TheBlackMarvel
Member
Good post.
Though it makes me wonder, what would things be like if Bayonetta were a black woman?
I think they covered that a while back...
http://en.wikipedia.org/wiki/Rivers_of_Blood_speech
Good post.
Though it makes me wonder, what would things be like if Bayonetta were a black woman?
Good post.
Though it makes me wonder, what would things be like if Bayonetta were a black woman?
Good post.
Though it makes me wonder, what would things be like if Bayonetta were a black woman?
Now u got me picturing a wicked weave with black hair
Personally, I do see Bayonetta as an empowered woman. I think she's a great female character for the industry so that people can see there's a difference between waifus who exist to be sexualized and fapped over and a sexy woman who is without a doubt sexualized but she takes charge with it and feels empowered.
Kamiya himself wants her to be seen as a woman in control of her sexuality. This is interesting because recently there was discussion over should women who work at Hooters feel empowered. Bayonetta would fit in with this topic because it all comes down to, "women who like to flaunt their sexuality can and do feel empowered by it".
This is something a lot of people aren't comfortable with but too bad. A woman (in this case Bayonetta) who owns her sex appeal is not gross, being objectified or slutty. She's empowered. If she wasn't comfortable being sexualized, then she would be a problematic character. Bayonetta, is not.
And proved to me that 99% of people that mention feminist on the internet don't know what the word means.
Does folks would be better off playing games and skipping this nonsense count?
A black woman with a power called wicked weave would be dope to the point I'm kinda bummed Bayo isn't already black.Now u got me picturing a wicked weave with black hair
It's difficult because she's not a person, so you can't call her empowered in the same way you can call Beyonce or Nicki Minaj empowered. She's a creation. And all the ass shots and the "male gaze" camera are there mostly for the straight male's enjoyment. But it's also true that there are plenty women who do find her iconic and empowering, so this viewpoint cannot be discounted. It's absolutely true that more is done to make her sexualization an actual part of her character than is done for most representations of women in gaming.
Her sexuality is a part of her character and intrinsic to her design, so much so that her power is directly proportional to how naked she gets. Ultimately, she's a character Kamiya wanted to create and she's powerful within the context of the world created around her. But I also can understand how a person can read the character as problematic.
Whelp I'm ready for the hype backlash this week lol.
Whelp I'm ready for the hype backlash this week lol.
Ill be honest, I am pretty proud of myself;
http://www.neogaf.com/forum/showthread.php?t=911549
Fam, If I get banned for trolling, know that I love you all.
not before TEW blacklash train run by JC.
The way I see Bayonetta is the successor to characters like Dante or Viewtiful Joe, to keep in line with Hideki Kamiya's past titles, in that of a cool, confident action hero and entire world revolves around them. Kamiya said that he designs games as if a crowd were watching you in an arcade, and its readily apparent throughout his titles this is his driving mentality, to make you look cool and stylish. You zoom in on Viewtiful Joe, enemies cower in fear of your awesomeness. There's a style meter in DMC1 encouraging you to play like a cinematic action hero to an unknown audience. High combos in Viewtiful Joe award you rounds of applause, even "My hero!" exclamations from one of the girls in the back row.
Bayonetta is the evolution of these games in many ways, and so much of her design is based on that show-off quality. She walks through demonic hellscapes like she's on a catwalk. She openly taunts giant monsters by shooting them in a face when she's bored of their conversation, lookin' incredibly unimpressed as giant objects pass inches from her face. She almost always talks in a smug, aloof manner that portrays a very easy confidence. There's a dance-off between her and an enemy, complete with inexplicable confetti and a light show. She's taken objects that were used to kill her breed, witches, and used them on her enemies because its fun to her(Iron Maidens, Guillotines, etc). She is the world's biggest pop star, complete with sexy camera angles that she openly flaunts but never submits to anyone("can't touch me!"). She's a total power fantasy, the difference being she's a very "feminine" power fantasy. She likes lipstick, and butterflies, and fashion magazines, and she blows kisses that destroy demonic gates.
Now one person's celebratory might be another voyeuristic, or hell they may be a bit of both, but I've honestly never seen much of a problem with Bayontetta's portrayal overall. Its seems consistent with not only Kamiya's oeuvre of stylish, cool power fantasy heroes, but its internally consistent with the entire design of the game, from Witch Time to Wicked Weaves to Bayonetta's writing, animations, and voice acting. They've created a female character who's cool, powerful, and confident, and its something that's ingrained throughout the entire game.
Ill be honest, I am pretty proud of myself;
http://www.neogaf.com/forum/showthread.php?t=911549
Fam, If I get banned for trolling, know that I love you all.
The way I see Bayonetta is the successor to characters like Dante or Viewtiful Joe, to keep in line with Hideki Kamiya's past titles, in that of a cool, confident action hero and entire world revolves around them. Kamiya said that he designs games as if a crowd were watching you in an arcade, and its readily apparent throughout his titles this is his driving mentality, to make you look cool and stylish. You zoom in on Viewtiful Joe, enemies cower in fear of your awesomeness. There's a style meter in DMC1 encouraging you to play like a cinematic action hero to an unknown audience. High combos in Viewtiful Joe award you rounds of applause, even "My hero!" exclamations from one of the girls in the back row.
Bayonetta is the evolution of these games in many ways, and so much of her design is based on that show-off quality. She walks through demonic hellscapes like she's on a catwalk. She openly taunts giant monsters by shooting them in a face when she's bored of their conversation, lookin' incredibly unimpressed as giant objects pass inches from her face. She almost always talks in a smug, aloof manner that portrays a very easy confidence. There's a dance-off between her and an enemy, complete with inexplicable confetti and a light show. She's taken objects that were used to kill her breed, witches, and used them on her enemies because its fun to her(Iron Maidens, Guillotines, etc). She is the world's biggest pop star, complete with sexy camera angles that she openly flaunts but never submits to anyone("can't touch me!"). She's a total power fantasy, the difference being she's a very "feminine" power fantasy. She likes lipstick, and butterflies, and fashion magazines, and she blows kisses that destroy demonic gates.
Now one person's celebratory might be another voyeuristic, or hell they may be a bit of both, but I've honestly never seen much of a problem with Bayontetta's portrayal overall. Its seems consistent with not only Kamiya's oeuvre of stylish, cool power fantasy heroes, but its internally consistent with the entire design of the game, from Witch Time to Wicked Weaves to Bayonetta's writing, animations, and voice acting. They've created a female character who's cool, powerful, and confident, and its something that's ingrained throughout the entire game.
The way I see Bayonetta is the successor to characters like Dante or Viewtiful Joe, to keep in line with Hideki Kamiya's past titles, in that of a cool, confident action hero and entire world revolves around them. Kamiya said that he designs games as if a crowd were watching you in an arcade, and its readily apparent throughout his titles this is his driving mentality, to make you look cool and stylish. You zoom in on Viewtiful Joe, enemies cower in fear of your awesomeness. There's a style meter in DMC1 encouraging you to play like a cinematic action hero to an unknown audience. High combos in Viewtiful Joe award you rounds of applause, even "My hero!" exclamations from one of the girls in the back row.
Bayonetta is the evolution of these games in many ways, and so much of her design is based on that show-off quality. She walks through demonic hellscapes like she's on a catwalk. She openly taunts giant monsters by shooting them in a face when she's bored of their conversation, lookin' incredibly unimpressed as giant objects pass inches from her face. She almost always talks in a smug, aloof manner that portrays a very easy confidence. There's a dance-off between her and an enemy, complete with inexplicable confetti and a light show. She's taken objects that were used to kill her breed, witches, and used them on her enemies because its fun to her(Iron Maidens, Guillotines, etc). She is the world's biggest pop star, complete with sexy camera angles that she openly flaunts but never submits to anyone("can't touch me!"). She's a total power fantasy, the difference being she's a very "feminine" power fantasy. She likes lipstick, and butterflies, and fashion magazines, and she blows kisses that destroy demonic gates.
Now one person's celebratory might be another voyeuristic, or hell they may be a bit of both, but I've honestly never seen much of a problem with Bayontetta's portrayal overall. Its seems consistent with not only Kamiya's oeuvre of stylish, cool power fantasy heroes, but its internally consistent with the entire design of the game, from Witch Time to Wicked Weaves to Bayonetta's writing, animations, and voice acting. They've created a female character who's cool, powerful, and confident, and its something that's ingrained throughout the entire game.
Should I buy Bayo 2 physical or digital? That's my only question regarding that game.
"Nigga did you just say what i was trying to say but smarter? "The way I see Bayonetta is the successor to characters like Dante or Viewtiful Joe, to keep in line with Hideki Kamiya's past titles, in that of a cool, confident action hero and entire world revolves around them. Kamiya said that he designs games as if a crowd were watching you in an arcade, and its readily apparent throughout his titles this is his driving mentality, to make you look cool and stylish. You zoom in on Viewtiful Joe, enemies cower in fear of your awesomeness. There's a style meter in DMC1 encouraging you to play like a cinematic action hero to an unknown audience. High combos in Viewtiful Joe award you rounds of applause, even "My hero!" exclamations from one of the girls in the back row.
Bayonetta is the evolution of these games in many ways, and so much of her design is based on that show-off quality. She walks through demonic hellscapes like she's on a catwalk. She openly taunts giant monsters by shooting them in a face when she's bored of their conversation, lookin' incredibly unimpressed as giant objects pass inches from her face. She almost always talks in a smug, aloof manner that portrays a very easy confidence. There's a dance-off between her and an enemy, complete with inexplicable confetti and a light show. She's taken objects that were used to kill her breed, witches, and used them on her enemies because its fun to her(Iron Maidens, Guillotines, etc). She is the world's biggest pop star, complete with sexy camera angles that she openly flaunts but never submits to anyone("can't touch me!"). She's a total power fantasy, the difference being she's a very "feminine" power fantasy. She likes lipstick, and butterflies, and fashion magazines, and she blows kisses that destroy demonic gates.
Now one person's celebratory might be another voyeuristic, or hell they may be a bit of both, but I've honestly never seen much of a problem with Bayontetta's portrayal overall. Its seems consistent with not only Kamiya's oeuvre of stylish, cool power fantasy heroes, but its internally consistent with the entire design of the game, from Witch Time to Wicked Weaves to Bayonetta's writing, animations, and voice acting. They've created a female character who's cool, powerful, and confident, and its something that's ingrained throughout the entire game.
I thought JC went to ICDCNigga save your dissertation for your school, University of Phoenix.
I thought JC went to ICDC
About to make a thread and......
Don't worry, if massa come, tell him I's did it
Literally nobody has ever been banned for double-posting, so if you're trying to make me look bad, you failed. It's a pain in the butt to edit a quote into a pre-existing post on mobile.
Why don't we just ban you for backseat modding?!
Go for it boss.
What kind of thread is it?
How do you fuck up scrambled eggs?
How do you fuck up scrambled eggs?
Remember that thread where some random dude posted a picture of what happened when he tried to make spaghetti but "forgot to stir lolol"? That plus a million other examples of functionally challenged cooking makes GAF the polar opposite of Good Eats.How do you fuck up scrambled eggs?
What's going on in GAF recently.
I try taking the fact that she's a creation into account but I still don't really see her as problematic given how much emphasis is put on her "power, confidence and control" characterization. I mentioned Hooters workers for this reason. Sure, they are sexualized and objectified by every man who comes there, but that still doesn't undermine the empowerment they feel.
Bayonetta being a creation puts the burden of proof on Kamiya. What convinces me of his passion for her being empowered was his reaction to seeing art of her as a submissive, alongside the power she wields in games and the glorification of female sexuality that isn't simply for eye candy~ but to assert her control over who she is and what she has.
Bayonetta seems a world different than a lot of other sexualized characters. She's a conundrum but ultimately I don't see her as problematic...
But I will concede that sexuality in video games still has a long way to go ~ actually, sex in media in general has a way to go because it's still so taboo.
The way I see Bayonetta is the successor to characters like Dante or Viewtiful Joe, to keep in line with Hideki Kamiya's past titles, in that of a cool, confident action hero and entire world revolves around them. Kamiya said that he designs games as if a crowd were watching you in an arcade, and its readily apparent throughout his titles this is his driving mentality, to make you look cool and stylish. You zoom in on Viewtiful Joe, enemies cower in fear of your awesomeness. There's a style meter in DMC1 encouraging you to play like a cinematic action hero to an unknown audience. High combos in Viewtiful Joe award you rounds of applause, even "My hero!" exclamations from one of the girls in the back row.
Bayonetta is the evolution of these games in many ways, and so much of her design is based on that show-off quality. She walks through demonic hellscapes like she's on a catwalk. She openly taunts giant monsters by shooting them in a face when she's bored of their conversation, lookin' incredibly unimpressed as giant objects pass inches from her face. She almost always talks in a smug, aloof manner that portrays a very easy confidence. There's a dance-off between her and an enemy, complete with inexplicable confetti and a light show. She's taken objects that were used to kill her breed, witches, and used them on her enemies because its fun to her(Iron Maidens, Guillotines, etc). She is the world's biggest pop star, complete with sexy camera angles that she openly flaunts but never submits to anyone("can't touch me!"). She's a total power fantasy, the difference being she's a very "feminine" power fantasy. She likes lipstick, and butterflies, and fashion magazines, and she blows kisses that destroy demonic gates.
Now one person's celebratory might be another voyeuristic, or hell they may be a bit of both, but I've honestly never seen much of a problem with Bayontetta's portrayal overall. Its seems consistent with not only Kamiya's oeuvre of stylish, cool power fantasy heroes, but its internally consistent with the entire design of the game, from Witch Time to Wicked Weaves to Bayonetta's writing, animations, and voice acting. They've created a female character who's cool, powerful, and confident, and its something that's ingrained throughout the entire game.
I like Bayo but it's pretty shallow and Kamiya is given far too much credit for what's basically a female Dante built up from his exaggerated preferences/fetishes.
NotTheGuyYouKill has such a bizarre thread history, I am convinced he's writing a book for how to deal with potentially bothersome life situations... And crowd sourcing all of the data from NeoGaf. His thread five months ago about corporate espionage, followed by a thread saying he's done nothing for four months and wants business school advice, followed by a thread asking how to bury his upstart competition ... is interesting.
Chapter 1: How to evict a tennant
Chapter 2: How to deal with employees who think you are a bad boss
Chapter 3: How to utterly destroy business competition
... (middle chapters on celebrity gossip)
Chapter 7: Finding the World's best chocolate and buying it online
Chapter 8: How to deal with overqualified resentful employees
Chapter 9: How to trick people into thinking your brand is worth the money
Chapter 10: Is business school worth it?
Afterward: How to be a corporate spy or deal with corporate espionage
I'M ONTO YOU!
she blows kisses that destroy demonic gates.
we getting a RE tv seires after Milla is finished with the 6th film that got pushed back b/c of her pregnancy
http://variety.com/2014/tv/news/con...evil-mortal-instrument-franchises-1201328293/