I'm so proud of you Panda!Pandaman said:harder than i thought! i still need to figure out a way to make unlandable cliffs more obviously unusable and the camera feels very low, but maybe thats just me. can cameras even be changed for melee or is it always the same hieght and angle?
To make unlandable cliffs, the easiest way is with the Cliff Fill tool, you need to open the pathing panel (Hotkey: H) and then select the fill tool and place markers where you need them and it will block off all walkable areas connected with the same cliff height.
As for the camera feeling low to the ground, there are two possibilities: A. the tileset itself has a low default camera height, or B. you have your base height set very low. You can change the base height of your map by going to Map -> Map Options and then toggling the Base Height buttons, a good base height to have is 4.0 to 8.0. 4 is what Shattered Temple and Lost Temple use, while 6 seems to be average for SCII and 8 being a bit higher. Any lower or higher and most units and your camera will be too close or too far away from the ground level of the map.
In other news, the Alpha for my new map may come sooner than I thought I'm making leaps and bounds in progress and if you would like to help test possibly tonight after the tournament matches or Friday please let me know here in the thread or on Mumble when I'm online.