So my buddy who is level 50 Jedi Knight (Guardian) just got told he won't be allowed to join any raids or hard mode Flashpoints unless he re-specs to a Tank. He is understandably frustrated as he has spent the entire endgame grinding for DPS PvP gear. Is this JK DPS discrimination common? Are they really that terrible?
lol mounts should be removed from some areas imo. *cough fleet cough*
Best Republic storyline?
Only if they double the sprint speed there. Or just make the vendor alcoves mountfree.
Yup. Trooper Act I was great. The rest was awful.I liked the Trooper one, till when it decided to cut everything at the end of Act I, and start again.
My first character was an Operative and after finishing my class story i started up a Jedi Sentinel (Marauder mirror) and i have almost the opposite feeling. Even sub-20 i feel much more powerful as a Jedi Sentinel than i ever did as an Operative, in PvE or PvP. In Warzones it took me 36 levels before i felt useful as an Op.. as a JS at level 10 i did more damage than my pre-36 Op and had much more utility and survivability than my 50 Op could ever dream of.I'm at level 37 with my Marauder and love the playstyle. But with just 10 levels of Imperial Agent I can already see how much worse the class is.
At level 9 I already have...
3 high damage attacks that be be pretty much used without down time.
1 powerful AOE attack that recharges pretty damn quickly (and I'm sure skills will increase the effectiveness)
1 DOT attack
1 AOE stun attack and 1 single target stun attack
It takes 20+ levels of Marauder to even this kind of versatility. And even though Marauder is a pure DPS class I'm sure the damage they produce isn't even that much better.
My first character was an Operative and after finishing my class story i started up a Jedi Sentinel (Marauder mirror) and i have almost the opposite feeling. Even sub-20 i feel much more powerful as a Jedi Sentinel than i ever did as an Operative, in PvE or PvP. In Warzones it took me 36 levels before i felt useful as an Op.. as a JS at level 10 i did more damage than my pre-36 Op and had much more utility and survivability than my 50 Op could ever dream of.
In PvE i cant even think of any IA skills that i miss, maybe Stealth. With my Sentinel i kill things so quickly and even burning through the Jedi equivalent of Fury i cant pull aggro from my first companion.
Maybe things will change after 30 but as it is right now my character feels powerful which is something that took 36-40 levels of DPS Operative to achieve.
In PvE sure. (Healing spec is much more powerful than the DPS spec. Healers can do even Heroic 4s solo. If you are playing Operative solely PvE.. go heals.)What? operative is insanely powerful from the start. It is also one of the strongest solo classes in the game. The only thing close to it in power is a sith sorcerer. Even then the operative still has more CC.
In PvE sure. (Healing spec is much more powerful than the DPS spec. Healers can do even Heroic 4s solo. If you are playing Operative solely PvE.. go heals.)
In PvE sure. (Healing spec is much more powerful than the DPS spec. Healers can do even Heroic 4s solo. If you are playing Operative solely PvE.. go heals.)
In PvP? No way.
In both PvE and PvP i feel powerful with my Sentinel.
It takes 36 levels to get that 3 second stun attack (it also sets Resolve to maximum so if they pop out of that its all over). And you wont be smoking anyone until 50 and geared out. And even then if the person you are attacking is 50 and full health you arent going to get them. The only people that fall like that are half-health people and lowbies. Or my favorite lowbies with low health.In PVP an Operative/Scoundrel will smoke a Sentinel before their CC runs out.
Weekly maintenance is going to be 8 hours, unless they are delays. Looks like they did 4 one week.woot, servers still down - how long more ?
edit: wtf 4 more hours? :[ Was it allways so long? Never had time to play early on a patch day yet.
It takes 36 levels to get that 3 second stun attack (it also sets Resolve to maximum so if they pop out of that its all over). And you wont be smoking anyone until 50 and geared out. And even then if the person you are attacking is 50 and full health you arent going to get them. The only people that fall like that are half-health people and lowbies. Or my favorite lowbies with low health.
Weekly maintenance is going to be 8 hours, unless they are delays. Looks like they did 4 one week.
Until this past year, since they seem to do it ever other week now, WoW had weekly 6-8 hour maintances. Patch days could always have delays. And all of this wasn't done on the same day as Europe.
Yeah, the talent trees are pretty awful.Jedi Guardian DPS is...interesting and frustrating. At this point in time, the other classes just do it better because of the way a Guardian must set up his damage with combos. The Vengence tree is not bad for single target DPS but it contains a lot of weird DoTs and really lacks a marquee hard hitting skill. Going up the Force tree, you use combos to set up Force Sweep which then becomes the "big hitter" as you use combos to up the damage with bonuses to crit dmg and automatic criticals.
The problem is, while you're setting up these combos, other classes are out damaging the Guardian quite easily over a steady rate.
As a result, the Guardian lags behind.
I'm not saying the Guardian can't be a damage dealer but Bioware really fucked up their talents by putting stuff all over the place.
So, if your friend joined a hardcore guild, I'm not surprised they won't let him in. He will simply lag behind.
Yeah, the talent trees are pretty awful.
I've heard that some hardcore guilds don't want Guard/Jug tanks, too. Not surprised, but still sad. I'm not really bothered about joining any hardcore guild though, I play for fun these days.
Guess what? Don't have to worry about 50s anymore. =) But yes, you'll still get fucked. Snares, roots and knockbacks do NOT affect Resolve. Also, the resolve bar is bugged to show 800 when CC immunity begins at 1000 (you only see it draining when it hits 800 on the drain). So, while Hidden Strike may fill your Resolve bar, it doesn't reach MAX resolve because max resolve can not be seen and you/will be CC'd again. Or rooted. Or snared. Or knocked back.
Weekly maintenance is going to be 8 hours, unless they are delays. Looks like they did 4 one week.
Until this past year, since they seem to do it ever other week now, WoW had weekly 6-8 hour maintances. Patch days could always have delays. And all of this wasn't done on the same day as Europe.
I believe it does, but only if they happen after an 8 second stun?
My point is they are doing NA and Europe in the same amount of time Blizzard spent on one region. So besides in the inconvenience of your time zone, I'm wondering about delays.Again, it's mind-numbing stupid Europe gets it IN THE MIDDLE OF THE DAY! Don't tell me about any technical shit, the moment it was pitched to developers someone should've said: "Are you high?".
http://vnboards.ign.com/world_of_warcraft_general_board/b19789/81027261/p1Out of curiosity: I played WoW from beta till the first world event in the dessert and can´t remember weekly maintance. Is it just me or did they start this "weekly on a fixed date" thing later?
http://vnboards.ign.com/world_of_warcraft_general_board/b19789/81027261/p1
Also found something from a month earlier talking about weekly maintenance. And then the month before that WoW launched.
In 2006 they announced some kind of "live maintenance" but I still see people talking about weekly maintenance in later years.
Out of curiosity: I played WoW from beta till the first world event in the dessert and can´t remember weekly maintance. Is it just me or did they start this "weekly on a fixed date" thing later?
Again, it's mind-numbing stupid Europe gets it IN THE MIDDLE OF THE DAY! Don't tell me about any technical shit, the moment it was pitched to developers someone should've said: "Are you high?".
I'm certain your wrong, I just don't have the specifics. I've been stunned and then knocked back to have my resolve bar go white.Nope. They do not. They have no affect on resolve.
I've had it happen to me and I've done it to other. I can root an "immune" player no problem. I can slow them with Shock Grenades as well. Never looked when I use pulse since when I use it I'm either "OH GOD GET AWAY" or knocking some fool into fire in Hutball. =D
Knockbacks are part of the resolve system. Snares and roots are not.
JK/SW have a very tough time handling groups due to shitty AoE skills. Since FPs and Operations are full of these packs, I can see hardcore guilds not wanting to bother.
Hardcore guilds are min/maxers. They want the easiest path from A --> B. So, there's no surprise there.
Again, it's mind-numbing stupid Europe gets it IN THE MIDDLE OF THE DAY! Don't tell me about any technical shit, the moment it was pitched to developers someone should've said: "Are you high?".
Kira Carsen
* Fixed an issue that caused players to be unable to progress in Kira's affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.
Non simultaneous patches are difficult, feel free to reject that premise until the cows come home, but its a fact
You mean difficult like it's 2004 again?
Like i said, feel free to reject it all you want. Thats the way it is, and whining about it isnt going to solve anything.
Comparing to WoW is moronic - WoW didnt have separated patches at launch either IIRC, and comparing this to a game thats been in development for almost 10 years is idiotic
So they didn't fix Corso's stupid grapple move being re-enabled every time you re-summon him/load/change zones/look in his direction?
They should greatly reduce the cooldowns on the taunt and aoe "taunt" for these classes. Too often without enough CC, it becomes a mess of having to wait for the CD's to pop while mobs peel off.
It's not. 8 years ago network infrastructure was way less complex, etc. I'm complaining not because this is "my opinion", but because this is a moronic and stupid design idea, which makes you think how that clusterfuck got past concept stage.
It wasn't a corso bug, it happened with ALL companions and their abiities resetting. It is in the patch notes that it shouldn't happen anymore.
Ah I see. I guess I just didn't notice it with other companions. It's just that one move on Corso, so maybe it was a different and more useful ability for the other companions that I didn't bother to turn off. Thank you.
Regarding taunt. I don't think anything should be changed about the tanking and threat generation in this game. Don't change cool down timers, effectiveness, anything. DPS needs to learn to DPS within the confines of threat. It's not about stupid high numbers - it's about maximizing damage without hindering the tank. That's what sets apart good and bad DPS players. Don't dumb down threat management. I'm afraid it'll eventually turn out like WoW where it doesn't even matter if they make it easier.
Controlling yourself is a large part of what makes DPS fun. Just going all out all the time without worrying about anything makes it mind-numbingly dull. That's how "rotations" and stupid concepts like that come into play. When it's no longer about tactical decisions on how much to output, and it's all about pressing buttons to a set pattern - which requires like no thought.
They need more than that, because as soon as those wear off the mobs will go back to attacking the dps spamming aoe.
Maybe rework a passive skill or something that makes you generate threat every time you parry/deflect.
Something should be changed.