Ikuu said:Why would they balance the game around team games?
Aquavelvaman said:The best part about team games is when you get eliminated and your partner turns on unit control sharing. I love doing fancy micro with just a handful of hellions or 5 mutas or something. One time I got a speedling up to 22 kills.
Ikuu said:Why would they balance the game around team games?
zlatko said:I didn't say that. I'm wondering why they haven't made tweaks for team games in general? The fact is it's way too easy in team games to win with cheese and rush.
I think the fixes for team games could be as simple as map tweaks. Maybe make the paths to the team bases could be blocked off with rocks that need to be taken down first.
I'm not well versed enough in the game what would work or not, but since most of Gaf is diamond league what are some things that COULD make team games cheese proof? Heck, maybe team games could have their own set of rules Blizzard could implement that only effect team games, but don't do anything to effect 1v1's.
...have you ever seen a korean tourney thats 2v2?ahoyhoy said:I agree with you wholeheartedly. I'm confused why Blizzard seems to have forgotten what a large segment of the player base plays primarily 2v2 and 3v3 ladder games, and yet the majority of their updates and blog posts concern balance changes affecting the simple conflict of one player against another with little consideration to how two races could work best in concert.
Though I do believe mulitplayer could stand some unique balancing, I think the main issue lies with the ladder maps, mainly, the ones where the teams are separated by a relatively large gap that makes assisting your ally against cheese next to impossible (see: War Zone, Arid Wastes, Monolyth Ridge). We need more maps like Discord IV and High Orbit, where you share a plateau and one or two small ramps that can be easily defended against cheese or quick Zealot rushes.
ahoyhoy said:I agree with you wholeheartedly. I'm confused why Blizzard seems to have forgotten what a large segment of the player base plays primarily 2v2 and 3v3 ladder games, and yet the majority of their updates and blog posts concern balance changes affecting the simple conflict of one player against another with little consideration to how two races could work best in concert.
Though I do believe mulitplayer could stand some unique balancing, I think the main issue lies with the ladder maps, mainly, the ones where the teams are separated by a relatively large gap that makes assisting your ally against cheese next to impossible (see: War Zone, Arid Wastes, Monolyth Ridge). We need more maps like Discord IV and High Orbit, where you share a plateau and one or two small ramps that can be easily defended against cheese or quick Zealot rushes.
Stevie Gerrard said:Interesting, on TL you see some elitist types complaining that Blizzard only cares about the casual gamer $$ and isn't balancing the game well enough for the pros. So they're walking a tightrope really. As you say probably the best way to do these things is through maps rather than changing unit strengths
Cheeto said:You guys forget shit too fast.... do we not remember the nerf that made reapers basically useless? That was done primarily because of team games.
Cheeto said:You guys forget shit too fast.... do we not remember the nerf that made reapers basically useless? That was done primarily because of team games.
well, it still wouldnt have been fun to have to go roach when you scout techlab, made it easy for terran to pressure zergs techtree from minute 1.twofold said:Speed reapers were essentially nullified by 4 range roaches anyway.
It wasn't that big of a change for 1v1 at all.
The 1v1 strat was a pain in the ass sure, but it wasn't as completely broken as the 2v2 strat... besides the 5-rax reaper wasn't even around long enough for zergs to really think about countering it...V_Arnold said:Also, reapers destoryed a race alone. Just in case you forgot about that. In 1v1, also.
ultron87 said:I wonder if there is some reaper strategy that is still viable. Kind of a shame that the unit has been reduced to being occasionally built once in a game for scouting purposes.
countering it with what exactly?Cheeto said:The 1v1 strat was a pain in the ass sure, but it wasn't as completely broken as the 2v2 strat... besides the 5-rax reaper wasn't even around long enough for zergs to really think about countering it...
Cheeto said:The 1v1 strat was a pain in the ass sure, but it wasn't as completely broken as the 2v2 strat... besides the 5-rax reaper wasn't even around long enough for zergs to really think about countering it...
depend on the map, maps like lost temple or shakura will be way easier to defend than xelnaga.YakiSOBA said:Question about 2rax FE for Terrans, do you still do it if you know your opponent is going early aggression (4gate, 3rax, fast roaches, etc)?
I've been trying to 2rax FE with bunkers, but I always seem to pull my scv's too late to repair. My understanding is that if you try to FE against faster builds, you'll always need to use scv's to repair the initial push?
Their minds...Pandaman said:countering it with what exactly?
They rather qq on forums.Cheeto said:Their minds...
HolyCheck said:funday monday goin on
http://www.teamliquid.net/video/streams/Day[9]
must not stop production of queens
I think I hurt myself from laughter that game. I recommend everyone watch this daily for this game solely.zlatko said:This daily is off incredibly epic. They are always good, but this one is off to new levels of win.
The comment about idra/artosis Collosi QQing, and then he looks at the camera like "come on bro....srsly?"
Edit: OMG Proxy Engineering Bay. LMAO
I was always trying to figure that out when he first said it. Im like having too much larva isnt bad...Sure maybe delay the queen to fit something else in but lol.Hazaro said:He's finally pointed out that Queens are good.
Laddering going to be so much harder now.
It's not like a 175hp mineral only unit with no weakness that is a spell caster, takes no larva, tanks, heals, has great AA, and can be made all the time is bad.
On the other hand I'm very excited to see a good player actually use them well.
That's pretty hilarious.Aquavelvaman said:I tried mass queens once but they all got feedbacked. Couldn't spend the energy fast enough unless I was planting random tumors just to keep it low.
FOOL! DO YOU HAVE ANY IDEA HOW MUCH GAS GHOSTS COST? AND IT SLOWS MARINE PRODUCTION!!Aylinato said:It's ok, HT hard counter those queens, so I'm not worried =)
Terran could build one, or even two ghosts! unimaginable!
::EDIT:: panda where were u last night, corran showed up, but no panda! (course I have a fever and a terrible cough so I had to go to bed early)
Cheeto said:FOOL! DO YOU HAVE ANY IDEA HOW MUCH GAS GHOSTS COST? AND IT SLOWS MARINE PRODUCTION!!
YakiSOBA said:Not sure if old, but StarCraft and WoW themed amusement park being built in China:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=191080¤tpage=4#78
Not entirely sure if it's actually SC and WoW, or just a really good looking knock-off.
ultron87 said:I hope that the Terran rides are for no apparent reason way more fun than everything else.
Aylinato said:lol, and easier to get onto, shorter lines, and better seats
Pankaks said:I love Day[9] taking pot shots at Idra and Artosis' new show :lol.
Basically something like, "look at this asshole protoss, he's building a pylon on 9 and he'll most likely end up with that unbalanced colossy unit that artosis and idra hate so much" --cut to day9, srsly? facePhoenixDark said:lol what did he say
http://day9tv.blip.tv/file/4737137/PhoenixDark said:lol what did he say
PhoenixDark said:lol what did he say