Yeah, that's probably what it would take for sites like GameSpot to consider Zelda a AAA franchise again.Shurs said:In this post-Darksiders world...
Yeah, that's probably what it would take for sites like GameSpot to consider Zelda a AAA franchise again.Shurs said:In this post-Darksiders world...
I understand that they could do something about re-centering being less.Alextended said:No, it's a design requirement due to stupidly not using sensor bar based aiming which never even requires calibration (unless you want pixel perfect accuracy, like in lightgun games where you pretend-aim down sights and can see any anomalies you're oblivious to when just holding the remote like any other controller in your lap or wherever). Although you'd probably still have to reset for things like the sword it could have made that less frequent too, since it could recenter every time you opened a menu or whatever else if it had used the sensor bar. In the end it's an unfortunate design choice that does affect playability, however pressing down soon becomes second nature, especially since the same system was employed in Wii Sports Resort, another acclaimed motion controlled title. And I don't think you can find yourself looking at the floor without wanting to. The way the desyncing happens is so that it considers the center point something else, like you may already have your wiimote to the left and it will think it's centered so you have to move even more to the left to get the pointer where you want. It doesn't actually move without you wanting to or something. And pointing forward and pressing down (to give it the correct center point it needs) fixes it instantly. But yeah, third vs first person doesn't affect it at all in this manner.
leroidys said:OK so I aint even mad gamespot. I don't care about your score, SS could well deserve a 7.5, I can't say because I haven't played it. But JESUS FUCKING CHRIST they need an editor up in this bitch.
Also tons of garbage filler words. Words like Thankfully, Ultimately, However, Rather, Although start almost every single sentence.
This is not me cherry picking either. This is all from two contiguous paragraphs at the start of the article.
Jarmel said:When was the last time they were considered relevant? I've always viewed them as a joke for the past 5-10 years and this was partially during the time I was still reading IGN reviews with interest.
No, it has nothing to do with the camera view. Even if you set the camera so that Link is looking straight at you, the game still considers him to have the same position as the player. So you will slash left and Link will do the same thing, slash to HIS left, and instead of mirroring you the swing will be to the other way on screen. Not that even this would affect anything. The game acquires the data in the same manner, how it decides to show its effects is a different thing altogether. The game treats you and Link the same regardless of the camera used, first, third, isometric, whatever they would and could have done. If that is not how it works for you, it's decalibrated and you should point forward (or wherever you want your center point to be, but for most people that's their desire, for the on screen action to resemble their own) and press down to reset it properly, again regardless of where Link and the camera are. The only change is that in RS you shoot constantly and so it has a frequent point of reference since it actuallly uses the sensor bar for the aiming, and it's also not 1:1 but just detects swing directions, which it does mix up here and there if you go crazy with it, but that's completely irrelevant to its gameplay for the most part. The only hint at 1:1 is when you hold block but even that's half scripted and confined to certain positions to make it more reliable. The first one time long calibration that needs you to put the remote down on a flat surface is done in RS2 too, and every motion plus game, it's needed.walking fiend said:for a fps game like RS2 or Resort archery, the only thing that was necessary was 1.
DaBuddaDa said:Geoff Gestmann clearly paid Gamespot off so he would stop getting heat for his 8.8 TP review.
Kifimbo said:The same guy gave Lost in Shadows 7.5. An opinion is an opinion, but there is no way The Legend of Zelda: Skyward Sword isn't much better than Lost in Shadows.
Cheech said:IMO, the Gamespot review isn't suspect, what IS suspect are the perfect scores for this game. With Wii U around the corner, who really wants to get on Nintendo's bad side?
Globox_82 said:It's been a year. Things change. And he probably give some extra point(s) to LIS for being somewhat original and being new IP.
Kifimbo said:The same guy gave Lost in Shadows 7.5. An opinion is an opinion, but there is no way The Legend of Zelda: Skyward Sword isn't much better than Lost in Shadows.
walking fiend said:I tell you what's suspect, that you are trying to troll.
I have played the game demo, would you please tell me how the control is broken?
And not to mention an obvious bias against Zelda. 7.5, 8.8, 8.3Bit-Bit said:This is awesome. Someone actually made a prediction earlier in this thread that the reason it's taking Gamespot so long to post their review is because they want all of the attention when they give it a terrible score.
I've played the demo for extensive amounts of time (like hours) and I've never once had my sword pointing at the ground and the controls messing up. Take that as you will. For Gamespot to claim that the controls is a failure while everyone else says that it's great but not perfect...it's an obvious attempt at hits on their site.
My first impressions were negative, I hated how it didn't use the sensor bar for instant, speedy, accurate aiming/looking around in first/third person, but then I got used to it. I still would have preffered to have sensor bar powered pointing but playability in the end isn't affected, I would only take points away for something like that if it was a multiplayer FPS like COD. Other than that, the controls aren't broken unless you consider having to occasionally point forward and press down (which takes a fraction of a second, really, that's all you do, center yourself so the remote is looking where you perceive the center to be and press down) to recenter it whenever it feels like it starts being wonky broken, but then you would consider almost every other motion plus powered game broken too, including WSR, since you do the same process in that (although it has sensor bar pointing which works better and supposedly assists in needing recalibration less frequently, though I never noticed that benefit myself).The_Technomancer said:Okay, I know a lot of other reviewers and even people on here have said that maybe they aren't the biggest fans of the idea of using motion controls, or that they don't add a lot to the combat, but has anyone else said that they flat out fail to work like Gamespot did?
Kifimbo said:A year isn't much in a year with only a dozen Wii games (excluding shovelware, and I'm probably generous). Things didn't change.
Yeah, man!PSFan said:And not to mention an obvious bias against Zelda. 7.5, 8.8, 8.3, 10
The review has major questionable complains about control and builds a major negative view around it, is the lower score to come out, comes after every other major review; and you say it is quite dependable?Cheech said:When did I say anything about the controls? Calling me out as a troll does not help your argument.
Would you explain why it asks you to push down for 'you' to define the center? IR doesn't require a press down button to register its position. When you point with RS2 at the screen, you don't tell it which shot should be the center.No, it has nothing to do with the camera view. Even if you set the camera so that Link is looking straight at you, the game still considers him to have the same position as the player. So you will slash left and Link will do the same thing, slash to HIS left, and instead of mirroring you the swing will be to the other way on screen. Not that even this would affect anything. The game acquires the data in the same manner, how it decides to show its effects is a different thing altogether. The game treats you and Link the same regardless of the camera used, first, third, isometric, whatever they would and could have done. If that is not how it works for you, it's decalibrated and you should point forward (or wherever you want your center point to be, but for most people that's their desire, for the on screen action to resemble their own) and press down to reset it properly, again regardless of where Link and the camera are. The only change is that in RS you shoot constantly and so it has a frequent point of reference since it actuallly uses the sensor bar for the aiming, and it's also not 1:1 but just detects swing directions, which it does mix up here and there if you go crazy with it, but that's completely irrelevant to its gameplay for the most part. The only hint at 1:1 is when you hold block but even that's half scripted and confined to certain positions to make it more reliable. The first one time long calibration that needs you to put the remote down on a flat surface is done in RS2 too, and every motion plus game, it's needed.
I doubt the guy even knows what an IP is. Probably went to the school that taught everyone in the media that marketing = advertising.Globox_82 said:It's been a year. Things change. And he probably gave some extra point(s) to LIS for being somewhat original and being new IP.
EmCeeGramr said:Also "this review is lower, guess the reviewer is therefore more honest and braver and all the other ones were paid off fanboys," is just an equally annoying Bizarro version of "this review is lower, must be an attention whore."
The neutral point for aiming is defined when you press B (or C) to enter an aiming mode. Recentering is for when you want to move that neutral point.walking fiend said:Would you explain why it asks you to push down for 'you' to define the center? IR doesn't require a press down button to register its position.
Is the Maxim review out yet?YuriLowell said:Why are we bitching about gamespot?
That place lost all credibility about 4 years ago.
Its like complaining maxim gave it a 2/5.
RPGCrazied said:Lol. I knew there was a reason GS was waiting on its review. It wanted to wait until most of the scores are in, and then wait, then give it the lowest score it deserves. GS really loves controversy, and I'm sure they think giving this a low score will give them more hits.
Reviews tend to not get to me, but no way shape or form does this game deserve a 7.5. 8.5 is like the lowest it should get.
Trickster said:Lol, one review under an 8 and this thread goes totally in the shitter.
Nothing's changed since TP it seems.
YuriLowell said:Why are we bitching about gamespot?
That place lost all credibility about 4 years ago.
Its like complaining maxim gave it a 2/5.
PSFan said:And not to mention an obvious bias against Zelda. 7.5, 8.8, 8.3
walking fiend said:How did you come at this conclusion? I would look like a total idiot if me and other here has not played the game, but we have...
Thaedolus said:So you've completed the game?
Really? Were you even around for 8.8? Even /v/ has only three topics on the subject at the time of writing and they are troll bait central. Haven't checked the content of those threads as to avoid spoilers mind. I think you came in looking for a shitstorm and only saw what supported this rather than seeing the whole picture.Trickster said:Lol, one review under an 8 and this thread goes totally in the shitter.
Nothing's changed since TP it seems.
RPGCrazied said:No? I've seen all the trailers. The art direction, the music, the everything a Zelda fan would want is pretty much in this game. I've played the demo all week, and just from the demo I'd give it a much higher score than that.
c'mon, its Zelda. This is like the lowest score of a Zelda? Nah, something don't smell right.
YuriLowell said:Why are we bitching about gamespot?
That place lost all credibility about 4 years ago.
Its like complaining maxim gave it a 2/5.
tell me moreEmCeeGramr said:No but I remember something else about Mario... Galaxy THAT WAS IT it was something insane about its ending and philosophy or something oh god it all came back
Red Steel 2 asks you to do that? I don't remember such. I think even in-game down is used for some other action.walking fiend said:Would you explain why it asks you to push down for 'you' to define the center?
It works nicer than that. You calibrate it when you first turn on the game, you lay the remote down, then you point at the center to let it know where center is, and that uses IR briefly. Immediately afterwards the game select menu works flawlessly without using IR. Through moving about, shifting and thrashes of the accelerometer though - the remote can lose its sense of center. It's never off by far and you simply move your thumb to down on the dpad to fix it. It's literally the most simple thing in the world and I have played a million games with worse aiming schemes. The sword stuff will positively please most Zelda fans. The bomb throwing and rolling is a revelation. The complaints in the review about the controls are basically comical.Wrestlemania said:The neutral point for aiming is defined when you press B (or C) to enter an aiming mode. Recentering is for when you want to move that neutral point.
It seems that some people are starting to aim, then pointing towards the screen and wondering when they're having to recenter the aiming. You should only ever do it when the remote's current position somehow doesn't allow you to aim the way you want.
Err, no. It's exactly how I've described it. Start the game with it pointing at the screen, then point somewhere completely different and press B or C to start aiming. It'll be centered exactly where you're pointing and will move relative to that point.radioheadrule83 said:It works nicer than that. You calibrate it when you first turn on the game, you lay the remote down, then you point at the center to let it know where center is, and that uses IR briefly. Immediately afterwards the game select menu works flawlessly without using IR. Through moving about, shifting and thrashes of the accelerometer though - the remote can lose its sense of center. It's never off by far and you simply move your thumb to down on the dpad to fix it. It's literally the most simple thing in the world and I have played a million games with worse aiming schemes. The sword stuff will positively please most Zelda fans. The bomb throwing and rolling is a revelation. The complaints in the review about the controls are basically comical.