Yesterday in the GAF chat we were discussing ways to rebalance some of the protoss mechanics...
I was just thinking... What if warp-in time depended on proximity to the gateway being used? So warping into your base would be the same time as current, but warping units to the opposite side of the map would take longer.
Do you think that type of mechanic would be a positive change?
I was just thinking... What if warp-in time depended on proximity to the gateway being used? So warping into your base would be the same time as current, but warping units to the opposite side of the map would take longer.
Do you think that type of mechanic would be a positive change?