Dooraven said:
Right why exactly would you create 3k muta against a full mech terran? Why would you even engage a mech terran full on?. That is like attacking a protoss deathball and watching your units instantly melt.
you're
this close to discovering that this is a multiplayer strategy game. now you just have to figure out that zerg aren't the only ones who can scout techpaths and respond to them.
Except you know, a mech terran is too immobile to harrass you properly, which means you are free to expo everywhere, you're zerg you have easily time to tech up to Hive Tech and get broodlords and corrupters and ultras, banes, infestors etc.
except mech typically opens blueflame, so you cant take a third without waiting for muta otherwise you have zero map control. zerg
isnt free to expo everywhere and you've already forgotten that zerg wont be going muta vs mech, so mechs immobility is not as big of a weakness relatively. mech can take thirds versus roach/infestor into brood base armies and the big mech punch pushes strongly against a relatively tight broodlord window. a terran that forces a cancel on a third and then goes home or a terran who techsnipe an infestation pit can go very far vs zerg.
you also have to remember that once the infestors are out, zerg losses alot of steam on muta based techswitches. committing to mech has a relatively cheap backtech advantage standard bio does not.
I do play Zerg, though obviously not at GM level. Did he have any banelings?
ofcourse.
Also you should comment on the numerous other games where zergs have sucessfully prevented those attacks with minimal losses instead of cherry picking results
once again, you're so close to discovering that this is a multiplayer strategy game and not rock paper scissors.
since maybe sheth can't deal with multiple attacks properly.
typically, pro players dont do bad builds just on the offchance that their opponent is bad at dealing with it. MMA was comfortable dropping vs muta because he's one of the few terrans who has figured out spires take a long time to build.
Reduce the damage of it then? Honestly what do you expect the terran to do against mass mutas? They need an effective way to deal with mutas, because looking at MLG it's just seems to be an instant win vs Terran once a critical mass of mutas are up.
marine/thor is fine versus muta, they represent two of mutas strongest hardcounters. turrets are cheap and have dps to dissuade early harass. good positioning, good timings and good play wins.
mass muta is a problem most people solve by diamond league, its strong but its never been too strong. consider the people who have been losing. select, tlo, gretorp moonan, etc. they're all dropping games in other matchups too. its just a bad weekend for some t players. MMA is doing just as well as idra/naniwa. fenix, thorzain, sjow, major are all 50% or better