BattleMonkey
Member
NOTE: Keep in mind the bulk of my WoW experience was in Vanilla. I did play some TBC and WotLK, but that was coming back after quitting and only lasting less than a year.
Thats the thing, WoW itself has changed greatly from the Vanilla experience, and it was Vanilla WoW that gave you the most freedom, even that game changed is the point being made. TOR is a new game that follows most modern tropes of linear zone design, so I wouldn't compare it to vanilla WoW which doesn't exist as it did before as that evolved as well to the more common form of leveling experience MMOs are using nowadays. Bringing up stuff like RIFT is simply because it was one of the most recent games of the same design of these MMOs and it's a very well received one at that. Vanilla WoW had lot of grinding in it though, you would do quests at a hub and usually have to grind always before being able to appropriatly move onto the next quest hub unless you played with others or had pet classes. I guess thats a case of the game like TOR being more casual/single player friendly with the leveling experience.
I still wish TOR had basically been SWG, but where the game actually worked and not a jumble of broken systems.