64gigabyteram
Reverse groomer.
Ahh, remember the old days when every console had their own hardware and wasn't just a PC stuffed into a box! When engineers actually put their love and soul into a console and it resulted in industry defining hardware and architecture?
Nah, me neither. Proprietary hardware for consoles actually kind of sucked.
The Sega Saturn, what should have been a slam dunk for Sega considering how much of an innovator they were in the 3d video game scene, with titles such as Virtua Fighter, Daytona USA and Virtua Racing. The company that produced some of the most impressive eye candy arcade games in the early 90s, who was leagues ahead of every other company in the jump to 3d gaming. But then they got infected with the retard virus, and went with a totally weird, obscene, complex design that they expected everyone to understand and utilize. 2D games for the Saturn were difficult to make, and 3D games moreso.
The N64 had the exact same problem and while 3D games looked and played far better on the N64 than they did Saturn, the cartidge based storage format, all the expansions, and in general a confusing architecture is why the Saturn and N64 languished in the PS1's success. It was a simple and easy to develop for architecture with CDs for all the developers storage needs, and it's one of the many reasons for the PlayStation's success.
Not to mention both the N64 and Saturn are notoriously difficult systems to properly emulate thanks to their retarded architecture making reverse engineering them a bitch. N64 guys specifically got so fed up they decided it'd be easier to DECOMPILE the games and port them to PC. With Jak getting a decompilation as well, seems like the same thing is happening to the PS2. Which is good, because the PS2 is also a terribly engineered system.
"buh buh my 155 million units sold" shut the fuck up. It was engineered poorly as Sony focused all of their efforts on the 'EmOTIoN EngINe" and as a result that system was significantly harder to make games for than the PS1, and was weaker than the competition to boot. While the Xbox and Gamecube's visuals have aged gracefully on HDTVs thanks to their adoption of progressive scan over interlaced, the PS2 being weaker resulted in it using 480i which looks like SHIT on HDTVs today. Not to mention just like N64 and Saturn it falls into the category of being a bitch to emulate. Needs a shitton of power and a bunch of patches and graphical fixes for everything since the PS2's GPU rode the short bus and had their own special way of doing things. But hey, at least the hardware was unique and all the games weren't using that gosh darn industry leading Unreal Engine 5!
Or how about the PS3's Cell, an idea which sounded badass and awesome on paper! Power your console using a supercomputer processor, therefore you can have all the powerful processing and calculations you needed for the advanced games coming out at the time. It's genius!
It WAS genius... if you liked worse performance on games than 360 and expensive prices due to hardware being far harder to produce. Oh yeah, can't forget the fact that OVER 17 YEARS LATER Sony STILL can't find a good way to get PS3 games emulated on PS5 thanks to the fucking abysmal system design. even if RPCS3 is a thing that exists, the fact that the system's OWN CREATORS can't reverse engineer it to work with future hardware is just sort of proof that this whole proprietary hardware thing was fucking stupid.
"ah, but the engines. Everything using UE5 will make games all look the same!"
First of all, the new Spongebob game uses the same UE5 engine that's powering some of the most realistic looking games on earth. It's not the engine that determines the way a game looks, it's the developers art direction and vision for the game. Second of all... Forspoken came out a couple months ago with a totally new custom engine. Looks generic, plays generic, main protagonist speaks like they're a Marvel character, and the game fucking killed the studio who worked on it. Custom engines don't make a game automatically good.
In reality, every console using X86 is nothing but a good thing, and every gaming using either UE or Unity is also a good thing. Ports are identical to the one on the other console, games are easier to make, and even if they don't 'code to the metal' like they used to, games still look better than ever with more advanced systems and algorithms powering the stuff you play today. Unreal Engine allows better looking games to be made than ever while still giving the developer full artistic control over their project, and games STILL have varied artstyles.
Let's leave Cell and Emotion Engine in the past, people.
Nah, me neither. Proprietary hardware for consoles actually kind of sucked.
The Sega Saturn, what should have been a slam dunk for Sega considering how much of an innovator they were in the 3d video game scene, with titles such as Virtua Fighter, Daytona USA and Virtua Racing. The company that produced some of the most impressive eye candy arcade games in the early 90s, who was leagues ahead of every other company in the jump to 3d gaming. But then they got infected with the retard virus, and went with a totally weird, obscene, complex design that they expected everyone to understand and utilize. 2D games for the Saturn were difficult to make, and 3D games moreso.
The N64 had the exact same problem and while 3D games looked and played far better on the N64 than they did Saturn, the cartidge based storage format, all the expansions, and in general a confusing architecture is why the Saturn and N64 languished in the PS1's success. It was a simple and easy to develop for architecture with CDs for all the developers storage needs, and it's one of the many reasons for the PlayStation's success.
Not to mention both the N64 and Saturn are notoriously difficult systems to properly emulate thanks to their retarded architecture making reverse engineering them a bitch. N64 guys specifically got so fed up they decided it'd be easier to DECOMPILE the games and port them to PC. With Jak getting a decompilation as well, seems like the same thing is happening to the PS2. Which is good, because the PS2 is also a terribly engineered system.
"buh buh my 155 million units sold" shut the fuck up. It was engineered poorly as Sony focused all of their efforts on the 'EmOTIoN EngINe" and as a result that system was significantly harder to make games for than the PS1, and was weaker than the competition to boot. While the Xbox and Gamecube's visuals have aged gracefully on HDTVs thanks to their adoption of progressive scan over interlaced, the PS2 being weaker resulted in it using 480i which looks like SHIT on HDTVs today. Not to mention just like N64 and Saturn it falls into the category of being a bitch to emulate. Needs a shitton of power and a bunch of patches and graphical fixes for everything since the PS2's GPU rode the short bus and had their own special way of doing things. But hey, at least the hardware was unique and all the games weren't using that gosh darn industry leading Unreal Engine 5!
Or how about the PS3's Cell, an idea which sounded badass and awesome on paper! Power your console using a supercomputer processor, therefore you can have all the powerful processing and calculations you needed for the advanced games coming out at the time. It's genius!
It WAS genius... if you liked worse performance on games than 360 and expensive prices due to hardware being far harder to produce. Oh yeah, can't forget the fact that OVER 17 YEARS LATER Sony STILL can't find a good way to get PS3 games emulated on PS5 thanks to the fucking abysmal system design. even if RPCS3 is a thing that exists, the fact that the system's OWN CREATORS can't reverse engineer it to work with future hardware is just sort of proof that this whole proprietary hardware thing was fucking stupid.
"ah, but the engines. Everything using UE5 will make games all look the same!"
First of all, the new Spongebob game uses the same UE5 engine that's powering some of the most realistic looking games on earth. It's not the engine that determines the way a game looks, it's the developers art direction and vision for the game. Second of all... Forspoken came out a couple months ago with a totally new custom engine. Looks generic, plays generic, main protagonist speaks like they're a Marvel character, and the game fucking killed the studio who worked on it. Custom engines don't make a game automatically good.
In reality, every console using X86 is nothing but a good thing, and every gaming using either UE or Unity is also a good thing. Ports are identical to the one on the other console, games are easier to make, and even if they don't 'code to the metal' like they used to, games still look better than ever with more advanced systems and algorithms powering the stuff you play today. Unreal Engine allows better looking games to be made than ever while still giving the developer full artistic control over their project, and games STILL have varied artstyles.
Let's leave Cell and Emotion Engine in the past, people.
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