Easy expansions/Wide open spaces - Zerg Favored
Cliffs/Islands - Terran Favored
Choke points/places for a hidden pylon - Protoss Favored
So have all 3 or have none at all, does this equal balance?
Seriously so sick of all the map balance bullshit for the past 6 months, if anything I want Blizzard to 'fix' it just to shut everyone up. It's like everyone wants the maps to be Xel'naga and even then it'll probably considered imbalanced by someone down the line. This is why I just like Blizzard maps because at least they come from the people who designed the maps with the designers of the game itself in mind. Hell even I'm revamping or deleting some of my maps just to get it closer to Blizzard's design. Better yet, just to make some of you happy, let's just play nothing but GSL and ICCup maps from now on just so we can complain the balance of those maps when we find a way to eventually nitpick them. If it's not one thing it's another, even with balance patch changes it means that the meta-game will change as well and NO ONE can predict a meta-game change. I remember when Lost Temple was considered a balanced map until people found out siege tanks were key to Terran defense of the natural, or when Scrap Station was balanced until the extra creep tumor was needed for the right main and Protoss could abuse close air positions and choke points, or when Steppes of War was considered an imba map for Zerg was thrown out the window when Idra himself showed that even highly ranked players can go against the meta-game. At this point I'm ready to not even attempt to make another melee map again, even if I come close to quality as I did with Voyage, I'm done and I'm sick of even the slightest things in a map, Blizzard map or no, making the map suddenly imbalanced or favored for a race. I've seen time and time again where imbalances were proved wrong.