I'm at the point where I'm close to soloing and the only thing holding me back is RNG and lack of actives. Clearing to Sherespoda is pretty straightforward but that round is bs. When running solo I have to bring him under 50% but not kill him without active, so many times I wind up at 51% or skyfall just killing him. If I didn't need to save orochi for diadem it would be a lot more consistent.
The team I'm running is 2x dark Kali, sherias roots and orochi with 2.5x God attack inherit on Ra. Just need more actives. The damage to one shot will be there, just cant brick the final round. I've wiped twice only hitting 7 combos on Zeus.
I'm up for it, let me know when?
ok looking at the dungeon and mantastic's write up it looks like we might be able to get away with just 1 comboing floor 2 instead of delaying/passing. Indra buys us more effective HP to work with than his setup so we should be ok going into floor 4. Alternatively just bring 4 delays instead of three and a gravity so we don't risk dealing with more poisons. I'm goign to try farming skill delay resists today. If I get the three I need I'll be up for running this. I'm not seeing anything keeping this from working. The modified strategy would like this:
Step-by-Step Machine Zeus
Floor 1
P1: Match 1
P2: Match 1
P1: Gunma (inherited shield), kill
Floor 2
P2: delay
P1: Gunma, kill
Floor 3
P2: Match 1
P1: Gunma kill
Floor 4
P2: Mass attack to prevent skill delay
P1: Ra (kills floor)
Floor 5
P1: Gunma kill (can technically use no actives)
Floor 6
P2: Delay, match 1
P1: Gunma, kill (eats the skill delay) <--biggest risk is here.
Floor 7
P2: Delay, match 1 <--If you have two orochis use one here
P1: Gunma, trigger resolve
P2: Kill while setting up your board
Floor 8
P1: Gunma kill
Floor 9
P2: Biggest Delay
Juggle around until you have an activatable board
Do not match Mortal Poisons
P1: Gunma kill
Floor 10
P2: Pass Turn
P1: LKali, Carat, Khepri, Revo Hades kill