Finally got a chance to start it.
Boy it's aggressively fine. Maybe I'm just anesthetized to the same goddamn game Bethesda has been making for 20 years now.
The core gameplay loop hasn't changed that much from decisions made since Oblivion. Todd Howard is quoted as saying they've been making the same game for years, so it's not exactly a radical take.
The RPG elements in story building and decision making are nowhere near as deep as FONV or BG3, the exploration isn't as broad as No Man's Sky or Elite Dangerous, the first and 3rd person combat is ruidimentary compared to a litany of combat specific shooters that already exist.
It's just a shame that, once again, I'm more excited for a few years from now to see what the mod community does to expand the mechanics that are already there than I am to pick up and play what's already available. I'm already frustrated with trying to turn in a quest and watching the person slowly float into the air, clip out of the building, and then realize that there's no way I can complete the quest.