LavitzSlambert
Member
Let's talk about the state of Playstation Studios, ahead of Sony's upcoming FY25 business segment presentation scheduled for the end of this month. First off, let's take a look at recent history. I went back to last year's presentation and looked at the metacritic scores (reviewer and user) most recent original game each studio released. When you view these in the context of Sony's business segments and how they view their development teams, it paints a striking picture of what most on GAF already know.
Services is suffering immensely with the closure of 2 studios, and major changes at the others. Marathon is at risk to fail (amongst other legal issues at Bungie), Jade Raymond just left Haven which is not boding well for Fairgame$, which leaves San Diego Studio, and two new additions (Dark Outlaw Games and TeamLFG) have no chance of significant output any time soon.
This is concerning, because according to Sony's own three year strategic plan, the growth they are looking for is supposed to come from the live service segment, subscriptions, and tie-ins of existing franchises in other forms of media. Playstation is dropping the ball here compared to Sony's other business segments, and it's going to take time to correct course both in results, and also strategy. That is time Sony doesn't have, since the failures did not just underperform, they completely flopped altogether and future prospects are no longer as appealing as when they first made this strategic plan.
So what does this mean for Playstation, and the rest of us who are hoping for a turnaround within the PS5 generation? Let's look at the upcoming release schedule, excluding studios who just released a large game within the last 2 to 3 years.
Ghost of Yotei is imminent, Saros is 2026, we don't know about Intergalactic and Wolverine hasn't even been seen. Marathon and Fairgames$ are not looking promising. We are years away from basically everything else except maybe for Bluepoint's original game. This lineup IS the cavalry, and we probably are not seeing many surprised from Playstation first party until late 2026 or 2027 at the earliest. We are approaching cross-gen territory, or an extended PS5 generation that will be extremely back heavy when it comes to first party releases. People wonders why Sony is pushing these unnecessary remakes so hard, it's because of this huge gaffe in expectations.
There is some silver lining in that third parties are not overshadowed and smaller games like Expedition 33 are getting the attention they deserve. We can also look to Sony's partnerships and more "second party" games like Helldivers 2 and Stellar Blade, but when it comes to the AAA releases Playstation fans have come to expect, there is no getting around the immense damage in Sony's pipeline caused by the failed shift to live service games. I expect more PC ports, remakes/remasters, and other "quick win" initiatives to fill in the gaps of revenue left by Playstation live services missteps. Many will view this as Jim Ryan's legacy, and the damage caused by his management team is going to take a long time to repair.
Edit: I also want to point out explicitly, since I didn't think I needed to above, that this shows a clear commitment to single player games, in contrast to criticisms I see on GAF frequently. Yes, Sony has been focusing on live service more, but they are certainly not abandoning their core single player fanbase. It just seems like that due to the release cadence and all of these "quick wins" that are being churned out as supplemental income to control damage done by the live service flops and to tie into the movies/shows. We got so used to a deluge of Sony's big hits, but when you look back you'll see we got several entries in their biggest franchises from 2020 to 2022.
Edit 2: Updated a few of the upcoming releases based on Perrott's post.
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Single Player Narrative Focus
- Firesprite - Horizon: Call of the Mountain (2023) 79 / 7.3
- Housemarque - Returnal (2021) 86 / 7.4
- Insomniac Games - Spiderman 2 (2023) 90 / 8.7
- Naughty Dog - The Last of Us Part II (2020) 93 / 5.8
- Santa Monica Studio - God of War: Ragnarok (2022) 94 / 8.2
- Sucker Punch - Ghost of Tsushima (2020) 83 / 9.2
- Team ASOBI - Astro Bot (2024) 94 / 9.2
Partner Studios
- Bluepoint - Demons Souls (2020) 92 / 8.4
- Nixxes - N/A, PC ports
- Valkyrie Entertainment - N/A, most recently supported Concorde and God of War: Ragnarok
Evolving and Multi-Genre
- Bend Studio - Days Gone (2019) 71 / 8.5
- Guerrilla Games - Horizon Forbidden West (2022) 88 / 8.0
- Media Molecule - Dreams (2020) 89 / 8.6
- Polyphony Digital - Gran Turismo 7 (2022) 87 / 2.5
Live Service Focus
- Bungie - Destiny 2 (2017) 85 / 5.1
Firewalk(closed) - Concord (2024) 62 / 1.7- Haven - TBD (Fairgame$)
Neon Koi(closed) - N/A- San Diego Studio - MLB The Show 25 (2025) 83 / 5.2
Services is suffering immensely with the closure of 2 studios, and major changes at the others. Marathon is at risk to fail (amongst other legal issues at Bungie), Jade Raymond just left Haven which is not boding well for Fairgame$, which leaves San Diego Studio, and two new additions (Dark Outlaw Games and TeamLFG) have no chance of significant output any time soon.
This is concerning, because according to Sony's own three year strategic plan, the growth they are looking for is supposed to come from the live service segment, subscriptions, and tie-ins of existing franchises in other forms of media. Playstation is dropping the ball here compared to Sony's other business segments, and it's going to take time to correct course both in results, and also strategy. That is time Sony doesn't have, since the failures did not just underperform, they completely flopped altogether and future prospects are no longer as appealing as when they first made this strategic plan.


So what does this mean for Playstation, and the rest of us who are hoping for a turnaround within the PS5 generation? Let's look at the upcoming release schedule, excluding studios who just released a large game within the last 2 to 3 years.
Single Player Narrative Focus
- Firesprite - Until Dawn 2
- Housemarque - Saros
- Insomniac Games - Wolverine
- Naughty Dog - Intergalactic
- Santa Monica Studio - Unknown
- Sucker Punch - Ghost of Yotei
Partner Studios
- Bluepoint - Unknown
- Nixxes - More PC ports
- Valkyrie Entertainment - Uknown
Evolving and Multi-Genre
- Bend Studio - Unknown
- Guerrilla Games - Horizon: Hunter's Gathering (Horizon Online)
- Media Molecule - Uknown
- Polyphony Digital - Gran Turismo 8
Live Service Focus
- Bungie - Marathon
- Haven - Fairgame$
- San Diego Studio - MLB The Show 26
Ghost of Yotei is imminent, Saros is 2026, we don't know about Intergalactic and Wolverine hasn't even been seen. Marathon and Fairgames$ are not looking promising. We are years away from basically everything else except maybe for Bluepoint's original game. This lineup IS the cavalry, and we probably are not seeing many surprised from Playstation first party until late 2026 or 2027 at the earliest. We are approaching cross-gen territory, or an extended PS5 generation that will be extremely back heavy when it comes to first party releases. People wonders why Sony is pushing these unnecessary remakes so hard, it's because of this huge gaffe in expectations.
There is some silver lining in that third parties are not overshadowed and smaller games like Expedition 33 are getting the attention they deserve. We can also look to Sony's partnerships and more "second party" games like Helldivers 2 and Stellar Blade, but when it comes to the AAA releases Playstation fans have come to expect, there is no getting around the immense damage in Sony's pipeline caused by the failed shift to live service games. I expect more PC ports, remakes/remasters, and other "quick win" initiatives to fill in the gaps of revenue left by Playstation live services missteps. Many will view this as Jim Ryan's legacy, and the damage caused by his management team is going to take a long time to repair.
Edit: I also want to point out explicitly, since I didn't think I needed to above, that this shows a clear commitment to single player games, in contrast to criticisms I see on GAF frequently. Yes, Sony has been focusing on live service more, but they are certainly not abandoning their core single player fanbase. It just seems like that due to the release cadence and all of these "quick wins" that are being churned out as supplemental income to control damage done by the live service flops and to tie into the movies/shows. We got so used to a deluge of Sony's big hits, but when you look back you'll see we got several entries in their biggest franchises from 2020 to 2022.
Edit 2: Updated a few of the upcoming releases based on Perrott's post.
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