Kulock said:I assume this is well-known by now, but going for the 3rd, I found the 1-Up trick in Supermassive Galaxy. I guess I'll spoiler it just in case,Green StarIs this well-known? I guess anyone going for thego to the first star, or anything "else" that qualifies for that route. Go to the checkpoint and take the first launch star over to the planet with 3 Koopa Troopas. Chase one down from behind, and do a jump high enough to get onto its back. Keep bouncing on it, you don't even need to hold A, just tilt the stick a little forward sometimes, and soon the Lives meter becomes completely meaningless.would've found it.Green Star
I walked into the endgame with 99 lives thanks to that exploit.
Also, I have to say the first twoin Supermassive Galaxy are trash. It's really hard to gauge where they are, and they're just barely out of reach. I even tried long-jumping off the top of the giant Thwomps, but that angle's tricky to line up without camera control. I had to FAQ to make sure I wasn't missing something obvious on the first one, because it really is at the edge of your highest jump. I got them, but I've already done Melty Monster andGreen Starsfor these, and I found these easily worse.Stone Cyclone
The ones that are very conspicuously placed typically either require tricky feats of platforming (or similar outside the box thinking), or were placed in such a fashion as to be spatially ambiguous. At least, that's the sense I got. Most of the latter lined up perfectly with what I can only call the most obvious/natural long jump trajectory or path.