Quadraphonic
Member
Salary is only part of it - office space, licenses, health care costs, etc
Right, I know. Social security expenses, payroll, 401k matching, right. I'm an adult.
I know additional expenses, but the math still isn't there. Targeting for Fall 2016 means it'll need to be done in 6 months.
Even with a 20% overhead for employees, making them now cost $120k annually, that's still two dozen people WELL PAID on a team for a PC port for a game that should already be running on the PC and just needs polish.
Skullgirls got hammered initially for their large IndieGogo amount until they broke down the cost to show where the money would go:
http://www.engadget.com/2013/02/25/skullgirls-character-crowdfunding-breakdown-what-that-150k-is/
Harmonix hasn't done anything like that to assuage complaints.