ThorYoshichan said:What's the thor change?
Thor now has 200 max energy, and starts with 50 energy.
250mm Strike Cannons now cost 150 energy to use (cooldown removed).
ThorYoshichan said:What's the thor change?
Thank fucking God.Infestor
Speed decreased from 2.5 to 2.25.
Yoshichan said:Hmmm... does this mean emp will fuck us up?
lol Idra and Machine on sotg were saying this is a zerg buff as it will be harder to fuck up and send your infestors into the front lines.Yoshichan said:Thank fucking God.
Fuck that, I hate it how infestors are used against me. I'm doing stuff at my base, my army's standing near the gold protecting it, then all of a sudden 5 infestors show up and I don't even have time to react and move before they fungal me.pieatorium said:lol Idra and Machine on sotg were saying this is a zerg buff as it will be harder to fuck up and send your infestors into the front lines.
?Yoshichan said:Thank fucking God.
It's all about the surprise fungals. Infestors are supposed to be a spellcaster that should be in the back of an army. They're being used in the front (at the start) so that they can fungal, then retreat. This will hopefully change the way they're being used.Pandaman said:?
they arent slower than anything they were previously faster than.
it wont.Yoshichan said:It's all about the surprise fungals. Infestors are supposed to be a spellcaster that should be in the back of an army. They're being used in the front (at the start) so that they can fungal, then retreat. This will hopefully change the way they're being used.
This isn't the only nerf we're going to see on the infestors. Be aware for it, zerg players!Pandaman said:it wont.
fungal has an optimal range of 7 with the maximum being 9.
infestors have a maximum sight of 10.
at the optimal casting range of 7, the difference between speeds would be 0.13 ingame seconds.
also it can always just burrow in.
lol, keep dreaming.Yoshichan said:This isn't the only nerf we're going to see on the infestors. Be aware for it, zerg players!
*saves*Pandaman said:lol, keep dreaming.
Yoshichan said:*saves*
zlatko said:I just watched TLO play for over an hour in 1 game. It was BEYOND epic!
Nukes
Cattlebruisers
10 bases
Carriers
Mothership
and me fapping furiously
Shit was too fucking sexy.
ultron87 said:What map can you get 10 bases on and not be in a ridiculously overpowering position?
Deadman said:I loved this weeks sotg when idra slapped out the amazing knowledge all over day9's face.
mescalineeyes said:day9 has lost all my respect.
I still think he's entertaining and a fun/great guy but it was clear that he had no idea about what he was talking about.
if zerg weaknesses did not already overpower its strengths, there wouldn't be a need to buff zerg in the first place. so no, you wouldn't have to balance things out.Tetsuo9 said:He knows a lot about the game, that's for sure, enough to be a great caster. But Idra's knowledge is on a whole different level. I think day9 tried to say that idra's view on the issue was biased, but didn't do a good job.
Still it was a fun argument to watch, and I kinda agree with the zerg scouting issue. But then, if Idra wants to buff the defensive reaction of zerg, namely buff spine crawlers, then you have to balance out because zerg is the best at expanding too.
But that early defensive buff carries out to mid game, and we were talking about zerg ability to scout pre-hive.Pandaman said:if zerg weaknesses did not already overpower its strengths, there wouldn't be a need to buff zerg in the first place. so no, you wouldn't have to balance things out.
late game zergs will have all the time in the world to get spines up anyway, so i fail to see the issue.Tetsuo9 said:But that early defensive buff carries out to mid game, and we were talking about zerg ability to scout pre-hive.
scout barracks are faster and have much more health than ovies. ;_;pieatorium said:The only thing more pathetic than watching a queen drag its ass off creep is watching an overlord get run down and sniped by a queen off creep. Increase their base speed to be faster than an off creep queen please!
All the time in the world?, i fail to see that.Pandaman said:late game zergs will have all the time in the world to get spines up anyway, so i fail to see the issue.
if a terran or protoss is dropping every one of your expansions every 40 seconds, that is a problem that cannot be solved with any amount of spine crawlers.Tetsuo9 said:All the time in the world?, i fail to see that.
It buffs every fast defensive need you would have, so if for example they are harassing hard and frecuently your expansions, then you don't have all the time in the world to put spines.
He tends to think that the more experienced and hard working players should not be defeated by newer players, to start off, every bw player should win against people that started with starcraft 2.Accidentus said:Day[9] wasn't trying to argue on IdrA's level. IdrA was attempting to use specific examples, but Day[9] was talking about the game overall on a more metagame level. He was trying to say that not all avenues have been explored so it's difficult for him to say that one thing is imbalanced over another. Also, having a slightly angry and drunk nerd yell out 1 or 2 liners that speak in extreme generalities is not the best method of discussing something as complicated and in-depth as game balance.
All IdrA was siting was anecdotal examples.
Idra: "Zerg can't beat Protoss in a straight up game"
Day[9]: "Well here are X & Y examples of that"
IdrA: "Yeah well the Zerg was obviously a better player"
The whole argument of "The better player" that IdrA uses is retarded. Wtf is the better player? Isn't it the guy who wins?
Accidentus said:Day[9] wasn't trying to argue on IdrA's level. IdrA was attempting to use specific examples, but Day[9] was talking about the game overall on a more metagame level. He was trying to say that not all avenues have been explored so it's difficult for him to say that one thing is imbalanced over another. Also, having a slightly angry and drunk nerd yell out 1 or 2 liners that speak in extreme generalities is not the best method of discussing something as complicated and in-depth as game balance.
All IdrA was siting was anecdotal examples.
Idra: "Zerg can't beat Protoss in a straight up game"
Day[9]: "Well here are X & Y examples of that"
IdrA: "Yeah well the Zerg was obviously a better player"
The whole argument of "The better player" that IdrA uses is retarded. Wtf is the better player? Isn't it the guy who wins?
Pandaman said:if a terran or protoss is dropping every one of your expansions every 40 seconds, that is a problem that cannot be solved with any amount of spine crawlers.
Tetsuo9 said:He tends to think that the more experienced and hard working players should not be defeated by newer players, to start off, every bw player should win against people that started with starcraft 2.
So if a newcommer wins it's just because he is exploiting some imbalance.
HolyCheck said:No, he believes that the Star1 players should not be defeated by others. (as you ended your sentence on)
it's a shit view, and Europe shows us it's wrong.
i like how you repeated what i said.Aylinato said:if you're losing bases every 40 seconds you have to admit you're the weaker player.
no, you dont get to play off day as a neutral party and being biased does not make idra wrong.Come on now, Idra is known for having a biased opinion(case in point his show imbalanced where he only talked about colosi, the entire time). Day9 plays random, does not have one race where he plays, and has watched the game a whole lot, including doing analysis of the metagame. Idra is too focused on what advantages zerg need in order to make winning just that much easier for him.
because they aren't invisible?how come zerg whine about scouting when overlords cost about the same as an observer costs but has more health?
cupcakes are made with flower.zerglings cost 25 minerals each, zealots 100.
right, spent 250/250 on upgrades, 150 on a tech path and 72/25 on a unit in the hopes that terran has a supply depot down so we can scout. at the 9 minute mark. genius. it would literally be cheaper and quicker to scout with an infestor, why didnt you suggest that? [because you know that would be absurd]roaches burrowed could also be used for scouting
Stop acting like a moron Aylinato, it's unbecoming.o wait zerg r just complaining because they feel they r persecuted.
BigAT said:Didn't catch SotG last night, but I think not nearly enough Zerg players are willing to sac an overlord in order to scout. My roommate that plays Zerg absolutely refuses to do it even though it costs less than a scan does for Terran.
no zerg every expects to get their overlord back.BigAT said:Didn't catch SotG last night, but I think not nearly enough Zerg players are willing to sac an overlord in order to scout. My roommate that plays Zerg absolutely refuses to do it even though it costs less than a scan does for Terran.
nothing quite like scouting zealot/sentry, saccing an ovie to see 2 more gates and then getting 4gated.twofold said:Competent players will also spread out their tech so that, even if an Overlord gets in, it won't see everything. Sometimes you only get half the picture and have to guess as to what your opponent is doing - if you guess wrong, you lose.
BigAT said:Didn't catch SotG last night, but I think not nearly enough Zerg players are willing to sac an overlord in order to scout. My roommate that plays Zerg absolutely refuses to do it even though it costs less than a scan does for Terran.
V_Arnold said:Just so we are clear on some things here:
1) Scouting, saccing and overlord AND getting nothing out of it with proper building positioning is the issue here. Not even trying to scout is not okay, but that is not the issue here.
2) A scan is FREE. It is free, it might stop you from getting your minerals faster from your mineral patches (with this of course, you will also NOT gain more mineral in the next 60 seconds), but it does not "cost" anything. There is no "oh, I do not have money for my scan" problem, and it also does not cost a larva to make. I am totally betting on terrans opting for scan instead sometimes, especially before crucial tech decisions to make. In the longterm, it wont cost you anything.
V_Arnold said:2) A scan is FREE. It is free, it might stop you from getting your minerals faster from your mineral patches (with this of course, you will also NOT gain more mineral in the next 60 seconds), but it does not "cost" anything. There is no "oh, I do not have money for my scan" problem, and it also does not cost a larva to make. I am totally betting on terrans opting for scan instead sometimes, especially before crucial tech decisions to make. In the longterm, it wont cost you anything.