Alex
Member
It's impossible to completely accurately test massive open world games to the point of no bugs or faults anywhere *near* the launch window, SWTOR has been actually pretty good despite a few fuck ups like the 1.1 valor shit.
Really, no one should be surprised of any of that anymore. I honestly don't mind the quirk in 'em anymore, sometimes it has it's own charm as well (well, occasional bugs and bits of iffy design, not shitty tech issues).
As for factions, they shouldn't exist. Period. There is no benefit to the hard faction model WoW or SWTOR uses in any meaningful way. I do feel really strongly about this bit of design since all it does is create gameplay issues, halves (ideally, it halves, realistically it's never anywhere near 50/50) communities making it harder to group, etc, and there's just better ways to design around other bits that require splitting like PvP and the ilk.
As for how they can fix it without rewriting the game, well there's a few ways to try. Offer free faction transfers to Empire players for a spell, cap populations of overpopulated factions on truly offensive servers unless invited by a friend, add quirks to the legacy system that give benefits to rolling under populated faction characters, stuff like that would probably be a good leg up, at least.
Really, no one should be surprised of any of that anymore. I honestly don't mind the quirk in 'em anymore, sometimes it has it's own charm as well (well, occasional bugs and bits of iffy design, not shitty tech issues).
As for factions, they shouldn't exist. Period. There is no benefit to the hard faction model WoW or SWTOR uses in any meaningful way. I do feel really strongly about this bit of design since all it does is create gameplay issues, halves (ideally, it halves, realistically it's never anywhere near 50/50) communities making it harder to group, etc, and there's just better ways to design around other bits that require splitting like PvP and the ilk.
As for how they can fix it without rewriting the game, well there's a few ways to try. Offer free faction transfers to Empire players for a spell, cap populations of overpopulated factions on truly offensive servers unless invited by a friend, add quirks to the legacy system that give benefits to rolling under populated faction characters, stuff like that would probably be a good leg up, at least.