PillowKnight said:All you "Use CB to jump guys" are getting a bit ahead of yourselves. Both Soldier/demo are put in a weakened position whenever they jump. It's also important to look at the difference between a pyro ambush and a soldier/demo ambush. The pyro's lack of reload makes his ambush all the more deadly-- a soldier won't take down half a team with an ambush; but a pyro sure will. Demos on the other hand possibly could, but their lack of melee ability makes them easy targets on the front lines.
It is true that the pyro has a harder time ambushing people. But when you consider the strength of ambushes, making ambushes accessible to the pyro would break the game.
And that's fine, I certainly don't care to have any mobility boosts for the pyro be as excessive as those for the soldier or the demo. However, a small boost would be good to at least nudge up some of the just-of-reach ledges; I fail to see how that would be unreasonable.
And I'm sorry, but while the backburner is powerful, the whole "wipe out half their team in one shot" scenario really doesn't come into play as much as people make them out to.
Giganticus said:Backburner is still able to do the "totally rape everyone near the cart" thing, and can still do the classic ambushes. The only thing this nerf removes is their ability to run STRAIGHT AT ENEMIES.
And yeah, pyros don't need a movement ability. They are silent and move at normal speed, able to catch up to/close down everyone except medics and scouts. They can get themselves into ambush positions easily enough. Hell, if I can flank and ambush other teams as a solo heavy with my slow run speed, then a pyro definitely can.
I'd love to NOT run straight at enemies. However as mentioned, on many maps, particularly the more popular ones, there often aren't options to do so.
And the "silent" movement and catching up bit are absolute non-issues. More than half of the remaining classes can either out run the pyro or have enough firepower to stop/juggle him. Hell, with the Blutsaugher even a medic can hold off a pyro while retreating save for at point blank range. I'd love to have a shotgun but opting for a long range tactical option doesn't always let you have that on hand.
I don't miss the extra hit points at all, but I've always advocated providing the pyro with a little extra maneuverability.