Oh man, the nostalgia glasses sure can cloud your view. It's hilarious if you remember things to be different.
Stratholme in an hour? UBRS? LBRS? It's ok, we all hate to face reality sometimes.
Yes, every cloth class was getting one-shotted by rogues out of Ambush. May I remind you Vanilla WoW was the time when World of Roguecraft was made?
Nostalgia glasses? The claim that a five man dungeon would take eight hours to finish is so patently false that it can only be the product of complete fiction or serious mental illness. With competent groups LBRS took about an hour to an hour and a half, UBRS ~two to to and a half hours, and Strat maybe an hour and a half to two hours. These times went down as players become more geared and familiar with the instances, and people would speed run Strat in attempts to get the mount drop and could complete it in under an hour.
And World of Roguecraft was a comedic machinima designed as some weird user created propoganda. They came out well after the game had been released, and weren't even particularly true. Warriors and Mages were stronger than Rogues in PvP during that era anyways. WoW's old PvP was very fast paced with high damage outputs, particularly with damage scaling that came after launch. In no way does that make it a broken game.
The comparison of polish in TOR to WoW in general is just absurd, and creating fallacious lengths of completion for dungeons in no way proves any point. TOR is in a completely unacceptable state at launch that in no way deserves to be forgiven, and pales poorly in comparison to other major MMO launches.
TOR has no macro system. The map provides poor visibility, little information, and low usability. There literally is not even a way to /roll or /random for a piece of gear. It has a broken quest log that fills up with quests you cannot abandon. It has fundamental combat issues where passive abilities supposedly guaranteed to proc simply do not go off. It has massive response and global cool down issues. It throws level ten players into the same warzones as level fifty players. It is not at all uncommon for NPC targets to be unattackable outside of two meters (this problem particularly plagues important boss NPC spawns for quests). It is astoundingly easy to get stuck in any kind of uneven geometry. The /who command doesn't work. AA has to be forced through ini edits. High resolution textures seem to be missing in certain situations. Graphical errors can commonly cause major lighting issues or the world disappearing. Untargetable resource nodes populate zones. There are quest bugs that can completely halt any progression for characters. The class balance is a joke. To say there is an acceptable level of polish in this game is pretty absurd, especially in comparison to MMOs with very solid releases like Rift and WoW.