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The PlayStation 5 and the Xbox Series X Will Both Be Partially Outclassed by the Time That They're Released And Fully Outclassed One Year Later

BluRayHiDef

Banned
The CPUs in the PlayStation 5 and the Xbox Series X are models of AMD's (Advanced Micro Devices) third generation of Ryzen CPUs (the 3000 Series), which feature the company's Zen 2 microarchitecture; both CPUs have eight cores and can process two threads (i.e. programmed instructions) per core, which means that both CPUs can process sixteen threads simultaneously. The CPU of the PlayStation 5 runs at a variable frequency that is capped at 3.5 GHz; and the CPU of the Xbox Series X runs at a constant 3.6 GHz when its ability to process two threads per core is activated and runs at 3.8 GHz when said ability is deactivated.

Among the 3000 series of Ryzen CPUs, which is the series to which the CPUs in the PlayStation 5 and Xbox Series X belong, there are two models that have eight cores and can process two threads per core; hence, it's reasonable to assume that each of the CPUs in the PlayStation 5 and the Xbox Series X is one of these models. The models are as follows:
Based on the maximum frequencies of the CPUs in the PlayStation5 and the Xbox Series X being 3.5 GHz and 3.8 GHz, respectively, we can conclude that each of them is a customized Ryzen 7 3700x. Further proof of this is the 3700x's lower thermal design point of 65 watts relative to the 3800x's higher thermal design point of 105 watts; Sony and Microsoft would want the model with the lower TDP for their consoles since it's nearly as fast as the model with the higher TDP and would minimize the likelihood of their consoles overheating.

Hence, PC gamers are currently able to possess...
  • The CPU that is in both consoles (i.e. Ryzen 7 3700x)
  • More powerful models of the Ryzen 3000 series (e.g. 3900x [12 cores, 2 threads per core], 3950x [16 cores, 2 threads per core], 3960x [24 cores, 48 threads], 3970x [32 cores, 2 threads per core], 3990x [64 cores, 2 threads per core])
Furthermore, the Ryzen 4000 series of CPUs, which will be the successor to the Ryzen 3000 series and will feature AMD's Zen 3 microarchitecture, is expected to be released in the Fall. So, before either console is released, PC gamers will be able to possess CPUs with even newer technology and better performance than those in the consoles and others among the generation to which they belong.
___________________________

The GPUs in both the PlayStation 5 and the Xbox Series X are also customized versions of technology designed by AMD. The GPU of each console features a customized version of AMD's RDNA 2.0 (Radeon DNA 2.0) microarchitecture, which will debut in the successor to AMD's currently-available RX 5000 series of graphics cards in late Summer or during the Fall, before the PlayStation 5 and the Xbox Series X are expected to be released.

Hence, before the consoles are released, PC gamers will be able to possess GPUs that feature...

However, in the mean time, PC gamers can possess GPUs that outmatch those of the PlayStation 5 and Xbox Series X in terms of raw rendering speed (i.e. rendering without Variable Rate Shading or Sampler Feedback Streaming) when rendering imagery that does not contain ray tracing: the RTX 2080 Super (which is more powrful than the PS5's GPU) or the RTX 2080 Ti (which is more powerful than the XSX's GPU).

As for RAM, both consoles will have 16GB of GDDR6 RAM; GDDR6 is currently available on the Nvidia GTX 1660 Super and will presumably be on the next generation of graphics cards from both AMD and Nvidia.

However, PC gamers will have to wait a while for SSDs that are as fast as the one in the PlayStation 5, which can process data at 5.5 GB/s; it's a custom SSD with 12 channels and that is compliant with PCIe 4.0 and NVMe. At the moment, the fastest SSDs available to PC gamers that are compliant with PCIe 4.0 and NVMe can process data at 3.5 GB/s. It'll probably be a year or so until SSDs as fast as the one in the PS5 become available. As for the SSD in the XSX, it processes data at 2.5 GB/s, which is a speed that currently available SSDs for PCs can attain.

So, how long do you think it will take PC to completely advance past the tech in the PlayStation 5 and the Xbox Series X?

EDIT:

The point of this thread isn't to insult gaming consoles, because I like consoles (I have a PS4 Pro and an X1X). The point of this thread is simply to alleviate worry that the technology in the PS5 and the Xbox One X will lead gaming design in a direction that will leave PC behind, namely the super-fast SSDs in both machines (particularly that in the PS5) and the subsequent possibility of creating open-world games that are truly seamless (i.e. have no loading screens [whether hidden by forced traversal through corridors or unhidden], instant fast travel, no forced decrease in rate of movement in order to avoid outpacing the rate at which the world is rendered, etc). This is a worry expressed by the YouTuber Coreteks in this video.
 
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Caio

Member
And who does care ? When a game like Horizon Zero Dawn still looks very impressive. I will be more than fine with a piece of hardware like XSX, and more specs means nothing if you do not take full advantage of them; I will never waste $$$$ to have a super monster, for 3 very simple reasons : 1) I do not play games on PC. 2) XSX is so powerful than I don't need anything more for the next 4 years. 3) Nobody will ever take full advantage of very expensive PC = waste of money(my habit).
 

BluRayHiDef

Banned
And who does care ? When a game like Horizon Zero Dawn still looks very impressive. I will be more than fine with a piece of hardware like XSX, and more specs means nothing if you do not take full advantage of them; I will never waste $$$$ to have a super monster, for 3 very simple reasons : 1) I do not play games on PC. 2) XSX is so powerful than I don't need anything more for the next 4 years. 3) Nobody will ever take full advantage of very expensive PC = waste of money(my habit).

Horizon Zero Dawn looks great, but it doesn't look as good as Batman: Arkham Knight or Grand Theft Auto V on PC with maximum settings at 4K.
 
I mean, this is always the case, is it not?

The 3000 series from nvidia and Big Navi will crap on both consoles, the next wave of CPUs will too, that's how it always works.

They will be very powerful boxes for the price point though, that is always the trade off

lower-range - Mid-range PC users, for at least the first couple years, will have a tough choice between upgrading or getting a next gen console until next wave of PC tech cheapens
 
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RookX22

Member
This thread is all kinds of wrong, first they have Zen 2 which is equivalent to ryzen 2700 8/16 and second the ps4 and xbox one was out classed when they hit the market by a mile but it didnt matter they still were the base line for game development just like the ps5 and series x will be the base line. Pc can already pass ps5 ssd speed by using ramdisk 1866MHz RAM has a peak data rate of approximately 15GB/s (from 2014 article) allocating system ram as storage device for games. Just look at the games you want to play and the ease at which you want to play them and decide what you want to purchase.
 
All I know is that I've played Tomb Raider for PC on a calibrated Sony TV in 4K HDR and if this is where we are headed with consoles I'm fucking ready. I hope PC's start outpacing console graphics within a year or two, but only if the GPU and CPU prices are affordable.
 
This PSA bought to you by #noshitsherlock.
LOL this comment got me rolling. Like no shit it'll be outclassed. That same PC you built will be outclassed as soon as better GPUs/CPUs are released, that's how technology works. PC guys should be super happy that the SeX/PS5 are a lot more powerful this gen. Your GPUs/CPUs will finally be utilized to more of their real potential. I've always thought that PC hardware was being underutilized. Look how good PC specific games, PC targeted games, can look!
 

BluRayHiDef

Banned
This thread is all kinds of wrong, first they have Zen 2 which is equivalent to ryzen 2700 8/16 and second the ps4 and xbox one was out classed when they hit the market by a mile but it didnt matter they still were the base line for game development just like the ps5 and series x will be the base line. Pc can already pass ps5 ssd speed by using ramdisk 1866MHz RAM has a peak data rate of approximately 15GB/s (from 2014 article) allocating system ram as storage device for games. Just look at the games you want to play and the ease at which you want to play them and decide what you want to purchase.

The Ryzen 2000 series features the Zen+ microarchitecture, not the Zen 2 microarchitecture.
 
Lol thanks...for...stating...the...obvious

tenor.gif


First we had the notebookcheck thread clost just a few moments ago and now we have this one?
You guys are seriously dropping the ball with the new threads. Very low quality stuff friends.
 

RookX22

Member
EDIT:

The point of this thread isn't to insult gaming consoles, because I like consoles (I have a PS4 Pro and an X1X). The point of this thread is simply to alleviate worry that the technology in the PS5 and the Xbox One X will lead gaming design in a direction that will leave PC behind, namely the super-fast SSDs in both machines (particularly that in the PS5) and the subsequent possibility of creating open-world games that are truly seamless (i.e. have no loading screens [whether hidden by forced traversal through corridors or unhidden], instant fast travel, no forced decrease in rate of movement in order to avoid outpacing the rate at which the world is rendered, etc). This is a worry expressed by the YouTuber Coreteks in this video.
Well unfortunately for some people who cant afford to upgrade to ssd or 6 cores or higher pc might be hindered for the next gen games, which is the majority of people playing on steam. You can see a example of 4 cores holding back a game optimized for more cores in red dead 2 and the stutters it suffers on some 4 core cpus.
 
The cpu situation is much better than last time with the jaguars, which were butchered even by budget pcs, prior to launch. The current gap between top end pc cpus and the cpus in the consoles ain't as big as last time.


Pc can already pass ps5 ssd speed by using ramdisk 1866MHz RAM has a peak data rate of approximately 15GB/s (from 2014 article) allocating system ram as storage device for games. Just look at the games you want to play and the ease at which you want to play them and decide what you want to purchase.
Again we don't know if it is lack of optimization or if it's the bottlenecks. Which Cerny says there are a lot of them(bottlenecks). But even ramdisk ain't much faster than sata ssd or even an hdd in some games.



The ps5 is 100x faster than hdd as it is free from the bottlenecks thanks to custom i/o.
 
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No shit. Consoles are static hardware. PCs can be upgraded. Quik Mafs

And technically, No.

If you had a pc with similar spec as the new consoles at launch and kept that same PC setup for an entire console cycle, the consoles will out perform that PC within a few short years. Devs eventually work ways of getting more out of the consoles than they can do with the pc due to so many different configurations of hardware that can be had and using techniques that they cant use on the pc platform.

Youre also not building the pc equivalent of a next gen consoles for the same price as those consoles unless you go hard on secondhand parts.
 

ANIMAL1975

Member
Who cares OP? PC won't have Every Raindrop Audio Rendering that Notebookchecker found on PS5, nor the immensely powerful 12tf AMD GPU ever made! Ask Dory16 OP

or is it Notebookcheckas?...
 
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T-Cake

Member
I've bought a PC which has exhausted all my finances so I can't buy any of the games I really want to. But if I'd bought a console for 1/3 or even 1/4 of the price, I'd be able to buy some games! I know what I'm doing at the end of the year.
 
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That happens literally every gen. It's the experience and the games that matter and I'm pretty sure we'll be really damn well served on both parts for both consoles.
 

Nickolaidas

Member
The CPUs in the PlayStation 5 and the Xbox Series X are models of AMD's (Advanced Micro Devices) third generation of Ryzen CPUs (the 3000 Series), which feature the company's Zen 2 microarchitecture; both CPUs have eight cores and can process two threads (i.e. programmed instructions) per core, which means that both CPUs can process sixteen threads simultaneously. The CPU of the PlayStation 5 runs at a variable frequency that is capped at 3.5 GHz; and the CPU of the Xbox Series X runs at a constant 3.5 GHz when its ability to process two threads per core is activated and runs at 3.6 GHz when said ability is deactivated.

Among the 3000 series of Ryzen CPUs, which is the series to which the CPUs in the PlayStation 5 and Xbox Series X belong, there are two models that have eight cores and can process two threads per core; hence, it's reasonable to assume that each of the CPUs in the PlayStation 5 and the Xbox Series X is one of these models. The models are as follows:
Based on the maximum frequencies of the CPUs in the PlayStation5 and the Xbox Series X being 3.5 GHz and 3.6 GHz, respectively, we can conclude that each of them is a customized Ryzen 7 3700x. Further proof of this is the 3700x's lower thermal design point of 65 watts relative to the 3800x's higher thermal design point of 105 watts; Sony and Microsoft would want the model with the lower TDP for their consoles since it's nearly as fast as the model with the higher TDP and would minimize the likelihood of their consoles overheating.

Hence, PC gamers are currently able to possess...
  • The CPU that is in both consoles (i.e. Ryzen 7 3700x)
  • More powerful models of the Ryzen 3000 series (e.g. 3900x [12 cores, 2 threads per core], 3950x [16 cores, 2 threads per core], 3960x [24 cores, 48 threads], 3970x [32 cores, 2 threads per core], 3990x [64 cores, 2 threads per core])
Furthermore, the Ryzen 4000 series of CPUs, which will be the successor to the Ryzen 3000 series and will feature AMD's Zen 3 microarchitecture, is expected to be released in the Fall. So, before either console is released, PC gamers will be able to possess CPUs with even newer technology and better performance than those in the consoles and others among the generation to which they belong.
___________________________

The GPUs in both the PlayStation 5 and the Xbox Series X are also customized versions of technology designed by AMD. The GPU of each console features a customized version of AMD's RDNA 2.0 (Radeon DNA 2.0) microarchitecture, which will debut in the successor to AMD's currently-available RX 5000 series of graphics cards in late Summer or during the Fall, before the PlayStation 5 and the Xbox Series X are expected to be released.

Hence, before the consoles are released, PC gamers will be able to possess GPUs that feature...

However, in the mean time, PC gamers can possess GPUs that outmatch those of the PlayStation 5 and Xbox Series X in terms of raw rendering speed (i.e. rendering without Variable Rate Shading or Sampler Feedback Streaming) when rendering imagery that does not contain ray tracing: the RTX 2080 Super (which is more powrful than the PS5's GPU) or the RTX 2080 Ti (which is more powerful than the XSX's GPU).

As for RAM, both consoles will have 16GB of GDDR6 RAM; GDDR6 is currently available on the Nvidia GTX 1660 Super and will presumably be on the next generation of graphics cards from both AMD and Nvidia.

However, PC gamers will have to wait a while for SSDs that are as fast as the one in the PlayStation 5, which can process data at 5.5 GB/s; it's a custom SSD with 12 channels and that is compliant with PCIe 4.0 and NVMe. At the moment, the fastest SSDs available to PC gamers that are compliant with PCIe 4.0 and NVMe can process data at 3.5 GB/s. It'll probably be a year or so until SSDs as fast as the one in the PS5 become available. As for the SSD in the XSX, it processes data at 2.5 GB/s, which is a speed that currently available SSDs for PCs can attain.

So, how long do you think it will take PC to completely advance past the tech in the PlayStation 5 and the Xbox Series X?

EDIT:

The point of this thread isn't to insult gaming consoles, because I like consoles (I have a PS4 Pro and an X1X). The point of this thread is simply to alleviate worry that the technology in the PS5 and the Xbox One X will lead gaming design in a direction that will leave PC behind, namely the super-fast SSDs in both machines (particularly that in the PS5) and the subsequent possibility of creating open-world games that are truly seamless (i.e. have no loading screens [whether hidden by forced traversal through corridors or unhidden], instant fast travel, no forced decrease in rate of movement in order to avoid outpacing the rate at which the world is rendered, etc). This is a worry expressed by the YouTuber Coreteks in this video.

(eyes narrow)
… VFXVeteran, is that you?
 

NT80

Member
And who does care ? When a game like Horizon Zero Dawn still looks very impressive. I will be more than fine with a piece of hardware like XSX, and more specs means nothing if you do not take full advantage of them; I will never waste $$$$ to have a super monster, for 3 very simple reasons : 1) I do not play games on PC. 2) XSX is so powerful than I don't need anything more for the next 4 years. 3) Nobody will ever take full advantage of very expensive PC = waste of money(my habit).
That last point is so important. Tons of power at very high cost that doesn't really get exploited. PC's seem to be tremendously inefficient with their power relative to consoles. It looks great on paper.
 

RookX22

Member
The Ryzen 2000 series features the Zen+ microarchitecture, not the Zen 2 microarchitecture.
I still get that mixed with the whole ryzen 1 2 3rd gen but it is only zen 1, 1+, and 2 gen. Next ryzen will be 4th series but only 3rd gen. It still surprises me that these new consoles are going to use such recent technology, it just goes to show you how much they over charge for products or mass purchases can reduce cost. If you built a rdna 1 gpu 5700xt and 8 core ryzen 3700x just those 2 parts would be 600$ at the best prices i have seen online.
 

RookX22

Member
The cpu situation is much better than last time with the jaguars, which were butchered even by budget pcs, prior to launch. The current gap between top end pc cpus and the cpus in the consoles ain't as big as last time.



Again we don't know if it is lack of optimization or if it's the bottlenecks. But even ramdisk ain't much faster than sata ssd or even an hdd in some games.



The ps5 is 100x faster than hdd as it is free from the bottlenecks thanks to custom i/o.

And this right here is the console edge since optimization for the best specs does not make sense when making a game for pc since it is the lowest population where as all consoles are the same. This is where alot of people worry about the xboc one holding back the xbox exclusives.
 

Varteras

Member
A much better scenario than how this generation started. With both consoles being completely outclassed from the start.
 

Chun Swae

Banned
Start listing the prices for these setups and the PS5 and Xbox will outclass them both lol. Especially with the custom I/O silicone and SSD speeds that Sony has. You won't get any PC's for near their price for sometime and that's where consoles always win.
 

Entroyp

Member
Absolutely... specially by the new nvidia cards coming this year.

But this is the way console gaming is and will always be.
 

V4skunk

Banned
I intend to build a new one when DDR5 is released.
I'm still on a i7 2600K oc @ 5ghz. 16gb ddr3 lol but it is TridentX. And a used 2080ti that was one of them once in a life time deals I couldn't turn down.
I was planning a cpu/mobo/ddr4 upgrade! But now I'm holding out for ddr5.
 

Jtibh

Banned
What fucking bullshit of a thread .

That is like saying the pc i bought today will be old next year or the pc i buy next year will be outclased by a pc the following year no fucking shit.

All this but want a console for 400 bucks max.

Close this thread its an insult to my IQ
 
It's always the same story: consoles are "outclassed" almost immediately and yet -- outside of an ever-shrinking number of AAA exclusives -- videogames are still designed and built with console constraints in mind. At best, PC gets the consolation prize of higher LoD, better framerate, higher resolution, etc for the exact same console-limited narrow corridor shooter and copypasted open world.
 
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