I'm a psycho, I kept resetting every time I got hit.
Good. I put everything on hard. I even took the icons out so I need to click everything to see what works. Game will take me ages. It’s too good to run through it.Puzzles on hard are very doable, no out of game BS mostly just reading comprehension
Puzzles on hard are very doable, no out of game BS mostly just reading comprehension
Me too. I don't feel ammo-starved and never went below 5 medicine. But I did die a lot especially early on, the only big roadblock so far was the first boss in the apartments, kind of a dodging skill checkGood. I put everything on hard.
Sorry I have no idea how they work on normal, if anything like previous games you get more stuff to do on hard. I'm only at the hospital and so far it's been fine but I hope they don't pull something like that puzzle in SH3 where on hard you have to actually know Shakespeare irlI wasn't sure about this option.
Is it worth restarting and changing the puzzles to hard if I'm early on? Will I miss anything story wise by having them on normal?
They should upgrade you to Member for this.For anyone playing on PC who hates chromatic aberration and film grain , locate engine.ini (usually in C:\Users\User\AppData\Local\SilentHill2\Saved\Config\Windows) , open it and at the bottom add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
The first two remove the chromatic abberation , the second pair removes film grain. It works great but that's probably the first game I'm considering using film grain because it suits it, and also the original had it. But as always, it's great to have the option.
For anyone playing on PC who hates chromatic aberration and film grain , locate engine.ini (usually in C:\Users\User\AppData\Local\SilentHill2\Saved\Config\Windows) , open it and at the bottom add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
The first two remove the chromatic abberation , the second pair removes film grain. It works great but that's probably the first game I'm considering using film grain because it suits it, and also the original had it. But as always, it's great to have the option.
Just tested it, sadly just the default one... As soon as you switch to the 90's look it applies a heavy vignette and film grain on top.Do you know if that turns it off for both graphics modes or just the default one?
Just tested it, sadly just the default one... As soon as you switch to the 90's look it applies a heavy vignette and film grain on top.
I turn film grain off in basically every game but in this game I'd make an exception. It's part of the OGs charmFor anyone playing on PC who hates chromatic aberration and film grain , locate engine.ini (usually in C:\Users\User\AppData\Local\SilentHill2\Saved\Config\Windows) , open it and at the bottom add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
The first two remove the chromatic abberation , the second pair removes film grain. It works great but that's probably the first game I'm considering using film grain because it suits it, and also the original had it. But as always, it's great to have the option.
Also, Dlss 3.7 with preset E via DLSSTweaks works great!
Alan Wake 2 had its moments, but it isn’t better. I found myself shocked hearing a door close behind me in the Remake.How do people compare to Alan Wake 2?
How do people compare to Alan Wake 2?
It supports full dualsense features.Does the game support rumble on PC with a dualsense?
Was looking at the DF video, and yeah, that performance mode, while gorgeous, get's pretty fucked up thanks to lumen. What the hell are those pixelated artifacts on water reflection?
Better performance on a 27" vs 65" screen with worse performance.
I'm on the fence about this one, because the game is super atmospheric.
Hah. You, too? I was going to don that one, but like you said, that scenario already played out in my head, when I was about to finish setting up for the Game Start.Started the game with the Shiba mask.
Immediately removed it during the 2nd cutscene.
Talk about immersion breaking, maybe on my next walkthrough
Not Kojima PT demo level, but scarier than Resident Evil. Scariness is different though, Silent Hill is much more about feeling uneased.I have to admit that I have never played the original. How scary will this be compared to something like Resident Evil? Is it on the level of Kojima's hallway demo?
This is apparently quite a common issue. Try restarting Steam. If that doesn't work, log out and back into Steam.I need help. I got the digital deluxe on steam.
I cannot install I cannot do shit. It thinks I have the regular version. I’ve triple checked the edition I have.
Wtf do I do!?
Edit: even though I had reset my pc I had to exit all of steam and relaunch it from scratch for it to figure it out. Was malding.
For anyone playing on PC who hates chromatic aberration and film grain , locate engine.ini (usually in C:\Users\User\AppData\Local\SilentHill2\Saved\Config\Windows) , open it and at the bottom add the following lines:
[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
The first two remove the chromatic abberation , the second pair removes film grain. It works great but that's probably the first game I'm considering using film grain because it suits it, and also the original had it. But as always, it's great to have the option.
Also, Dlss 3.7 with preset E via DLSSTweaks works great!
this is some serious fucking magic being done
i'm currently running this game 1440p @ 144fps everything on max settings + raytracing
absolutely BEAUTIFUL game and running so well on my comp (Ryzen 9 5900x, RTX 3070ti).
There's absolutely no way you're getting 144 FPS with these settings on a RTX 3070TI.
Damn, am I really about to hand Konami good money?
Exactly why I'm waiting lolLooks like those of you intending to play on PS5 pro will get something from this game, something I found while digging around in the ini files:
How is it on PS5? The reveal combat looked fucking weak. No impact with the melee.
I can't attest for the PS5 version, but the combat on the PC version while using a dualsense is really satisfying. Has all the weight and heft you'd want there to be.
I assume the PS5 version will feel identical.