Someone on Reddit made a 30fps vs 60fps site.

The only one I could tell the difference in was BF4 on foot. Otherwise they looked the same in everything else.
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I find it hard to believe that people see a HUGE difference between the two on all of them. I do see a difference in them, but some of them less than others.
 
Several PS1 games, like Tobal No. 1, Tobal 2, Ehrgeitz and Omega Boost were pretty much locked at 60 FPS. I also remember gaming in the NES era where virtually all games were 60 FPS and many of them were more playable than many PSX/N64 era games. Coincidence?
You listed 3 fighting games and a rail shooter. That's hardly a deviation for those genres. And there were many many critically acclaimed games that were 30 with severe performance issues, and they still are recognized as amazing even today. Coincidence?

We can do this cherry-picking thing all day.
 
The ones most noticeable are the BF4 "Race" one and the Sleeping Dogs one.

The others less so, but still noticeable. Like I said before though, I can tell a lot more when actually playing as opposed to watching a video of each.
 
Racing games actually get away with 30 fps better than most polygonal games because your eye tends to be focused on the part of the screen that is seeing the least amount of change.... the end of the road on the horizon. It's another reason why FPS games work fine in 30fps for the most part.

'2.5d' games always look terrible at 30fps, because you aren't moving in and out of the screen... the entire screen is panning around, which can be quite jarring.

In all circumstances 60fps is always better, but there are some genres that benefit more than others.
 
I see the difference, but for some reason, it doesn't seem as obvious on this site as it does in-game.

When I'm in development I can "feel" something as low at 50 FPS, and I immediately open the profiler window to find WHAT THE FUCK IS CAUSING THIS UNACCEPTABLE DROP.
 
Shocked people can't tell the difference. I'll admit its pretty subtle, and hard to describe other than "smoother," but to not recognize any difference at all? I'm surprised.

Though for the record, I've never been one to not play a game specifically because its "only" 30 FPS. Consistency is more important to me.
 
Firefox is doing a horrible job playing those gifs. It's much easier to see the difference on Chrome. 30fps looks so bad next to 60.
 
I hope the redditor is trolling everyone and all of them end up being the same frame rate in the end.

You're going to be terribly disappointed.

The difference in all of these examples is pretty obvious. The only one where it might be a little questionable are the slower parts of the Sleeping Dogs one, but even then everything still looks much more "alive" in it.
 
I could tell them apart but 30fps doesn't bother me in the slightest. If it ain't dipping under 30 then i'm fine with the frame rate. I do prefer racers in 60fps, but it won't keep me from buying a game.

It has to be either a locked 30fps or 60fps with minimum drops into 55. I hate playing games with fluctuating fps.
 
Started using firefox and i can now barely tell the difference.

I think my browser is deliberately doing something to smooth out some of the gifs.


But when i use waterfox it truly is night and day, it would be impossible for me to guess wrong.
 
Was going to post a reply wondering how anyone is saying they can't see the difference. I normally use Chrome and the difference in 60fps/30fps clips is night and day for me. In every one of them. Then I checked Firefox on this modest machine... can't see a difference at all, except the "60 fps" one has many more compression artifacts so it looks _worse_, and is not at all 60 fps.

Please everyone try using Chrome, especially if you can't see the difference.
 
I see the difference, but for some reason, it doesn't seem as obvious on this site as it does in-game.

When I'm in development I can "feel" something as low at 50 FPS, and I immediately open the profiler window to find WHAT THE FUCK IS CAUSING THIS UNACCEPTABLE DROP.

haha. i know the feeling!
 
Having played Dota 2 for over a year at 120fps, the recent updated messed something up for me forcing me to lock the game to 60fps. It felt like complete ass and made the game borderline unplayable for me. Granted, this game requires very precise input and every frame helps with timing lasthits etc, but there you go. Luckily I managed to solve the issue.

What I'm trying to say is that getting used to a high framerate and then dropping it down after it becomes "muscle memory" will show you just how much framerates matter.
 
I do notice a difference, but it is very small. Both framerates appear to be quite playable, but everything moves smoother in 60 fps.
 
Only notice a big difference in BF running and Red Orchestra 2.


This makes me think now that only FPSes should care about frame rates that much, and i normally think that all games should care about it.
 
30 fps look more cinematic.

60 fps for gameplay, and 30 fps for cut scenes would be perfect.
So the word 'cinematic' doesn't really mean anything in the context of a game. A scene can be just as impactful at 60 as it is at 30. People just need some time to adjust to it.
 
You listed 3 fighting games and a rail shooter. That's hardly a deviation for those genres. And there were many many critically acclaimed games that were 30 with severe performance issues, and they still are recognized as amazing even today. Coincidence?

We can do this cherry-picking thing all day.

1) I never said all or even most games on the PSX ran at 60FPS. biggersmaller said that he would have, and I quote, "got on his knees for locked 30FPS on the PSX". I just pointed out that not only 30FPS games did exist, but even 60FPS games. You say there were sub-30 FPS games. Obviously! That further cements my point that the situation back then was mostly the same as it is now, rather than hugely inferior, as his post was implying.
2) You also ignored my second point, namely that NES games were 60FPS, so, if anything, the big picture trend is towards getting worse, if anything.

Pay attention to what is being said rather than trying to poke holes in arguments nobody is making. I hope the bolded helps.
 
The fact that some people can't tell the difference, or can barely tell the difference, really still boggles me. To me the difference is as black is to white (when there's motion of course). A little more subtle, but 120 vs 60 fps is the same way.

It makes me wonder if some people truly have an altered perception of the world with their eyes/brain, akin to color blindness, far/nearsightedness, etc.

In b4 "30 FPS syndrome" is diagnosed as a legitimate thing.
 
I turn off vsync because I never knew what it did.
It prevents screen-tearing by locking the framerate to a multiple of the monitor's refresh rate, AFAIK.

This won't mean anything to you if screen-tearing doesn't bother you - however, there are instances I've found where it's incredibly glaring, such as earthquake shots where the camera's in a wildly different offset every frame, or very-quickly flickering lights where it's completely on in one frame and completely off in the next. If the screen-tearing is bad in situations like that, you'll definitely notice it.
 
OK, maybe someone can explain this to me. I have watched lots of movies over the years, and every single one of them was projected at 24 fps. None of them seemed juddery or unpleasant because of that (a lot were unpleasant for entirely unrelated reasons like plot, acting, etc. but that's another story). Why then is 30 fps in games suddenly painful to people's eyes? I understand that 17 ms/frame vs 33 ms/frame has advantages in fps, but I am only talking about visual appearance here. Am I missing something?

It's mainly because you haven't seen the same footage at various framerates like in these comparisons. As for people complaining about 30fps when they play games, then it's because when you have control over what your seeing you can just feel the difference. It might just be that I'm overly sensitive to input lag and delays. I can't play with vsync on at all...
 
I can definitely notice a huge difference, especially on PC I basically have to have 60fps or bust, but on consoles I don't care at all. Maybe it's the control scheme difference, precision of mouse etc.
 
Finally got to play Mario Kart 8 in 4 player local multiplayer the other day. While the game was awesome in multiplayer, the 30 fps was pretty jarring after being used to the butter smooth single player and online
 
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