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//: StarCraft II: Wings of Liberty |OT2| GL HF GG

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Spl1nter

Member
Hazaro said:
This sucks because I will play like a scrub since I've played like 1 match in 3 weeks.

53057_o.gif
 

HolyCheck

I want a tag give me a tag
I'd be totally keen to cast a game.. Any chance of letting a few people do some early games if they're keen then the big guns for after the first round? Or just free for all in mumble like usual lol
 

IceMarker

Member
HolyCheck said:
Any chance of letting a few people do some early games if they're keen then the big guns for after the first round? Or just free for all in mumble like usual lol
We're still having typical Wednesday GAF night :p

@Cheeto, yes potentially Spl1nter's friends Caderyn and Scogoth.
 

HolyCheck

I want a tag give me a tag
MrMister said:
We're still having typical Wednesday GAF night :p

@Cheeto, yes potentially Spl1nter's friends Caderyn and Scogoth.


ah cool I'll try to get on there.. and even if i cast in a seperate channel on mumble to my self lol, I'm just keen to give it a crack.. hopefully I can make It as I'm flying off to new zealand in about 48 hours! i assme gaf night starts around then so when i get to my hotel lol.. and im sleeping at the airport so i hope i'm in!

tournament i'll be fine for though!
 

IceMarker

Member
I'd like to note that any amount of people can register, if we go beyond the amount we can hold I will hold qualifiers (Bo1) among the registrants. Therefore I'm adding PhoenixDark to the registrants.

Also, I'd like to note that the tournament is only open to NA and SEA players, sorry EU.
 

Tntnnbltn

Member
zlatko said:
I managed to have 3 bases over this guy who I cannon rushed. He went and rebuilt his base somewhere.w hen I find him it's a planetary fortress. Oh you know what that means? All the SCVs just repair and you can't do shit about it [...]
Everything everyone else has already said about the PF is true, but couldn't you have just taken it out with a few voids, focus firing the workers if you have to?
 

HolyCheck

I want a tag give me a tag
patch12.png


IT'S HAPPENING BITCHES.

P.S. Keikaku, if you wanna do a cast as a team.. I'm KEEN. (casting solo is lame) I'm just saying because casting partners need to be born, not made! we must try, see if we flow. What's your style? Analytical? Cool. Coz I'm usually drunk
 

Deadman

Member
Will you be able to play with the americans if they arnt patched yet?


Also are you hammertime on tl or is that just where you got the picture :p
 

HolyCheck

I want a tag give me a tag
wUThH.png


Deadman said:
Will you be able to play with the americans if they arnt patched yet?


Also are you hammertime on tl or is that just where you got the picture :p

STOLE THE PICTURE!

I'm Niick on tl.

I would be in there being a detective taking 1000 screen shots... But i'm at uni printing off my tickets + hotel bookings for my trip!
 

Pandaman

Everything is moe to me
Spl1nter said:
what is his all-ins?
blink stalker 4warp.

i scout the bastard, go hmm, thats an odd gyser, click on it, immediately go hydraling with 2 spinecrawlers and still lost. :\
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Fuck this patch, why must EU wait so long each time?
 

Pandaman

Everything is moe to me
Milabrega said:
Don't worry HomShaBom, you're about to have a break out game!
mila where the hell have you been.

HomShaBom said:
There a bronze fail group who plays together? I'm talking 10 points bottom of bronze with 40+ games fail.
yeah, cheeto plays on gafnights.
 

Spl1nter

Member
HomShaBom said:
There a bronze fail group who plays together? I'm talking 10 points bottom of bronze with 40+ games fail.

you na or eu?

If NA, add me Splinter - 798
I will coach you if you want some help
 

Milabrega

Member
I only just ordered the game on sale last week, hasn't arrived yet. Still salty over the region lock, but been watching too many tourneys to not play.
 

Meeru

Banned
Milabrega said:
I only just ordered the game on sale last week, hasn't arrived yet. Still salty over the region lock, but been watching too many tourneys to not play.
Region lock is a good thing. If u don't believe me play Hon
 

Milabrega

Member
How is being unable to communicate with players from another region or the ability to play custom and non ladder games with people from another region a bad thing? Ladder I can see your reasoning, but less choices =/=, some may prefer to put up with higher latency games to play with people they play with in other games.
 

Ikuu

Had his dog run over by Blizzard's CEO
valenti said:
Region lock is a good thing.
No it's not, they could easily lock ladders to each region and let people custom against each other just fine.
 

Meeru

Banned
Milabrega said:
How is being unable to communicate with players from another region or the ability to play custom and non ladder games with people from another region a bad thing? Ladder I can see your reasoning, but less choices =/=, some may prefer to put up with higher latency games to play with people they play with in other games.
No, lag is already bad enough even within region
 

Meeru

Banned
Ikuu said:
No it's not, they could easily lock ladders to each region and let people custom against each other just fine.
Yeah and have crazy lag. People need to stop looking at the good things.
 

Ikuu

Had his dog run over by Blizzard's CEO
If someone wants to play a custom game with some lag then that is there choice, lock the ladders to each region and there you go.
 

Pandaman

Everything is moe to me
valenti said:
Yeah and have crazy lag. People need to stop looking at the good things.
lag isnt an excuse, if you had a bad connection to the eu in brood war, you just didnt use the eu server.

no ones suggesting you should be forced into a game with someone in Antarctica on a 56k line.
 

Meeru

Banned
StarCraft II: Wings of Liberty - Patch 1.2.0.
To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!



StarCraft II: Wings of Liberty – Patch 1.2.0

General

Battle.net Chat Channels have been added! Players can now join others in both public and private channels.
Added in-game chat bar command to whisper to other players. Using the "/w" command will open up a list of available friends, party members, chat channels, and other players within your current game.
Added Battle.net option to auto-join previous private channels.
Added Battle.net option to prevent chat channel text from appearing in in-game chat display.
A new Master League has been added! This league now represents the highest tier of players.
Customizable Hotkey Support has been added.
Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario.
An Extreme graphics option is now available. Players can now configure screen space ambient occlusion.


Additional Improvements and Changes

Several help dialogue and tech tree improvements have been made:
In-game help is now available in Battle.net.
The help dialog’s tech tree has been improved.
Unit information in the help dialog now displays abilities and upgrades.
Several Save/Replay File dialogue improvements have been made:
Added ability to sort replays and saved games by name and date.
Added ability to right-click and rename a replay or saved game from within the game interface.
Added a new tab for auto-saved games and unsaved replays.
Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
Added visibility for where replays and saved games are being saved to.
Added a "Show in Folder" button which will open the location where a replay or saved game is stored on your computer.
Camera following behavior for observers and replays has been improved.
The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
Mouse buttons can now be bound to the Push-To-Talk hotkey.
A hotkey indicator option has been added to show the primary hotkey on top of command buttons.
When selecting a Vespene geyser, the number of current harvesters will be displayed in the info panel.
Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
Added Game UI layout per-map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI.
Added a toggle button to the in-game replay panel to Show or Hide the timeline/duration information.
Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key).


Balance

GENERAL
Players can no longer block off ramps with two 2x2 buildings.
PROTOSS
Hallucination research time decreased from 110 to 80.
Observer
Cost decreased from 50/100 to 25/75.
Phoenix
Build time decreased from 45 to 35.
Void Ray
Now deals 20% more damage to massive targets.
Flux Vanes speed upgrade removed.
TERRAN
SCV
Repairing SCVs now assume the same threat priority as the unit they’re repairing.
SCV construction movement has been made more consistent.


StarCraft II Editor Improvements

Map locale management has been added.
Further editor tips and hints have been added.
New trigger functions, actions, and events have been added:
New trigger functions:
Verify Bank - used to verify that a bank’s signature is intact.
New trigger actions:
Bank Option - used to change options for banks including adding a signature.
Remove Inventory Item - used to instantly remove a requested item from an inventory.
Set Visibility Type Of Text Tag - used to control whether fog or black mask hides the tag.
New trigger events:
Mouse Moved - sent in response to the mouse being moved in the game world.
New unit properties have been added:
Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.
Bounty (XP) - used to grant experience when a unit is killed.
New Effect Used event property has been added: Life, Shields, and Energy changed.
Copy/paste support has been added to the upgrade editor.
Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.
Behavior abilities can now properly charge the player using the ability instead of always charging the owner.
Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.
Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.
UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor.
Attributes and values can now be hidden in the game lobby and can be configured through Game Variants.
The mouse wheel now scrolls the control under the cursor.
Copied doodads now retain their height offset.
Attribute and Veterancy behaviors now normalize vitals when new levels are applied.
Mouse clicks & highlights are now allowed while in relative camera mode.
Edit boxes are now available for trigger dialogs.
The game will now properly find custom imported files within mods.
Maps can now depend on even more mods.
Dialog Items can now be hooked up from already existing frames within a created Panel.
Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.
The water editor layout has been improved.
Effect offsets can now optionally contain a Z component.
Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.
Added new UI to insert text tags for data references, unit info, and hotkeys.
Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.
Added a behavior flag to suppress fidgeting.
Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.
Added a new “Creator” player to effects. It will be set to the player issuing an order if available.
Added a new type of item that can use an effect ability.
Added a validator that checks to see if a unit can path to a point.
Added a validator that checks if there is a cliff between two points.
Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.
Added a Locale sub-menu in the Mod menu for changing the active text locale for the current document.
Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text.
Added a Modify Locales dialog (also in Locale sub-menu) for adding or removing text locales.
Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively.


Bug Fixes

Gameplay
General
All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.
Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).
Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.
Text tags are now paused when the game is paused.
Autocast state for abilities will now reset to the default state when unit ownership is permanently changed.
Autocast repair will now charge the player requesting autocast functionality.
Repair will now clear its autocast state if the owning player leaves the game.
Harvest orders no longer end if an order is queued while waiting to return cargo.
Harvesting units no longer avoid enemy units.
Hold position units no longer automatically move out of the way when placing a building.
Enemy units no longer show passive buttons in the command card.
Missiles are no longer affected by Vortex.
Actors with a large number of create events no longer crash the map.
Fixed an issue where cliff jumping units were able to traverse unpathable terrain.
Fixed an issue with units trying to get out of the way so buildings can be constructed.
Fixed an issue with harvesting units bypassing force fields.
Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
Fixed an issue where larva would not wander around.
Fixed an issues where loading a saved Challenge could improperly overwrite the best score.
Fixed an issue with animation stutters when flying units are separating.
Fixed an issue where units could push opposing units when they shouldn't have been able to.
Added "Detector" text to the info panel for units which can detect cloaked or burrowed units.
Added combat reveal tinting to help show that combat reveal units cannot be hit.
Protoss
Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.
Mass Recall can no longer target larva or eggs.
Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.
Fixed an issue where a Zealot could burn its Charge cooldown without actually moving.
Terran
Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.
SCVs can no longer continue construction on a building from inside an adjacent bunker.
Fixed nuke dot not being visible all the time.
Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.
Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.
Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted Terran building if it lifted off at just the right time.
Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.
Fixed an issue where SCVs could continue repairing at a short range even though the structure they were repairing was blocked by Force Fields.
Zerg
Creep will now spread evenly in all directions.
The Burrow and Cancel Neural Parasite buttons have been moved on the command card.
Fixed an issue with Ultralisk unable to attack a row of sensor towers.
StarCraft II Editor
The “For Each Real” and “For Each Integer” actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.
Items dropped from an inventory will now use their default height when dropped.
The View Script command will now view library scripts if the library list has focus.
Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.
Publish dialog now updates storage information after removing a published file in the Managed Published window.
Dropdowns now correctly select items as you type using partial matching.
Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).
Camera following can no longer be disabled via hotkeys if it was requested via triggers.
Fixed an issue with editing stylized text values when using system locales other than English.
Fixed an issue with Veterancy experience share filters.
Fixed an issue when editing mover data where values were not being saved correctly.
Fixed an issue that prevented certain changes to angle values.
Fixed an issue where selection circles would drop when a flying unit was over a cliff.
Fixed an issue where the scroll bar for tree views could disappear.
Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.
Fixed an issue where setting the color of a dialog item of type label wasn’t working.
Fixed a crash that could occur while editing upgrade values.
Fixed text truncation with Set Text actor message.
Fixed display of ability command links in the Overview Manager.
Fixed many areas where English text was displayed instead of localized text.
Fixed a crash when destroying a persistent effect.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
What about Fungal not being able to hit air?

edit: seriously, this patch changed NOTHING for zerg. Or am I blind? Bunker reduction time + even earlier phoenix' will just make zerg 15 hatch weaker than they already are.
 

Slavik81

Member
Pandaman said:
i find runbys help when the spectators don't point them out the second the armies pass.

*glares*
It really didn't matter. I should have been happy that you ran by. Had I reacted appropriately (base-trading), I would have won. I was up a gold base, had more harvesters, and had the bigger army by a significant margin.

It was trying to stop your runby that was the real mistake.
 

Pandaman

Everything is moe to me
Slavik81 said:
It really didn't matter. I should have been happy that you ran by. Had I reacted appropriately (base-trading), I would have won. I was up a gold base, had more harvesters, and had the bigger army by a significant margin.

It was trying to stop your runby that was the real mistake.
i meant the initial ling runby. :p

trapping you against my spines and killing your pylons would have been nice for me too.
 
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