is around 1,7 million, a game that has released already on the Wii, 3DS and the Wii U, and manage to outsell the original by almost the double.

If that's the case, more and more people like this series and its "inherent flaws". So after 4 games(kind of 5), you have to ask yourself:Are those flaws, or its strenghts? Or are people simply jealous?
 
I liked fried foods!

And lol at your sentence. I get that is your personal opinion and that's fine, but Xenoblade is a franchise in clear growth. XC 2 is probably around 2,5 million, almost 3 times what the first one did. The remake of the first game is around 1,7 million, a game that has released already on the Wii, 3DS and the Wii U, and manage to outsell the original by almost the double.

If that's the case, more and more people like this series and its "inherent flaws". So after 4 games(kind of 5), you have to ask yourself:Are those flaws, or its strenghts? Or are people simply jealous?
If it's something people complain about and are stymied by, I'd say it's a flaw.

A strength is something that enriches the experience.

A large world, can be a strength or weakness dependent on what content fills it and how it's communicated to us.

A large world with beautiful locations and compelling layout is a strength.

A large world with nondescript locations and poor layout is a weakness.

The biggest negatives associated the series is the obtuse battle systems and gui.

Those are where the most complaints are found, barring 2's horny designs and camera.

If people are repeatedly complaining about it, it's not a strength.

Jealousy? I won't even dignify that with a response.
 
Why does this jrpg keep getting releases?

How about Fzero?

These guys drive me nuts.
It's not an internal Nintendo team, it's a Nintendo-owned studio that only makes Xenoblade games or supports Zelda titles.

Them releasing Xenoblade games has nothing to do with an F-Zero happening or not happening.

Lol.
 
If it's something people complain about and are stymied by, I'd say it's a flaw.

A strength is something that enriches the experience.

A large world, can be a strength or weakness dependent on what content fills it and how it's communicated to us.

A large world with beautiful locations and compelling layout is a strength.

A large world with nondescript locations and poor layout is a weakness.

The biggest negatives associated the series is the obtuse battle systems and gui.

Those are where the most complaints are found, barring 2's horny designs and camera.

If people are repeatedly complaining about it, it's not a strength.

Jealousy? I won't even dignify that with a response.
What people? The 5% that are complaining, ones that probably didn't even buy said game, and that mostly complain that the girls and guys in XC 2 are too "hot"? The same ones that have zero problem with gore and extreme violence in games, because seeing decapitaded heads is ok but having sexy people with big tits is a no no? Please.

You confuse personal opinion with consensus. XC 2 is not a perfect game, but the consensus is that its a fantastic game with very few flaws, that doesn't really get in the way of the quality of the game. But sure, there is a very small minority that is vocal about their opinions. And like people say: Opinion is like an ass, everyone has one.
 
Show me a market example where a game like F-Zero is thriving and I'll be more inclined to believe Nintendo is just slighting fans due to lack of care.
 
What people? The 5% that are complaining, ones that probably didn't even buy said game, and that mostly complain that the girls and guys in XC 2 are too "hot"? The same ones that have zero problem with gore and extreme violence in games, because seeing decapitaded heads is ok but having sexy people with big tits is a no no? Please.

You confuse personal opinion with consensus. XC 2 is not a perfect game, but the consensus is that its a fantastic game with very few flaws, that doesn't really get in the way of the quality of the game. But sure, there is a very small minority that is vocal about their opinions. And like people say: Opinion is like an ass, everyone has one.
Breh, I put in the horny X2 complaints as an aside.

I said the main criticisms the games get are the convoluted battle systems and gui.

I said that after my own experience with the Xbde and then looking at what people have been saying online for years.

On no less than three different forums hard-core fans of the games admit the in-game tutorials are bad, and they've got bookmarked youtube videos to walk people through what the game does poorly on it's own.

And just for a lark, I went to look for an aggregate website for the last game.

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That means the common strengths are the scale and structure whereas we see what the common criticisms are.

It's not jealousy nor hate.

A great example of a battle system is Pokemon.

Easy enough for everyone to understand it, complex enough for a deeper metagame for those who care to push it there via held items, buffs and debuffs.

You tell me if the battle system is something people rail against Pokemon for.

I said all that to say this.

I don't hate the Xenoblade games. It was the one I wanted to play the most from Operation Rainfall, all those years ago.

But I did play it when it was remastered for Switch and the battle system turned me away.

I still plan on buying Xb3 even though I suspect the system will disgust me yet again because I want to see what everyone else is so feverish over.

I just think there's a flaw to the franchise sensibilities, and while many love it warts n all, others keep it at a distance because of the warts.

And I think the studio can do better. And hoping they'll prove me right with a new ip sooner rather than later.
 
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By using common sense?

If a game/franchise sells well(comparatively to its development budget), its reasonable to expect that the next game's budget will be bigger, or at the very least that there will be a next game. Xenoblade sells well, so that's why we are getting new games.

There is some truth to needing to have a new hook, new ideas to make new games to franchises so that said franchises don't stagnate, but the hard truth is that Nintendo and any other videogame company is a bussiness. So the most logical reason why F Zero, Golden Sun, Star Tropics, etc don't have new games in development is because they sell badly, or not enough to justify making a new one.

Even Starfox, which had Miyamotto to sherperd and protect it, was put on ice because the last game to sell well was Starfox 64.

So that's why me and many more get excited when a game we like sell well. Not only it means that many enjoyed a really good game, but it also means that the franchise will most likely get a new entry in the future.
Xenoblade and other niche games don't sell very well and get completely ignored by awards, yet we still get them.

By your logic these companies would only release F2P GAAS games.

Games like Xenoblade exist to keep the hardcore audience on your platform, not to sell amazingly well.

F-Zero would serve the same purpose. I imagine they just don't have an idea on what a modern F-Zero game would be like.
 
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Breh, I put in the horny X2 complaints as an aside.

I said the main criticisms the games get are the convoluted battle systems and gui.

I said that after my own experience with the Xbde and then looking at what people have been saying online for years.

On no less than three different forums hard-core fans of the games admit the in-game tutorials are bad, and they've got bookmarked youtube videos to walk people through what the game does poorly on it's own.

And just for a lark, I went to look for an aggregate website for the last game.

RPKdzv0.jpg


That means the common strengths are the scale and structure whereas we see what the common criticisms are.

It's not jealousy nor hate.

A great example of a battle system is Pokemon.

Easy enough for everyone to understand it, complex enough for a deeper metagame for those who care to push it there via held items, buffs and debuffs.

You tell me if the battle system is something people rail against Pokemon for.

I said all that to say this.

I don't hate the Xenoblade games. It was the one I wanted to play the most from Operation Rainfall, all those years ago.

But I did play it when it was remastered for Switch and the battle system turned me away.

I still plan on buying Xb3 even though I suspect the system will disgust me yet again because I want to see what everyone else is so feverish over.

I just think there's a flaw to the franchise sensibilities, and while many love it warts n all, others keep it at a distance because of the warts.

And I think the studio can do better. And hoping they'll prove me right with a new ip sooner rather than later.
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If you want new F-Zero, please tell Nintendo what new feature can they add. Because Nintendo already said several times that the reason there are no new F-Zero because they don't know what new to add. Nintendo policy for a sequel is they have to bring something new to the gameplay.
Online play? They seem to like to focus their latests releases around online play, so an F-Zero centered around that would be different than the previous ones.

And maybe put some big tits here and there.
 
Xenoblade and other niche games don't sell very well and get completely ignored by awards, yet we still get them.

By your logic these companies would only release F2P GAAS games.

Games like Xenoblade exist to keep the hardcore audience on your platform, not to sell amazingly well.

F-Zero would serve the same purpose. I imagine they just don't have an idea on what a modern F-Zero game would be like.
You skipped the part that I said "Comparatively to its budget".

Selling well doesn't mean it has to sell 10 million+.

If a game has a budget that requires it to sell 500k units at full price to break even, and ends up selling 2 million, that's selling well or an investment well done.

If a game has a budget that requires it to sell 3 million at full price to break even, and ends up selling just 2 millions, that's a bad performance because the company ended up bleeding money.

That's just common sense. As long as a game peoduces profits deemed acceptable by the company, those profits being 1 million or 100 million, it will keep making more. But how much profit it ends up making depends on how much said company spends on its development.That's why Xenoblade games keep being made(on top of filling a gap on Nintendo systems, obviously).

And not all IPs start as juggernauths. COD, FF, Animal Crossing, MH, etc all had humble begginings, and grew over time. One thing they all had in common was that, at least most of the time, they were profitable.
 
You skipped the part that I said "Comparatively to its budget".

Selling well doesn't mean it has to sell 10 million+.

If a game has a budget that requires it to sell 500k units at full price to break even, and ends up selling 2 million, that's selling well or an investment well done.

If a game has a budget that requires it to sell 3 million at full price to break even, and ends up selling just 2 millions, that's a bad performance because the company ended up bleeding money.

That's just common sense. As long as a game peoduces profits deemed acceptable by the company, those profits being 1 million or 100 million, it will keep making more. But how much profit it ends up making depends on how much said company spends on its development.That's why Xenoblade games keep being made(on top of filling a gap on Nintendo systems, obviously).

And not all IPs start as juggernauths. COD, FF, Animal Crossing, MH, etc all had humble begginings, and grew over time. One thing they all had in common was that, at least most of the time, they were profitable.
Yes, but my initial comment is the consumer shouldn't care much about the games sales, just enjoy the game.

The original COD did quite well actually.
 
Yes, but my initial comment is the consumer shouldn't care much about the games sales, just enjoy the game.

The original COD did quite well actually.
So you decided to ignore everything I just said?

Yeah sure, as a consumer the game is all that matters, but the companies cares about consumer satisfaction, but also about its profits. So sales for them are important.

And in a discussion about the viability of a franchise, which this is, sales are vital sources of information in determining its viability.
 
So you decided to ignore everything I just said?

Yeah sure, as a consumer the game is all that matters, but the companies cares about consumer satisfaction, but also about its profits. So sales for them are important.

And in a discussion about the viability of a franchise, which this is, sales are vital sources of information in determining its viability.
The post I initially responded to was about you the consumer caring about sales numbers. Let the companies decide what they want to produce. Gamers shouldn't care and just enjoy their games. Talking about sales shouldn't be a topic on this board about the next F-Zero. All that matters is they make a good game. AG racing and Xenoblade are both niche, but appreciated by a hardcore fanbase.
 
The post I initially responded to was about you the consumer caring about sales numbers. Let the companies decide what they want to produce. Gamers shouldn't care and just enjoy their games. Talking about sales shouldn't be a topic on this board about the next F-Zero. All that matters is they make a good game. AG racing and Xenoblade are both niche, but appreciated by a hardcore fanbase.
But you are in a hardcore forum dedicated about videogames.

Sales obviously matters to us, as we like to talk about those things. Especially if the discussion is why Nintendo or any other company doesn't make a new X game.

Saying that a hardcore forum shouldn't care about hard facts of the industry they like is the same as saying we shouldn't compare games against one another, or make top 10 lists, or not get angry when a company does something shitty and just enjoy the games. It goes against the nature of what this forum made of enthusiast is about.
 
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It's gonna be hard to top the last one. But I'd love a new F-zero.
 
Eh, what did Monolith do before? Xenosaga?

They don't have much history of deviating form this formula, not sure what else you could put them on that would be within the studios comfort zone.
 
Eh, what did Monolith do before? Xenosaga?

They don't have much history of deviating form this formula, not sure what else you could put them on that would be within the studios comfort zone.
They mostly do RPGs yes, but they had a big hand in making BOTW, art assets for various Nintendo games like Animal Crossing.

Having said that, they did make Disaster: Day of Crisis, which is as detached from any possible RPG format as you can get. It wasn't a excellent game sure, but it wasn't terrible. Pretty sure they could make something even better if they decided one day.
 
They mostly do RPGs yes, but they had a big hand in making BOTW, art assets for various Nintendo games like Animal Crossing.

Having said that, they did make Disaster: Day of Crisis, which is as detached from any possible RPG format as you can get. It wasn't a excellent game sure, but it wasn't terrible. Pretty sure they could make something even better if they decided one day.
They also made Project X Zone and Endless Frontier
 
Nintendo focuses on one major title at a time. Whatever first-party title is coming out in the next 30-60 days will get the big marketing push and the focus. A week after it's out, they move on to the next major title. It's not that they're focusing mostly on Xenoblade at the expense of other titles. Xenoblade happens to be coming out this summer, and is their major Summer title now that Strikers is already out. Once Xenoblade is out, all their focus will move to Splatoon 3.
 
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This is so stupid, but to give an honest answer...

Nintendo wasn't known for producing RPGs themselves, they started with Xenoblade on Wii wich got critical success, more than they expected, but performed very modest commercially, then on 3DS Fire Emblem Awakening actually had a big impact on their business,a game they had little faith at first, suddendly thousands, then millions of gamers were buying 3DS to play Fire Emblem, this then attracts companies with Jrpgs=growing audience with money.

They been pushing Xenoblade to fill that gap, along with Fire Emblem they help grow an audience that buys RPGs, game companies make JRPGs(and strategy games) ,they don't mass produce rail shooters like Star Fox.

Xenoblade now is a big hit on Switch, and will continue to sell well.

Nintendo publishing Bayonetta and other action games also makes sense, since companies produce M rated and action games, so even if they just sell modestly, boom! suddendly games like Devil May Cry, Dragon's Dogma, Ninja Gaiden,Nier Automata, countless Warriors titles appear on the Switch, all of those help Nintendo who previously had no part in this market, create a healthy platform
 
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The worst thing about the RPGs Monolith Soft puts out is how convoluted and ridiculous sounding they make the language or dialog in their games. I've played all their stuff from Xenosaga, Baten Kaitos, up to Xenoblade Chronicles. It's always a fucking headache to look at and take in the terminology and characters.

I'm a fan in general, but I clearly see the overwhelming nonsensical bullshit they keep putting into the presentation.

Looking at all the reveal media around XC3 is so fucking lobotomizing to my hype, that I now refuse to pick up the game. It's that disgusting to follow just on the surface. The generic anime look, the description of the characters and their motivations, the setting.... It's reminding me hard of playing Xenosaga 1 back in the day when it just came out, having to use the stupid encyclopedia UMN thing built into the menu.

Sometimes less is more, sometimes magic should be just called magic.
 
Lmao people that can't stand other people's taste for anime are still trying to make others "understand" why their tastes are wrong still in the thread lmao
 
Lmao people that can't stand other people's taste for anime are still trying to make others "understand" why their tastes are wrong still in the thread lmao
The menu based combat is a turn off to a lot of gamers.

I can put up with the anime although I would prefer a better art style. At least they make cool environments. Not big on the character models but I'm more interested in them improving the combat and making it more approachable.
 
The menu based combat is a turn off to a lot of gamers.

I can put up with the anime although I would prefer a better art style. At least they make cool environments. Not big on the character models but I'm more interested in them improving the combat and making it more approachable.
They have improved the combat a lot but YOUR problem is you dont like the core combat, which is mostly YOU problem rather than the game.

Go play different game.
 
They have improved the combat a lot but YOUR problem is you dont like the core combat, which is mostly YOU problem rather than the game.

Go play different game.
I just think they put an awful lot of effort in these games to sell 2 million, which is decent but one of their lowest franchises.

If it had more westernised combat it would probably do much better.
 
I just think they put an awful lot of effort in these games to sell 2 million, which is decent but one of their lowest franchises.

If it had more westernised combat it would probably do much better.
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I'm gonna put as gently as possible.......FUCK NO!!!! Go play WRPG if you want WRPG combat.
 
The menu based combat is a turn off to a lot of gamers.

I can put up with the anime although I would prefer a better art style. At least they make cool environments. Not big on the character models but I'm more interested in them improving the combat and making it more approachable.
Then those gamers should play other games.

And for "better" art styles, nah I can't see none, for me and many others anime is great, so gimme more anime 😎

Btw, Xenoblade is literally a hardcore game, it's aimed at dedicated RPG players or players that are good spending time on deep mechanics. I can give a list of stuff if improve in Xenoblade 2 combat but: 1. It doesn't make it bad, 2. They probably already fix them on Xenoblade 3 anyway.

Oh and 3. If you don't like the mechanics go play something else, Xenoblade clearly isn't for you given how many things you'd change about it... I'd also like more anime RPG from Nintendo (Golden Sun, Pandora Tower) but that's what it is 🤷
 
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there is a niche for Xenoblade. Monolith Soft and Nintendo are fufilling that niche. Asking them to stop fufilling that niche in order to fufill your even less popular niche is incredibly selfish and economically stupid.
said it before and ill say it again, THERE IS NO SHAME IN REPLAYING 15-20 YEAR OLD GAMES. You like F-Zero, keep playing F-Zero. Nintendo will likely never live up to GX, so just keep playing that game. Better yet, find mods for it
 
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