Omega Supreme Holopsicon
Banned
pc benchmarks show small benefit going from 12GB to 16GB in most vram hog titles. About 10%. Doubt there will be issues especially if the games run at lower rez and upscaleIf memory is the bottleneck, what good is a faster CPU? So it can sit there idle waiting for memory to be available?
the ps5 when hacked could run rdr2 at 60fps, as I think some mentioned. Besides graphics doubt gta vi npc density and complexity will be notably higher.Stuff like PSSR can only help for GPU limited situations. The CPU will easily be the bottleneck in a game like GTA V.
Let's put it simply: Game logic runs on the CPU. All the game logic you see in a game like GTA, all the people doing things, all the stuff happening, it's calculated by the CPU
The GPU takes care of the graphics and drawing on the screen. More GPU power means more shit that can be drawn on the screen, not more logic.
So PSSR can bring a game that this GPU limited from 1440p to 4K, can't magically increase the framerate if the CPU is the bottleneck. That is why frame generation is considered to be the "solution" for CPU-limited scenarios.
edit: you lose upscaling + framegen? OR you lose both lone upscaling and lone frame gen? That is even upscaling alone cant be done with raytracing? That would be very bad news if true and a big blunder.Very limited knowledge here but this suggests it has all of the above but if you pick RT you lose upscaling and frame gen
Standard PlayStation 5 –
Target – image quality close to Fidelity Mode (1800p) with Performance Mode FPS (60 FPS)
Standard PlayStation 5 –
PlayStation 5 Pro –
- Performance Mode – 1080p at 60FPS
- Fidelity Mode – 1800p at 30FPS
- 1440p at 60FPS (PSSR used)
Game 2
Target – Add Raytracing to gameplay
Standard PlayStation 5 achieved 60FPS without raytracing, and PlayStation 5 Pro achieved 60FPS with Raytracing.
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