I enjoyed the game but it definitely it has its flaws, my biggest issue with this game is not its combat but it level design.
waaaaaaaaaaaay too much crawling in vents and sliding through walls, I dont think even GOW and TLOU had this many. It make you less motivated to explore or do 2nd playthrough.
Turn on limited black level on your tv when playing with hdr. Helps for me.
Btw 2 more things I’ve noticed that are a bit crap.
You can see headlight reflection everywhere but it’s not on your character.
And spoopy random lame noises around. Like cmon I know these are random horror noises from these shitty movies. Let atmosphere build realistically.
I enjoyed the game but it definitely it has its flaws, my biggest issue with this game is not its combat but it level design.
waaaaaaaaaaaay too much crawling in vents and sliding through walls, I dont think even GOW and TLOU had this many. It make you less motivated to explore or do 2nd playthrough.
It sorta reminds me of Batman Blackgate. Metroid style Batman with a ton of vents. Go here, rip vent, another vent, clear the room, go in vent.
I don’t know how long or how far I am. I’m
in the sewers going to the dome. All this talk about Evil Within 2, that had a cool small sewer area with those tall creepy ass monsters.
I’ve gone to an upgrade station and accidentally upgraded something. Maybe I was just pressing X too much, but I got a cool upgrade.
I feel like I can’t customize anything. He’s on a set path, no real backtracking, no real armor to try on/swap out. There’s something really good here. Maybe it’s the lack of character development. It sorta reminds me of Manhunt.
I’m anxious to see how the game plays out. It doesn’t have the O2 tank floating in zero G while you’re maneuvering through some rooms in space like Dead Space 1/2. It’s a lot more grounded in its setting. I get Escape from Butcher Bay vibes too.
The inventory system is shit.There is no other word for it.
I think I have left behind more than 20 items behind because I couldn't carry them, and I'm still in the third chapter. I guess their intention was to not let the players horde and become too powerful(since you can save a shiton of bullets because of the mellee) but it is still shit. There is no worse feeling in a SURVIVAL horror game to miss an item, more so because the game won't let you carry it.
Question: Anybody know how to avoid getting grabbed? I can usually avoid damage in an encounter by dodging and crowd control. Where I keep getting dinged is when it's a one-on-one situation, and they run straight up and grab you. Not sure how to counter
So, I've found an exploit. We you restart from a checkpoint, you get all your GRP battery back. Which can be very useful if the next section has spikes/fans, or simply can throw enemies off the map.
Anyone know if new game + will let you change difficulty? Going through it on normal and it hasn't been too much of a challenge yet/looking to up it to hard next playthrough.
The inventory system is shit.There is no other word for it.
I think I have left behind more than 20 items behind because I couldn't carry them, and I'm still in the third chapter. I guess their intention was to not let the players horde and become too powerful(since you can save a shiton of bullets because of the mellee) but it is still shit. There is no worse feeling in a SURVIVAL horror game to miss an item, more so because the game won't let you carry it.
Anyone know if new game + will let you change difficulty? Going through it on normal and it hasn't been too much of a challenge yet/looking to up it to hard next playthrough.
Gotta admit, the game is getting long in the tooth about halfway through. The arsenal changes aren't making a big enough difference and the variety is not good enough.
Gotta admit, the game is getting long in the tooth about halfway through. The arsenal changes aren't making a big enough difference and the variety is not good enough.
Just got the Tactical Pistol and went through the big room with tons of the blind enemies. That section is broken as you can stab them right next to each other and nothing happens.
I have tons of ammo right now it seems. Game still going strong and now has even more variety with the weapons.
As for the inventory there was a few times I left some ammo or health behind, but most stuff you can make a trip back and grab.
This combat system is ridiculous, I never know how many times to dodge before hitting an enemy as it is different with the same kind of enemy sometimes it's one hit and then sometimes you need to keep dodging before you can melee. You have no idea where they're coming from sometimes and you just get grabbed from behind with no indicator, its unnecessarily difficult in the respect. That and the endless crawling through vents and shimmying and I've basically just started the game, it's so slow. These few bad design choices weigh the game down so much.
This combat system is ridiculous, I never know how many times to dodge before hitting an enemy as it is different with the same kind of enemy sometimes it's one hit and then sometimes you need to keep dodging before you can melee...
For me, the trick was to always assume there's one more attack. When the enemy does stop attacking, it will be well telegraphed and there will be a sizeable window to start your own combo. It's a back and forth - borderline turned based - with very clear "now is your time to attack" and "now is their time to attack" windows built in to it. Good or bad, that's how it works.
For me, the trick was to always assume there's one more attack. When the enemy does stop attacking, it will be well telegraphed and there will be a sizeable window to start your own combo. It's a back and forth - borderline turned based - with very clear "now is your time to attack" and "now is their time to attack" windows built in to it. Good or bad, that's how it works.
The inventory system is shit.There is no other word for it.
I think I have left behind more than 20 items behind because I couldn't carry them, and I'm still in the third chapter. I guess their intention was to not let the players horde and become too powerful(since you can save a shiton of bullets because of the mellee) but it is still shit. There is no worse feeling in a SURVIVAL horror game to miss an item, more so because the game won't let you carry it.
Reminds me a little of Alan Wake in that regard. In that game, they'd reset your inventory every chapter or so, incentivising using the resources like the flare gun because they'd be gone anyway. Here, it feels less about long term resource conservation and more about short / medium term.
This combat system is ridiculous, I never know how many times to dodge before hitting an enemy as it is different with the same kind of enemy sometimes it's one hit and then sometimes you need to keep dodging before you can melee. You have no idea where they're coming from sometimes and you just get grabbed from behind with no indicator, its unnecessarily difficult in the respect. That and the endless crawling through vents and shimmying and I've basically just started the game, it's so slow. These few bad design choices weigh the game down so much.
actually, you can keep dodging until the enemy "combo" is finished , you still have enough time to attack them. It takes some practice. The moment they stop hitting you, its the time to melee them.
These checkpoints are going to ruin my life. You mean to tell me not one tester threw a controller through the TV? Nobody picked up the PS5 and smashed it on the ground, stomping it repeatedly, scattering shards of plastic and transistors across the floor? Nobody? I don’t believe it. This shit has me livid.
Stop wasting my time. I just quit for the evening because I spent time looting and selling items only to get killed shortly after resetting my progress to before I did all of that. Give me save stations. I don’t trust you with checkpoints anymore.
Reminds me a little of Alan Wake in that regard. In that game, they'd reset your inventory every chapter or so, incentivising using the resources like the flare gun because they'd be gone anyway. Here, it feels less about long term resource conservation and more about short / medium term.
I always dropped ammo, batteries and health items in favor of resources that would give me credits at the printer and i never ran out of anything. It's a complaint i just can't understand.
Truly, I think it’s because of the suit. The story dictates when you get it and how it looks, so they’ll have to account for that if you can carry everything over. No suit > Full suit > Suit minus helmet. They’ve got celebrities whose faces you need to see anyway.
I want to mute all the main characters speaking and I want to cover up Duhamel’s face with an opaque visor. Let me live, Glen.
Truly, I think it’s because of the suit. The story dictates when you get it and how it looks, so they’ll have to account for that if you can carry everything over. No suit > Full suit > Suit minus helmet. They’ve got celebrities whose faces you need to see anyway.
I want to mute all the main characters speaking and I want to cover up Duhamel’s face with an opaque visor. Let me live, Glen.
I only just started, but it looks like you can alleviate most reviewer complaints within the options menu. In addition to three difficulty levels it features a lot of other stuff you can enable/disable. Auto-dodge, single button qte's or completely automated ones, snap-to auto aim, aim assist, etc.
At only an hour in I wouldn't say the combat is bad, but it is very different. Don't have a gun yet, so that is just my impressions on melee so far.
Yes, there are enough accessibility features that the game can almost play itself. I couldn’t get auto-dodge to work when I tested it, but I have heard of others using it just fine. I think a lot of the reviewers came in with an ax to grind with this game, so I’m not surprised.
Overall I´m having fun. But some of the design choices are simply stupid and create unnecessary and totally avoidable frustration. I can´t believe the game is not saving bought upgrades for example. I kept dying in the same place yesterday. And each fucking time I had to redo the whole 3D-printer thing. You can´t even skip the cool but always the same upgrade animations.
The combat mechanics are ok but could also use some quality-of-life implementations. Healing is basically broken. Due to the overly long animation, healing during a fight is impossible. The same goes for switching weapons. Even the fast switch between two weapons is taking forever. Encounters with more than 2 enemies are especially frustrating as the combat mechanics were clearly designed for one on one fights in mind.
So yeah... it´s a cool game with next-gen level visuals, fantastic audio and great enemie design. But a forgettable story and needed quality-of-life improvements drag it down to mediocracy.
Yes, there are enough accessibility features that game can almost play itself. I couldn’t get auto-dodge to work when I tested it, but I have heard of others using it just fine. I think a lot of the reviewers came in with an ax to grind with this game, so I’m not surprised.
Reviewers are so fucking awful when it comes to horror games. I just watched some joker on youtube spend several minutes complaining about how the automatic dodge was too easy.
I partially blame marketing. You see all the recent big games focusing on accessibility options on their pre-launch marketing videos. They should’ve done the same for Callisto, even with the potential backlash from “hardcore” gamers.
The below level is fuckin amazing. Tight tense gameplay and very claustrophobic places. Such a fantastic atmosphere there, the background score just oomphs the tension more.
Gutted that it turned out to be a disappointing game. Preordered digital on PS5 but got a refund today as I hadn’t booted it up (have been busy wrapping up god of war).
Got £50 sitting in my PSN account now and no idea what to buy with it! Going to skip Dead Space and have it be a great memory.
The inventory system is shit.There is no other word for it.
I think I have left behind more than 20 items behind because I couldn't carry them, and I'm still in the third chapter. I guess their intention was to not let the players horde and become too powerful(since you can save a shiton of bullets because of the mellee) but it is still shit. There is no worse feeling in a SURVIVAL horror game to miss an item, more so because the game won't let you carry it.
Inventory system is a bit annoying seeing how little slots you have. But not that too bad. You can sell bullets if you have an abundance of them. Personally I like to keep at least two stacks for the first weapon with me and one health pack (only one, and sell the rest at vendor) and I seem to do fine with item management. Leave spaces for scrap, maybe one battery. Sometimes I don't even bother with battery packs and drop them if I want something else in its place. The checkpoint/save system also sucks.
But yeah. Outside of those little annoyances the main qualm I have is the difficulty spikes at certain points which is not helped by Jacobs slow AF movements. Its almost playing like an old RE game with with how tanky it feels. Still really enjoying the game.. But I do feel though that some QoL stuff could've helped bring this game much higher. Like they should have made health packs MUCH faster to use which can actually be used in combat. Have a 180 turn and maybe damage markers or queues if they are going to spawn enemies behind you, about to attack. Like I would like the one or the other. Its bad enough trying to dodge and enemy in front of you and have a plan of action against multiple mobs, other than relying on sound.. some luck and have Jacob do a dodgy slow turn to see wtf is behind you.
Before starting the game I saw lots of complaints about fighting larger groups of enemies. I'm now more than half way through the game and so far this has been an issues ZERO times.
Any time there are multiple enemies you can either dispatch of most (if not all) of them by throwing them into environments or by fighting a few and throwing the others further away.
I'm playing on a home theater audio setup and the audio sounds muffled especially the characters voice. It's almost like the game thinks I'm using headphones, but there isn't any options to choose your audio setup.
Game is so bad I stop playing Ragnarok because of it...
There's no excuse for this shit!
The Devs are responsible for pulling me away from a GOTY contender with their terrible terrible game
After switching to easy mode because I hated the combat on my first walkthrough, I gave it another opportunity and enjoyed it way more. I still think that a combat system should not take a considerable amount of practice to stop being frustrating. But, if you take your time with dodges and swings, they can't touch you (I sold 10-15 health injectors on my hard playthrough).
Before starting the game I saw lots of complaints about fighting multiple groups of enemies. I'm now more than half way through the game and so far this has been an issues ZERO times.
Any time there are multiple enemies you can either dispatch of most (if not all) of them by throwing them into environments or by fighting a few and throwing the others further away.
I also never really struggled with groups. The further a came the more motivated i felt to ran straight into them and figure out what to do with the mob.
The GRP is completely OP. When you upgrade it to full force some enemies will die just by throwing them into a regular wall. And then you find a lot of explosives or saw blades that you can throw. You can also lure them away and line them up nicely in a straight line to make melee against groups easier. With the amount of ammo the game drops, and provided you upgraded a weapon a bit, you can play this as a shooter in parts of the game.
Gutted that it turned out to be a disappointing game. Preordered digital on PS5 but got a refund today as I hadn’t booted it up (have been busy wrapping up god of war).
Got £50 sitting in my PSN account now and no idea what to buy with it! Going to skip Dead Space and have it be a great memory.
I also never really struggled with groups. The further a came the more motivated i felt to ran straight into them and figure out what to do with the mob.
The GRP is completely OP. When you upgrade it to full force some enemies will die just by throwing them into a regular wall. And then you find a lot of explosives or saw blades that you can throw. You can also lure them away and line them up nicely in a straight line to make melee against groups easier. With the amount of ammo the game drops, and provided you upgraded a weapon a bit, you can play this as a shooter in parts of the game.
I really never used the grab in dead space saga but i had to use it here because fighting more than 2 enemies is a big nono, but i haven't upgraded to the max, only level 2.
Yeah ammo were super generous even on hard, by 3/4 of the game i just approached the whole thing as a shooter
I really never used the grab in dead space saga but i had to use it here because fighting more than 2 enemies is a big nono, but i haven't upgraded to the max, only level 2.
Yeah ammo were super generous even on hard, by 3/4 of the game i just approached the whole thing as a shooter
Stasis in Dead Space was also really powerful and a necessity on higher difficulties. You really have to play with the enemies here. If to many aproach you, you can easily throw them further back.
Stasis in Dead Space was also really powerful and a necessity on higher difficulties. You really have to play with the enemies here. If to many aproach you you can easily throw them further back.
Im waiting for a sale and few patches before playing this, but im definitely gonna play it. Hopefully they will fix some of the issues players are having like bad checkpoints etc by the time i pick this up