clarky
Gold Member
Yep its the ultimate chill out game. You'd miss so much just zipping around everywhere. Some of the views are GOAT.Same. I play it to slow down and relax, it’s not a race.
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Yep its the ultimate chill out game. You'd miss so much just zipping around everywhere. Some of the views are GOAT.Same. I play it to slow down and relax, it’s not a race.
As someone who played alot of elite dangerous having to plot a course/route then just spend time manually jumping from system to system then doing the same docking procedure/planet entry over and over I understand why they went this way. People would be screaming about having their time wasted if they went with something like that, or if they had both options most people would just be using the menu system after doing 2 or 3 manual journeys.Unless im missing something its still almost the same. Point ship, Click x to go to menu, hold x to land. I love the game, its just a lazy travel system that could've been vastly better. Don't see more time played changing that.
Its literally exactly like ME. Only they added full ship battles, ship hailing, ship boarding, manual grav charge, and the scanning and galaxy map are 10x better.
Your in for a treat. Enjoy.I've been on vacation and have been visiting family. I even had early access with the DLC purchace, but didn't get to take advantage of it. I just FINALLY started to play Starfield the other night and I'm going to play like 5+ hours today and really get into it.
So far I've completed the mining intro and took down a few Crimson Pirate ships and killed a Crimson Pirate captain. I'm a long time RPG/CRPG and Bethesda fan and so far I'm loving it. There is very little hand holding and it sometimes takes a little time to figure things out, but I don't mind it. I would much rather have that than have the game be dumbed down and hold your hand.
Way more.
You've really never played any of their other games? No Skyrim? No Oblivion? No Fallout?
If that's the really the case color me jealous as hell.
You are assuming that is the only other solution though. I'm no creative game maker, idk what the answer is, but this method just ain't it for me. It might be a fine fast travel alternative, but feels wayyyy too lazy as your only method of travelling, especially when otherwise the game has been awesome.As someone who played alot of elite dangerous having to plot a course/route then just spend time manually jumping from system to system then doing the same docking procedure/planet entry over and over I understand why they went this way. People would be screaming about having their time wasted if they went with something like that, or if they had both options most people would just be using the menu system after doing 2 or 3 manual journeys.
it's definitely bigger but the main core meta mechanics, gameplay loop is just about identicalNo, that really isn't a valid description of Starfield at all, especially considering the breadth and scope of Starfield dwarfs Outer Worlds. Outer Worlds only has a subset of Starfield's "game mechanics", primarily being a shooter, but that leaves so much out of the equation on Starfield's side. The inventory management involving companions is a holdover from Skyrim.
Graphics wise? Yeah it can scale down. However, its the CPU bottleneck that is the issue. I do not think the XPU from the Xbox One, S, or X could handle it well.
I can get that. But I've personally been loving it. I can barely stop scanning and surveying to go do quests sometimes.I explored only a few of different planets and moons but I already found caves and facilities that are exactly the same. That has killed a bit my interest for free exploration. Finding a cave in Earth's Moon with organic elements, exactly the same cave I found in the first planet of the game, it has been my major deception with the game until now. I mean, I can accept that for any planet, but for our Moon? It deserved a bit more of care, I think.
Not true. Look at a planet and use your scanner and it will show all the distinct landing points on the planet itself, then you can aim your ship at any of them and the option to land there will show up.I was on about system to system travel, there's no avoiding the map screen when choosing a landing zone.
To be clear LB with scanner, A to select the spot, then hold X. The major cities seem to be the exception though and requires you to pick what spot in the city you’re landing in.Not true. Look at a planet and use your scanner and it will show all the distinct landing points on the planet itself, then you can aim your ship at any of them and the option to land there will show up.
StarUI is a godsend for this game. Now just need to fix the broken stealth and I'd be 100% satisfied lol
it's definitely bigger but the main core meta mechanics, gameplay loop is just about identical
How long until someone mods in the Mass Effect galaxy map theme
Why don’t you just use the set destination option?Disagree. Im 15 hours in minimum and the menu navigation never stops being horrible and a mind boggling decision. Game is awesome, but could've been a masterpiece if Bethesda took the time to make a better travelling system. This "go to menu, click mission, go back to menu, click land" is arguably the worst travel system of all time.
I was just about to ask the thread if anyone has a complimentary space playlist for this game? I really like the soundtrack of this game and I think once I've heard nearly all of it I'll be seeking out other space-themed music.
Odd I'm at level 3 as well and they can see me from across a whole warehouse even with my Chameleon on. Hitting TAB to walk even slower and they still hear me around the corner even with my space suit off.Stealth isnt broken. It sucks at the start yeah, but you just need to level it up. Im at level 3 and not only has the detection meter changed visually, but enemies can barely hear me let alone see me crouching around
I get your point and I'm just talking about from a design perspective. I guess it's just how Bethesda does all their games, and one could argue that is essentially a template:If it were "just about identical" then I wouldn't be able to fly a space ship.
You just described every Bethesda game from the last 30 years.I get your point and I'm just talking about from a design perspective. I guess it's just how Bethesda does all their games, and one could argue that is essentially a template:
1. open world
2. Lots of NPCs, some of which are more interactable and you need to finish quests for them to progress the game.
3. inventory management with maximum weight being a factor in what you carry and how you use storage devices
4. a place you can call your "house" or "base" where you can store items since you cant carry everything (see item 3)
5. a mechanism to upgrade weapons which is implemented in the game world as a bench or device you walk up to
6. same as 5 but for food and cooking
7. same as 5 but for clothes and armor
8. a skills/perks upgrade system for your character
8. an xp leveling system which is related to how you can upgrade your character and what skills/perks are available
9. a multi paged GUI management system to keep track of inventory/companions/quests/weapon, armor and character upgrades and appearance
10. a grading system for items found in the world where "legendary" is at the top and "common" is at the bottom, legendary is more rare and valuable
these are just the first ten or so things off the top of my head that are all very template - ish about these games.
I get your point and I'm just talking about from a design perspective. I guess it's just how Bethesda does all their games, and one could argue that is essentially a template:
1. open world
2. Lots of NPCs, some of which are more interactable and you need to finish quests for them to progress the game.
3. inventory management with maximum weight being a factor in what you carry and how you use storage devices
4. a place you can call your "house" or "base" where you can store items since you cant carry everything (see item 3)
5. a mechanism to upgrade weapons which is implemented in the game world as a bench or device you walk up to
6. same as 5 but for food and cooking
7. same as 5 but for clothes and armor
8. a skills/perks upgrade system for your character
8. an xp leveling system which is related to how you can upgrade your character and what skills/perks are available
9. a multi paged GUI management system to keep track of inventory/companions/quests/weapon, armor and character upgrades and appearance
10. a grading system for items found in the world where "legendary" is at the top and "common" is at the bottom, legendary is more rare and valuable
these are just the first ten or so things off the top of my head that are all very template - ish about these games.
Odd I'm at level 3 as well and they can see me from across a whole warehouse even with my Chameleon on. Hitting TAB to walk even slower and they still hear me around the corner even with my space suit off.
Sure. I mean….they were not lying when they said it was Skyrim in space. It literally is.
You just described every Bethesda game from the last 30 years.
Outer worlds is just a knock off BGS title not the other way around. Not sure what Obsidian have to do with Starfields development?Im loving starfield don't me wrong, in fact I actually appreciate the fast travel all over the place because I'm a lazy gamer in general. I also loved fallout 4 and outer worlds, starfield to me feels like a more fleshed out outer worlds with way more detail and work put in. Maybe outer worlds was kind of like a windows ME/vista/windows 8 of bethesda games, really just a huge beta for the eventual starfield release? I mean they're really that similar I can't help but notice the similarities. Outer worlds also has your own ship that literally lands there waiting for you just like starfield when you go off to do a quest and come back, and your companions might be there while a different one comes with you, etc
Outer worlds is just a knock off BGS title not the other way around. Not sure what Obsidian have to do with Starfields development?
Think your getting confused these 2 games are not from the same developers.
Sure. I mean….they were not lying when they said it was Skyrim in space. It literally is.
I'm expecting somebody to mod in Skyrim at some point. Didnt they say a tile was about the same size?How hard would it be to add a planet that has a very dense world with its own story as a DLC or something.. like a mini Skyrim planet lol
How hard would it be to add a planet that has a very dense world with its own story as a DLC or something.. like a mini Skyrim planet lol
Filthy? She has no idea. If we had a blacklight, this thing would look like a Jackson Pollock painting.SLOBS. Keep your fucking ships clean peeps! Lol.
I have OCD and remove a lot of misc items and my ship is as clean as a whistle.
Could happen. It will be interesting to see what the Shattered Space expansion is all about. Bethesda's expansions have been pretty huge in the past.
3 if I remember correctly.They seem to strive for huge so that makes sense. How many expansion packs did Skyrim have?
100% agreeAs someone who played alot of elite dangerous having to plot a course/route then just spend time manually jumping from system to system then doing the same docking procedure/planet entry over and over I understand why they went this way. People would be screaming about having their time wasted if they went with something like that, or if they had both options most people would just be using the menu system after doing 2 or 3 manual journeys.
I was just about to ask the thread if anyone has a complimentary space playlist for this game? I really like the soundtrack of this game and I think once I've heard nearly all of it I'll be seeking out other space-themed music.
I'm expecting somebody to mod in Skyrim at some point. Didnt they say a tile was about the same size?
But yeah for me a planet of the apes dlc set on earth would be awesome.
The game isnt out and there's already drama
As someone who played alot of elite dangerous having to plot a course/route then just spend time manually jumping from system to system then doing the same docking procedure/planet entry over and over I understand why they went this way. People would be screaming about having their time wasted if they went with something like that, or if they had both options most people would just be using the menu system after doing 2 or 3 manual journeys.
but I still would have loved both the options. I would sit through 10 mins for that and that's the penalty Bethesda could have imposed on us for the cost of real immersion.As someone who played alot of elite dangerous having to plot a course/route then just spend time manually jumping from system to system then doing the same docking procedure/planet entry over and over I understand why they went this way. People would be screaming about having their time wasted if they went with something like that, or if they had both options most people would just be using the menu system after doing 2 or 3 manual journeys.