Castor Krieg
Banned
Any nice orange gear for Operatives? I know there should be a uniform similar to what other Imerials are wearing, but it's kinda silly to run around like that.
Man, Vanguard/Commando gear is so dope. I just like to pretend I'm playing Republic Commando 2
Doing the Nar Shadda bonus as a 32 Scoundrel and have hit a wall. Can anyone give any hints against the Sith Apprentices, specifically the Inquisitors? Their lightning just chews me up, and I can't out-dps them. I've tried distraction when they trigger it, but they get it back before the distraction cool down is over.
Other than returning in a couple of levels or grabbing some help I'm stuck.
so we're down for maint, what do you think will get nerfed/buffed?
Underworld Trading because I just got into that.
It's cool, I don't take it personally at all
Here's my thoughts on the matter. ToR is my first MMO, so naturally, I *don't* know what I'm doing when it comes to advanced stuff. I'm really trying to learn as I go, and with that I know things will naturally be difficult at times. That said, I'm a big gamer, play a variety of genres, and am part of the GAF guild that has given me quite a bit of advice/tips about the game. So, compared to the MMO people, I may be inexperienced; but compared to the millions of "joe schmoes" that will pick this up, I know I'm better.
Well, we already know what is on the 1.02 test realm notes. I don't know if they will ninja anything in this time.
Main PvP things I want them to address right now is creating a 50s bracket to get Expertise gear out of 10-49 players' faces, and make DoTs stop interrupting objective captures and recovery abilities. Oh, and change the shitty RNG of bag loot, naturally.
Well, we already know what is on the 1.02 test realm notes. I don't know if they will ninja anything in this time.
Main PvP things I want them to address right now is creating a 50s bracket to get Expertise gear out of 10-49 players' faces, and make DoTs stop interrupting objective captures and recovery abilities. Oh, and change the shitty RNG of bag loot, naturally.
Well, we already know what is on the 1.02 test realm notes. I don't know if they will ninja anything in this time.
Main PvP things I want them to address right now is creating a 50s bracket to get Expertise gear out of 10-49 players' faces, and make DoTs stop interrupting objective captures and recovery abilities. Oh, and change the shitty RNG of bag loot, naturally.
Rakata medpac is amazing, just have to say. God I love biochem.
It's cool, I don't take it personally at all
Here's my thoughts on the matter. ToR is my first MMO, so naturally, I *don't* know what I'm doing when it comes to advanced stuff. I'm really trying to learn as I go, and with that I know things will naturally be difficult at times. That said, I'm a big gamer, play a variety of genres, and am part of the GAF guild that has given me quite a bit of advice/tips about the game. So, compared to the MMO people, I may be inexperienced; but compared to the millions of "joe schmoes" that will pick this up, I know I'm better.
I know I'm not playing correctly in PvP, and I also know that things are hard when facing lvl 50s, regardless of class.
But most my frustration comes from the PvE story stuff. And when it comes to that, it's agreed by many here, and even more on the official class forums, that some of the story bosses are almost impossible unless you either 1) prepare for them ahead of time (which spoilers story stuff) or 2) you "trick" the AI into following you into weird paths. There are 100s of complaints on the class forums about the class feeling weak.
And in my opinion, there are probably similar amounts of "novices" playing every class, but it seems the focus is only on a couple for being "underpowered." Maybe they are, maybe they aren't. But either way, it's hard to recommend for the time being *IF* you don't have the patience for some pretty ridiculous difficulty spikes.
Just my two cents. I've been told a few times I just don't know how to play the class... and even if that is the case, that unquestionably means to me, then, that other classes are objectively easier to play; as I've messed with a couple of my friends' classes.
Servers are up, and have been up for the past 30 minutes apparently. Fastest maintenance ever.
Rakata medpac is amazing, just have to say. God I love biochem.
Bioware have been great about this stuff so far.Servers are up, and have been up for the past 30 minutes apparently. Fastest maintenance ever.
Needs to be nerfed. Right now I hear Biochem is essential for DPS.
Nice little jab there. In case you hadnt read i am not 50 yet. ive heard that at level 50 Operative can actually do something. Its frustrating that at lower levels, even at 35, performance seems to be very subpar. ive seen many other classes come into matches at the 10-15 level and do many times better at both damage and survivability than an Operative 20 levels higher.
Today's (1.0.2) patch notes
http://www.darthhater.com/articles/swtor-news/19843-patch-notes-1-0-2-1-4-11
General
Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.
Classes and Combat
Sith Inquisitor (Forum / Skill Calculator / Abilities)
The Darth title is now properly granted to Sith Inquisitors.
Bug Fixes
Corrected an issue that could prevent players from taking cover when targeting large NPCs.
Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.
Crew Skills
Gathering
Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum.
Flashpoints and Operations
Flashpoints
Cademimu
General Ortol can no longer be pulled out of his room.
Maelstrom Prison
Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover.
Taral V
General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.
Operations
Eternity Vault
Gharj can no longer be pulled out of his encounter room.
Bug Fixes
Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.
Items
General
PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.
Bug Fixes
Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
PvP vendors on Capital Planets now offer the correct PvP items.
Commendations received via in-game mail are now correctly added to the Currency tab.
Missions and NPCs
Missions
Imperial
Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.
Republic
Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.
Bug Fixes
Corrected mission steps on several planets that could cause client instability.
Fixed issues with some missions that could prevent pending rewards from being accepted.
Space Combat
Bug Fixes
Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.
UI
Maps
Group members no longer appear on all planets on the Galaxy Map.
Corrected an issue that could cause map notes to disappear after logging out and back into the game.
Corrected some map notes that referenced the incorrect map.
Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.
Bug Fixes
Group members outside of a player's phase are no longer prompted to roll on items.
The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.
The Guild interface now properly displays the guild member list when it is sorted.
The "Show Sith Corruption" option no longer toggles off when transitioning between areas.
Miscellaneous Bug Fixes
Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
Using the /dismiss command now correctly dismisses a vanity pet.
Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
Players can now use emotes while riding a vehicle.
Fixed a bug that prevented some text-only mail messages from being received.
Graphics preferences in settings files are now consistent with actual settings in use.
Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
Fixed an issue that could prevent players from being logged out for inactivity.
I mixed it up with the Rataka Attack Adrenal and Skill Stim, sorry. They're all ridiculous though.A medpac needs to be nerfed because Biochem is essential for DPS?
I imagine that Biochem is definitely the most convenient of all crew skills for endgame PvE (or at least saves the most money), but I would be surprised if from a min-max standpoint it is actually top. The difference between Exotech and Rakata is pretty small (535 vs 585 on the 15s crit adrenal, for example), and it is the only thing I know of that separates a Biochemist from a non-Biochemist in terms of actual stat gains. The BoP relics from Artifice and BoP earpieces from Cybertech with open augment slots should be superior in terms of stat gain when paired with Exotech consumables.
There are literally THREE people in my instance on Alderaan.
This is ridiculous.
There are literally THREE people in my instance on Alderaan.
This is ridiculous.
um
anyone else got a broken IA? no cover animations, no shooting animations, can't loot?
:|
edit: reload may have fixed it
but wow that was scary
Miscellaneous Bug Fixes
Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
Using the /dismiss command now correctly dismisses a vanity pet.
Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
Players can now use emotes while riding a vehicle.
Fixed a bug that prevented some text-only mail messages from being received.
Graphics preferences in settings files are now consistent with actual settings in use.
Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
Fixed an issue that could prevent players from being logged out for inactivity.
Does this mean textures are fixed? (Assuming they were broken to begin with..)
When there are that few people, it isn't instanced.
Or they are the start of a new instance that is being populated.
I had the same issue. Though it seemed to affect warzones as well for me, annoyingly. On both high and low settings(No change basically) I'd get 5-15FPS in some of them.Have to check out a few areas to see if the FPS was fixed for me in the indoor areas as noted in the notes. Was not usually bad for me but there was a couple areas in the game that would really hit the framerate hard for no reason indoors, like underground of Coruscant.
The loading bug fix, was it an actual freeze or are they talking about how the game will load up to about 25% and then just kinda stay there for a very long time before the game actually starts? First boot up has been doing this for me and taking realy long to get into the game.
What a lackluster patch
Hi all. Is there any way to stop being logged out if all you are doing is sending companions on crew tasks?
It's annoying having to move yourself around every couple of minutes just so you dont get hoofed out of game..
Cheers
I can't play this fucking cunt game anymore.
Yeah, I think that's it for me. I can't play this fucking cunt game anymore. Look, I understand it's an MMO and they have bugs at launch but when a story focused game constantly has BROKEN story lines it just ruins it completely. I spent ages going through a story arc. Probably 6 or 7 quests at least. I get right to the very, very end where you fight an important character and they fall of a ledge, the quest breaks and I can no longer fight then or even get to where they are. Waste of time!